Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - jing_K.O.B

#1
oh, that would explain it. i didn't think the launcher replaced the original file.
#2
AI Discussion / Beta patch 7 comes with StarCrack AI
April 06, 2010, 09:57:04 PM
it's true, open up  \StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data and see for yourself!!!

it seems blizzard likes the custom AI enough to save us all the trouble of downloading it!
#3
this was in a listfile for patch 7


Maps\(2)Advent.SC2Map;base
Maps\(2)AdventNovice.SC2Map;base
Maps\(2)BlisteringSands.SC2Map;base
Maps\(2)BlisteringSandsNovice.SC2Map;base
Maps\(2)DesertOasis.SC2Map;base
Maps\(2)DesertOasisNovice.SC2Map;base
Maps\(2)IncinerationZone.SC2Map;base
Maps\(2)ScrapStation.SC2Map;base
Maps\(2)SteppesOfWar.SC2Map;base
Maps\(2)SteppesOfWarNovice.SC2Map;base
Maps\(2)TwistedPeak.SC2Map;base
Maps\(4)KulasRavine.SC2Map;base
Maps\(4)KulasRavineNovice.SC2Map;base
Maps\(4)LostTemple.SC2Map;base
Maps\(4)Metalopolis.SC2Map;base
Maps\(4)MetalopolisNovice.SC2Map;base
Maps\(4)ShakurasPlateau.SC2Map;base
Maps\(4)ShakurasPlateauNovice.SC2Map;base
Maps\(4)TwilightFortress.SC2Map;base
Maps\(6)ArakanCitadel.SC2Map;base
Maps\(6)Outpost.SC2Map;base
Maps\(6)Quicksand.SC2Map;base
Maps\(8)Extinction.SC2Map;base
Maps\(8)SandCanyon.SC2Map;base
Maps\Campaign\Armory\terranarmory_banshee_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_banshee_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_battlecruiser_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_battlecruiser_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_bunker_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_bunker_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_commandcenter_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_commandcenter_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_diamondback_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_diamondback_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_firebat_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_firebat_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_ghost_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_ghost_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_goliath_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_goliath_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_hellion_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_hellion_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_marauder_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_marauder_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_marine_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_marine_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_medic_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_medic_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_medivac_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_medivac_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_missileturret_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_missileturret_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_reaper_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_reaper_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_scv_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_scv_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_siegetank_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_siegetank_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_spectre_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_spectre_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_thor_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_thor_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_viking_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_viking_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_vulture_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_vulture_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_wraith_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_wraith_upgrade2.SC2Map;base
