I have the exact same problem here :/
At the end of the replay.info there are 5 chunks of 40 bytes, and then a varying length chunk until the name of the map.
I can't find any logical way to compute the length of this chunk.
Currently, I'm just doing a trial/error to guess the bytes that may describe the length of the chunk.
Here are some dumps, I stressed the bytes that should store the length, one way or another...:
10 0E 02 06 08 01 64 02 06 15 80 24 2F 3F A6 AF 00 00 00 00 00
20 0C 02 06 08 03 01 64 02 06 15 01 80 24 2C 06 8F B4 00 00 00 00 00
10 0E 02 06 08 03 02 64 02 06 15 01 80 24 95 B6 1B A2 00 00 00 00 00
20 0C 02 06 08 01 64 02 06 15 01 81 24 A6 BF E3 22 00 00 00 00 00
20 2C 00 06 08 01 64 02 06 14 01 80 24 02 05 8F 00 C0 04 82 13 49 00 C0 04 94 B7 9E 32 00 00 00 00
20 2C 00 06 08 03 01 64 02 06 14 03 80 24 02 05 0F C0 04 82 13 09 C0 84 0E FB 69 19 00 00 00 00
^^ ^^ ^^ ^^ ^^ ^ ^^
By the way, it would be interesting to share our parsers. The only source of information that I have is http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft%20II/replays.txt (which is often false) and nibbits.com to download replays
At the end of the replay.info there are 5 chunks of 40 bytes, and then a varying length chunk until the name of the map.
I can't find any logical way to compute the length of this chunk.
Currently, I'm just doing a trial/error to guess the bytes that may describe the length of the chunk.
Here are some dumps, I stressed the bytes that should store the length, one way or another...:
10 0E 02 06 08 01 64 02 06 15 80 24 2F 3F A6 AF 00 00 00 00 00
20 0C 02 06 08 03 01 64 02 06 15 01 80 24 2C 06 8F B4 00 00 00 00 00
10 0E 02 06 08 03 02 64 02 06 15 01 80 24 95 B6 1B A2 00 00 00 00 00
20 0C 02 06 08 01 64 02 06 15 01 81 24 A6 BF E3 22 00 00 00 00 00
20 2C 00 06 08 01 64 02 06 14 01 80 24 02 05 8F 00 C0 04 82 13 49 00 C0 04 94 B7 9E 32 00 00 00 00
20 2C 00 06 08 03 01 64 02 06 14 03 80 24 02 05 0F C0 04 82 13 09 C0 84 0E FB 69 19 00 00 00 00
^^ ^^ ^^ ^^ ^^ ^ ^^
By the way, it would be interesting to share our parsers. The only source of information that I have is http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft%20II/replays.txt (which is often false) and nibbits.com to download replays