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Topics - s0y2

#1
General Discussion / "Fastest Possible" map :
March 02, 2010, 09:56:33 PM
I decided I couldn't wait for the Map Editor for a "Fastest Possible" map.

So far.

All minerals are now stacks of High Yield Minerals.

Vespene Geysers are stacked. Can't use more than once yet. Will fix soon.

Placing a mineral field closer to the start point than allowed, moves the start point. Coded into the game, not the map.

Original map was Lost Temple. I changed a few things, changed the tileset, and got rid of the extra crap littered about.

I used one of sYk0's maps to base my package off of, so it includessome of his files, including the beautiful start message letting youknow who is playing, and the load screen.

I changed the load screen to use the StarCrack image.

I attempted to make it a 2v2 map, but that is also coded outside the maps.

Will make this a 6 player FFA in the future.


I could use help making an AI that can use infinite minerals, if anyone is willing.


Lost Temple Mk 2

Let me know if there is anything you want to see changed, improved, or removed.

                                                                                                                               
6 gas per starting point.
Near infinite minerals.
Minimap is fixed.

Removed the rocks and all the extra mineral/gas bases.
Shrunk the two "Observer" towers.
Added an "Observer" tower to each starting base. It is extremely tiny, and under your building.

Still need someone to help with a better AI for this type of map. I might get around to it by the weekend if no one else does.

New Map!  Lost Temple Mk3

Anything else you guys want to see?

                                                                                                                                 


Next one will remove most of the stacked minerals. I'll keep enough for about 40 drones for about an hour. This should make the map faster.
I think I'll keep the 6 gas, but will try out the 8.

Will remove the extra towers, seems they are moving the start point on some games.

I'll also work on a 1v1 of this same map.

Both will be available in 12ish hours as long as nothing gets in the way.

                                                                                                                               

Less stacked minerals (about 1/4 as many)
Stayed with the 6 geyser spots, 8 left no room to make stuff
Can't move the geysers nor minerals closer to the base.
Changed each geyser and mineral spot to 100mil each. You will never run out of minerals.
Moved the Observer towers to under one of the mineral spots, this prevents base from getting pushed away and doesn't move anything else.

2 players
removed start location of 2 of the players, just a rough way to make it 2player, might change it if it gets annoying.

4 players

                                                                                                                               

Let me know if there is anything else!!