Maps\Campaign\Dev\TStory01 - scene.SC2Map;base
Maps\Campaign\Dev\TStory01Cinematics.SC2Map;base
Maps\Campaign\Lab\Research_AutoHarvester.SC2Map;base
Maps\Campaign\Lab\Research_BarracksDropPods.SC2Map;base
Maps\Campaign\Lab\Research_CellularReactors.SC2Map;base
Maps\Campaign\Lab\Research_CommandCenterReactor.SC2Map;base
Maps\Campaign\Lab\Research_FortifiedBunkerCarapace.SC2Map;base
Maps\Campaign\Lab\Research_Hercules.SC2Map;base
Maps\Campaign\Lab\Research_HiveMindEmulator.SC2Map;base
Maps\Campaign\Lab\Research_MicroFiltering.SC2Map;base
Maps\Campaign\Lab\Research_PerditionTurret.SC2Map;base
Maps\Campaign\Lab\Research_PlanetaryFortress.SC2Map;base
Maps\Campaign\Lab\Research_Predator.SC2Map;base
Maps\Campaign\Lab\Research_PsiDisruptor.SC2Map;base
Maps\Campaign\Lab\Research_Raven.SC2Map;base
Maps\Campaign\Lab\Research_RegenerativeBioSteel.SC2Map;base
Maps\Campaign\Lab\Research_ScienceVessel.SC2Map;base
Maps\Campaign\Lab\Research_ShrikeAutoTurret.SC2Map;base
Maps\Campaign\Lab\Research_SupplyPods.SC2Map;base
Maps\Campaign\Lab\Research_TechReactor.SC2Map;base
Maps\Campaign\Lab\Research_UltraCapacitors.SC2Map;base
Maps\Campaign\Lab\Research_VanadiumPlating.SC2Map;base
Maps\Campaign\Merc\MercContract_Banshees.SC2Map;base
Maps\Campaign\Merc\MercContract_Battlecruisers.SC2Map;base
Maps\Campaign\Merc\MercContract_Firebats.SC2Map;base
Maps\Campaign\Merc\MercContract_Goliaths.SC2Map;base
Maps\Campaign\Merc\MercContract_Marauders.SC2Map;base
Maps\Campaign\Merc\MercContract_Marines.SC2Map;base
Maps\Campaign\Merc\MercContract_Siegetanks.SC2Map;base
Maps\Campaign\Merc\MercContract_Viking.SC2Map;base
Maps\Campaign\StorySections\TStory01_Armory.SC2Map;base
Maps\Campaign\StorySections\TStory01_Bridge.SC2Map;base
Maps\Campaign\StorySections\TStory01_Cantina.SC2Map;base
Maps\Campaign\StorySections\TStory01_Char.SC2Map;base
Maps\Campaign\StorySections\TStory01_Corridor.SC2Map;base
Maps\Campaign\StorySections\TStory01_Flagship.SC2Map;base
Maps\Campaign\StorySections\TStory01_Lab.SC2Map;base
Maps\Campaign\StorySections\TStory01_MarSara.SC2Map;base
Maps\Campaign\StorySections\TStory01_Observatory.SC2Map;base
Maps\Campaign\TArcade.SC2Map;base
Maps\Campaign\TestMap.SC2Map;base
Maps\Campaign\THanson01.SC2Map;base
Maps\Campaign\THanson02.SC2Map;base
Maps\Campaign\THanson03A.SC2Map;base
Maps\Campaign\THanson03B.SC2Map;base
Maps\Campaign\THorner01.SC2Map;base
Maps\Campaign\THorner02.SC2Map;base
Maps\Campaign\THorner03.SC2Map;base
Maps\Campaign\THorner04.SC2Map;base
Maps\Campaign\THorner05S.SC2Map;base
Maps\Campaign\TRaynor01.SC2Map;base
Maps\Campaign\TRaynor02.SC2Map;base
Maps\Campaign\TRaynor03.SC2Map;base
Maps\Campaign\TRaynor03_Briefing.SC2Map;base
Maps\Campaign\TSimulator.SC2Map;base
Maps\Campaign\TStory01.SC2Map;base
Maps\Campaign\TStory01_ArmoryTest.SC2Map;base
Maps\Campaign\TTosh01.SC2Map;base
Maps\Campaign\TTosh02.SC2Map;base
Maps\Campaign\TTosh03A.SC2Map;base
Maps\Campaign\TTosh03B.SC2Map;base
Maps\Campaign\TTutorial01.SC2Map;base
Maps\Campaign\TTychus01.SC2Map;base
Maps\Campaign\TTychus02.SC2Map;base
Maps\Campaign\TTychus03.SC2Map;base
Maps\Campaign\TTychus04.SC2Map;base
Maps\Campaign\TTychus05.SC2Map;base
Maps\Campaign\TV\Ad_Bubba.SC2Map;base
Maps\Campaign\TV\Ad_iPistol.SC2Map;base
Maps\Campaign\TV\Ad_L800ETC.SC2Map;base
Maps\Campaign\TV\NewsMaster.SC2Map;base
Maps\Campaign\TV\TutorialMap.SC2Map;base
Maps\Campaign\TValerian01.SC2Map;base
Maps\Campaign\TValerian02A.SC2Map;base
Maps\Campaign\TValerian02B.SC2Map;base
Maps\Campaign\TValerian03.SC2Map;base
Maps\Campaign\TZeratul01.SC2Map;base
Maps\Campaign\TZeratul02.SC2Map;base
Maps\Campaign\TZeratul03.SC2Map;base
Maps\Campaign\TZeratul04.SC2Map;base
