Spicing up the changeling[/size] I have a great new idea for the Changeling that makes it be in more use and staying true to the story http://us.starcraft2.com/features/changeling.xml
At the moment the changeling seems dull and not used as much. I reckon The changeling should be used more.
This is jsut an idea you can change it slighty all you want but this will be a great idea for zerg to use as another spell caster, increase micro and diversity and overall make the glameplay more intense.
The Changling Summoned from overseer
Changeling 100 energy (increased from 50 energy)
1 sec to morph
Last 200 seconds (increased from 150 seconds) morphs into; (by the choice of the player preferance before going into contact to an enemy's base or army) Zerg Drone
Zergling Protoss Probe
Zealot Terran SCV
Marine
After 20-30 seconds being around the enemy or if thats hard to achieve 50-100 energy by the changling the changeling can cast either or abilities.. 1/ The changeling can assinate a biological enemy depending on the units or the energy So killing one marine will require alot less energy than killing a high templar 2/The changeling can slow production or interupt production on a building This lasts for 20-30 seconds or until changeling dies and slow production by 50%
The changeling would need to be in range with a building to interupt 3a/ morph into the enemy it kills for example a changeling can assasinate a unit like a high templar and then take the form of the high templar... still can't attack or anything..,
an situation where this can be used... if a enemy is about to encounter another enemy the changling can assasinate before hand for example a high templar and then try to use the high templar to psy storm but can't and therfore ccould change the game depending on how it is used
This should be done by manually to allow micro but it can be done automatically
Either 3a or... 3b/ it infects a biological unit like the queen in starcraft 1 but with a different objective
This will consume the unit but not take him over... The unit it effects spells are render useless
50 energy or seconds being with the enemy infects a bio unit for 30 seconds
after 10 seconds the unit cannot use a spell for 20 seconds The changeling will therefore have more options so far... as 1/can be used soley as a scout
2/ can be used to take out bio units in the base
3/ can render biological spell caster useless
4/ can damage the economy Also it can be used in battle.... for example a massive battle is taking place... you can use a changeling to sneak into the enemy's army and assasinate a unit(s)... For enemies to detect there can be few options... 1/ once it kills a unit it shows its true self or/
2/ using detection can show the true unit or
3/ once it kills a unit.... you get warned that one of your troops have been assinated In summary
[/b]
But its obviously not set in stone, you can vary your ideas for the changeling that i have set and invite you too
The changeling is a cool idea and should be more than what it is now
Thanks for reading this
So what do you guys think? Escuse my spelling errors
Peace
At the moment the changeling seems dull and not used as much. I reckon The changeling should be used more.
This is jsut an idea you can change it slighty all you want but this will be a great idea for zerg to use as another spell caster, increase micro and diversity and overall make the glameplay more intense.
The Changling Summoned from overseer
Changeling 100 energy (increased from 50 energy)
1 sec to morph
Last 200 seconds (increased from 150 seconds) morphs into; (by the choice of the player preferance before going into contact to an enemy's base or army) Zerg Drone
Zergling Protoss Probe
Zealot Terran SCV
Marine
After 20-30 seconds being around the enemy or if thats hard to achieve 50-100 energy by the changling the changeling can cast either or abilities.. 1/ The changeling can assinate a biological enemy depending on the units or the energy So killing one marine will require alot less energy than killing a high templar 2/The changeling can slow production or interupt production on a building This lasts for 20-30 seconds or until changeling dies and slow production by 50%
The changeling would need to be in range with a building to interupt 3a/ morph into the enemy it kills for example a changeling can assasinate a unit like a high templar and then take the form of the high templar... still can't attack or anything..,
an situation where this can be used... if a enemy is about to encounter another enemy the changling can assasinate before hand for example a high templar and then try to use the high templar to psy storm but can't and therfore ccould change the game depending on how it is used
This should be done by manually to allow micro but it can be done automatically
Either 3a or... 3b/ it infects a biological unit like the queen in starcraft 1 but with a different objective
This will consume the unit but not take him over... The unit it effects spells are render useless
50 energy or seconds being with the enemy infects a bio unit for 30 seconds
after 10 seconds the unit cannot use a spell for 20 seconds The changeling will therefore have more options so far... as 1/can be used soley as a scout
2/ can be used to take out bio units in the base
3/ can render biological spell caster useless
4/ can damage the economy Also it can be used in battle.... for example a massive battle is taking place... you can use a changeling to sneak into the enemy's army and assasinate a unit(s)... For enemies to detect there can be few options... 1/ once it kills a unit it shows its true self or/
2/ using detection can show the true unit or
3/ once it kills a unit.... you get warned that one of your troops have been assinated In summary
[/b]
- [/size]
- this would make a great use of the changeling, for micro, the gameplay
- Being true to the story of the changeling..
- It involves alot of micro and can either be used good or bad
- It will be hard but it can be an answer to High templars and Ghosts and zerg having a chance to defend himself from harmful spells
- It will be more diverse for a zerg army and puts another unit for a zerg which makes zerg more enjoyable
- It will keep the enemy on its toes and if it doesnt react to the changeling in 30 seconds, well then it deserve to damage the base because a changling is not so hard to spot out
But its obviously not set in stone, you can vary your ideas for the changeling that i have set and invite you too
The changeling is a cool idea and should be more than what it is now
Thanks for reading this
So what do you guys think? Escuse my spelling errors
Peace