Maps\Challenges\AdvancedCommand.SC2Map;base
Maps\Challenges\Economy.SC2Map;base
Maps\Challenges\ProtossCombat.SC2Map;base
Maps\Challenges\ProtossPsionics.SC2Map;base
Maps\Challenges\TerranCombat.SC2Map;base
Maps\Challenges\TerranCovertOps.SC2Map;base
Maps\Challenges\ZergCombat.SC2Map;base
Maps\Challenges\ZergInfestation.SC2Map;base
Maps\InProgress\(2)Blaze.SC2Map;base
Maps\InProgress\(2)Calamity.SC2Map;base
Maps\InProgress\(2)DecrepitAsteroid.SC2Map;base
Maps\InProgress\(2)IronStation.SC2Map;base
Maps\InProgress\(2)Plunderisle.SC2Map;base
Maps\InProgress\(2)Showdown.SC2Map;base
Maps\InProgress\(2)StarTrance.SC2Map;base
Maps\InProgress\(2)Virgo.SC2Map;base
Maps\InProgress\(2)Wildthing.SC2Map;base
Maps\InProgress\(3)Corkscrew.SC2Map;base
Maps\InProgress\(3)Cyclone.SC2Map;base
Maps\InProgress\(4)Arcadia.SC2Map;base
Maps\InProgress\(4)AridWastes.SC2Map;base
Maps\InProgress\(4)AshesOfChar.SC2Map;base
Maps\InProgress\(4)Caldera.SC2Map;base
Maps\InProgress\(4)Concord.SC2Map;base
Maps\InProgress\(4)Culver.SC2Map;base
Maps\InProgress\(4)DecenaNovice.SC2Map;base
Maps\InProgress\(4)DiscordIVNovice.SC2Map;base
Maps\InProgress\(4)DKPlatform.SC2Map;base
Maps\InProgress\(4)HighWind.SC2Map;base
Maps\InProgress\(4)Jackal.SC2Map;base
Maps\InProgress\(4)KelanisDepot.SC2Map;base
Maps\InProgress\(4)LagunaCanyon.SC2Map;base
Maps\InProgress\(4)Lahar.SC2Map;base
Maps\InProgress\(4)MagmaLanding.SC2Map;base
Maps\InProgress\(4)Newmoon.SC2Map;base
Maps\InProgress\(4)Overflow.SC2Map;base
Maps\InProgress\(4)SaroniteRidge.SC2Map;base
Maps\InProgress\(4)ScorchedHavenNovice.SC2Map;base
Maps\InProgress\(4)ShadowDunesNovice.SC2Map;base
Maps\InProgress\(4)skullislebne.SC2Map;base
Maps\InProgress\(4)TerminusNovice.SC2Map;base
Maps\InProgress\(4)TESTMagmaMorass.SC2Map;base
Maps\InProgress\(4)TESTNightfall.SC2Map;base
Maps\InProgress\(4)ThoriumPass.SC2Map;base
Maps\InProgress\(4)ThousandNeedles.SC2Map;base
Maps\InProgress\(4)TurningPoint.SC2Map;base
Maps\InProgress\(4)TwilightFortressNovice.SC2Map;base
Maps\InProgress\(4)VirentCoil.SC2Map;base
Maps\InProgress\(6)BreakThrough.SC2Map;base
Maps\InProgress\(6)Colayco'sGambit.SC2Map;base
Maps\InProgress\(6)GreenAcres.SC2Map;base
Maps\InProgress\(6)LakeOfCoals.SC2Map;base
Maps\InProgress\(6)RoundTable.SC2Map;base
Maps\InProgress\(6)ShadowDust.SC2Map;base
Maps\InProgress\(6)StandOff.SC2Map;base
Maps\InProgress\(6)Tanaris.SC2Map;base
Maps\InProgress\(6)TrickorTreat.SC2Map;base
Maps\InProgress\(6)YusGarden.SC2Map;base
Maps\InProgress\(8)AsteroidStation.SC2Map;base
Maps\InProgress\(8)Atlantis.SC2Map;base
Maps\InProgress\(8)BattleRoyale.SC2Map;base
Maps\InProgress\(8)CathedralClash.SC2Map;base
Maps\InProgress\(8)Crevicehold.SC2Map;base
Maps\InProgress\(8)DiamondDomain.SC2Map;base
Maps\InProgress\(8)Gynura.SC2Map;base
Maps\InProgress\(8)HostileTerritory.SC2Map;base
Maps\InProgress\(8)MammothBasin.SC2Map;base
Maps\InProgress\(8)MeteorStation.SC2Map;base
Maps\InProgress\(8)NZHunters.SC2Map;base
Maps\InProgress\(8)Quagmire.SC2Map;base
Maps\InProgress\(8)TheHunters.SC2Map;base
Maps\InProgress\(8)Xelus.SC2Map;base
Maps\Liberty.SC2Maps;base
Maps\QA\Campaign - AI Bully Test Assistant v1.3.SC2Map;base
Maps\QA\Campaign - AI Test Assistant v1.3.SC2Map;base
Maps\QA\Campaign - AI Wave Transport Test Assistant v1.0.SC2Map;base
Maps\QA\Functionality - Alerts v1.4.SC2Map;base
Maps\QA\Functionality - FoWChecklistHelper1.10.SC2Map;base
Maps\QA\Functionality - Replay & Observer UI Test Assistant 1.5.SC2Map;base
Maps\QA\Functionality - SpawnRallyPointTest v1.3.SC2Map;base
Maps\QA\G&S - Attacker Test Assistant - Super Grid Format v1.5.SC2Map;base
Maps\QA\G&S - Attacker Test Assistant - Superior-Inferior v1.5.SC2Map;base
Maps\QA\G&S - Portrait and Transmission Test Assistant v1.0.SC2Map;base
Maps\QA\G&S - Test Assistant - Campaign v1.6.SC2Map;base
Maps\QA\G&S - Test Assistant v1.11.SC2Map;base
Maps\QA\Loc Test Map v2.5.SC2Map;base
Maps\QA\Melee Maps\(2)AncientRuins-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(2)AshesOfBattle-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(2)AshesOfBattleV2-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(2)JaggedCrossing-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(2)Lavarinth-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(2)ProvingGrounds-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(2)RockySummit-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(3)Nightfall-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(3)Triad-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)AncientCity-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)BarrenDefense-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)CrypticCavern-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)DarkCanyon-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)DarkenedFlats-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(4)DrumsOfWar-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(4)FieldOfConflict-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(4)ForgottenWilds-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)MoltenFront-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)Oracle-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(4)RemotePlatform-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(4)ScorchingHelix-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(4)StoneFortress-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)Taeradun-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(4)TempleStronghold-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(6)AridWasteland-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(6)JungleSanctuary-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(6)JungleSanctuaryV2-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(6)PrimordialRemains-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(8)ArchaicSanctum-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(8)LavaBeds-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(8)SavageMesa-DRemmel-BLANK.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM0 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM1 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM2 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM3 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM4 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM5 - AI.SC2Map;base
Maps\QA\OOM\OOM0.SC2Map;base
Maps\QA\OOM\OOM1.SC2Map;base
Maps\QA\OOM\OOM2.SC2Map;base
Maps\QA\OOM\OOM3.SC2Map;base
Maps\QA\OOM\OOM4.SC2Map;base
Maps\QA\OOM\OOM5.SC2Map;base
Mods\Core.SC2Mod\Index.SC2Locale;base
StarCraft II Editor.exe;base
StarCraft II.exe;base
Support\Blizzard Updater.exe;base
Support\BlizzardDownloader.exe;base
Support\d3dx9_41.dll;base
Support\dbghelp.dll;base
Support\ErrorReporter.exe;base
Support\fmodex_4_28_07.dll;base
Support\icudt42.dll;base
Support\icuin42.dll;base
Support\icuuc42.dll;base
Support\Microsoft.VC80.CRT.manifest;base
Support\msvcp80.dll;base
Support\msvcr80.dll;base
Support\SC2Editor.exe;base
Support\SC2Switcher.exe;base
Versions\Base14593\Microsoft.VC80.CRT.manifest;base
Versions\Base14593\msvcp80.dll;base
Versions\Base14593\msvcr80.dll;base
Versions\Base14593\SC2.exe;base
Versions\Base14621\Microsoft.VC80.CRT.manifest;base
Versions\Base14621\msvcp80.dll;base
Versions\Base14621\msvcr80.dll;base
Versions\Base14621\SC2.exe;base
Versions\Shaders852121\baselineCache.bin;base
Versions\Shaders852121\deltaCache.bin;base
WTF\config.wtf;base
#4
SC2 Tools / Re: SC2 zoom hack v0.2
March 12, 2010, 03:14:01 AM
Quote from: CTS_AE on March 12, 2010, 01:52:43 AM
any hope that this could be like the last method you had where it only took an mpq editor and a small file?
jw

thanks for the work : )
sure, here ya go, same way as V0.1
#5
SC2 Tools / SC2 zoom hack v0.2
March 11, 2010, 05:01:48 PM
  This is the newest version of my camera hack. It is intended forpepole whom, like myself, have large computer screens and want to seemore of the environment. hope you like it ; )

http://www.mediafire.com/?zmommfkzkmn

please leave opinions and suggestions.


__________Installation__________

[!!!!Important!!!! Always back up your original files!!!!]

Replace *\StarCraft II Beta\Mods\Core.SC2Mod\Base.SC2Data with the one in the archive

Play StarCraft II

____________________changes in v0.2__________________
-reversed zoom direction so it starts with a closeup of your drones and minerals.
-set the closest zoom to a usable level with a nice pitch.
-made pitch static, more like sc1.
-adjusted the settings so you use less system resources while zoomed in. (should give you a slightly higher fps)

____________________changes to come__________________
-make starting zoom completely independent of max/min zoom.
-make the viewing angle (pitch and yaw) independent of zoom level.
-let users set there starting zoom level.
#6
General Discussion / Re: looking for the hotkey file
March 11, 2010, 04:01:14 PM
Quote from: Fluffy on March 11, 2010, 12:13:22 PM
hotkey file (GameStrings.txt) is inside Mods/Liberty.SC2Mod/*.SC2Data

sorry, that's just the string values (names of things)
I'm looking for the function data for the hotkeys, so i can program new ones that do completely new things.
#7
SC2 Tools / Re: SC2 zoom hack v0.1
March 10, 2010, 06:08:05 PM
I've made some progress on the zoom, i can have it start at the closest view, then you can zoom out. it's not the perfect or most visually appealing solution, but it works extremely well for gameplay.

____________________changes__________________
-reversed zoom direction so it starts with a closeup of your drones and minerals.
-set the closest zoom to a usable level with a nice pitch.
-made pitch static, like sc1.
-adjusted the settings so you use less system resources while zoomed in. (gives you a slightly higher fps)
#8
General Discussion / looking for the hotkey file
March 10, 2010, 04:28:32 PM
i'm working on a camera mod to give you full control, but i need to find the code for the key and mouse bindings. has anyone run across this file?
#9
SC2 Tools / Re: SC2 zoom hack v0.1
March 10, 2010, 12:55:34 PM
Quote from: Organized_Chaos on March 10, 2010, 07:15:20 AM
You only have to replace the Base.SC2Data file in Core.SC2Mod.  I tested, and it works...so you don't have to mess with the AI data file at all.

Are "FarClip" and "NearClip" the values set for how far out it will zoom in/out maximum?  Also, which line of code determines the starting value of the zoom when first starting the game???  I've changed all the ParamInitial values and it's had no effect.  :-\ It seems it just starts the game with the highest value you have set in the ZoomTables...

Anyways, GREAT FIND!  I'm thinking Blizz might not allow the modification of this file for online play, because when I zoomed all the way out I could see a LOT of the map at once, and this might be considered to some as having an advantage...the question is, how will they know???   ;D

A suggestion for future versions: It would be awesome if a GUI was made with zoom values that can be easily changed before a game...

P.S. Where did you find the code for this?  The original CameraData is blank...

thanks for the info on only needing it in Core.SC2Mod, did you have any stability problems with it only there? i had random crashes until i replaced it in Liberty.SC2Mod too.
and i did get the CameraData from Core.SC2Mod.

"FarClip" and "NearClip" are for when the camera is tilted, it determines how far away objects are rendered. both "Distance" and "FieldOfView" determin the maximum zoom, but currently, it will not zoom out past what you set as ParamInitial, but I'm working on it ; )

I'm working on making Pitch and yaw independent of zoom as well as bypassing the normal zoom feature to make starting value and max zoom separate.
#10
SC2 Tools / Re: SC2 zoom hack v0.1
March 09, 2010, 10:08:51 PM
Quote from: Organized_Chaos on March 09, 2010, 06:07:45 PM
Ok, I love you man, that's awesome... especially when ALL the way zoomed out!

The only thing I would change is the angle... it needs to be more "overhead", and less angled.  What values change that?

Also,instead of having ppl modify the base.SC2data files themselves, why notjust have the already modified SC2data files for each folder availablefor download?  It leaves less room for error for the people who aren'tPC saavy...  ;)
i would like to make it easier to install, however, as it's already been pointed out, that would override the custom AI. this is not a problem for some loaders with ai files in there own folder.

pitch controls the angle, 0 is flat on ground and 90 is directly overhead.
here's the relevant code.
        <ParamInitial index="Distance" value="34.07"/>
        <ParamInitial index="Pitch" value="56"/>
        <ParamInitial index="FieldOfView" value="27.8"/>
        <ParamInitial index="NearClip" value="0.1"/>
        <ParamInitial index="FarClip" value="400"/><!-- Should be at least ((max width)^2 + (max height)^2)^0.5 -->
        <ParamInitial index="ShadowClip" value="75"/>
        <ParamInitial index="Yaw" value="180"/>
        <ParamInitial index="DepthOfField" value="0.0"/>
        <ParamInitial index="FocalDepth" value="8.0"/>
        <ParamInitial index="FalloffStart" value="0.0"/>
        <ParamInitial index="FalloffEnd" value="8.0"/>
        <ZoomTable>
            <Param index="Distance" Value="34.07" Modify="1"/>
            <Param index="Pitch" Value="56" Modify="1"/>
        </ZoomTable>
        <ZoomTable>
            <Param index="Distance" Value="32" Modify="1"/>
            <Param index="Pitch" Value="48.5" Modify="1"/>
        </ZoomTable>
        <ZoomTable>
            <Param index="Distance" Value="26" Modify="1"/>
            <Param index="Pitch" Value="41" Modify="1"/>
        </ZoomTable>
        <ZoomTable>
            <Param index="Distance" Value="21" Modify="1"/>
            <Param index="Pitch" Value="33.5" Modify="1"/>
        </ZoomTable>
        <ZoomTable>
            <Param index="Distance" Value="16" Modify="1"/>
            <Param index="Pitch" Value="26" Modify="1"/>
        </ZoomTable>
#11
General Discussion / Re: working on a zoom hack
March 09, 2010, 12:36:27 PM
finished early, testing and tweaking didn't take as long as i thought it would.
http://darkblizz.org/Forum2/sc2-tools/sc2-zoom-hack-v0-1/
#12
SC2 Tools / SC2 zoom hack v0.1
March 09, 2010, 12:31:51 PM
This is my first attempt at a SC2 zoom hack, it should look great on large screens ; )
. It roughly doubles the distance you can zoom out, and slightly increases how far you can zoom in.
All feedback is appreciated. Is the viewing angle good? Would a different pitch/yaw be better?


__________Installation__________

[!!!!Important!!! Do not use compression or encryption in MPQEditor]
[Always back up your files before editing them!]

Open MPQEditor

Open *\StarCraft II Beta\Mods\Core.SC2Mod\Base.SC2Data

Replace CameraData.xml in \GameData

Open *\StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data

Replace CameraData.xml in \GameData

Play StarCraft II
#13
General Discussion / working on a zoom hack
March 08, 2010, 11:24:19 PM
I've been studying the camera code, and think i've made some progress. I'm planning to double the camera distance, i should have something working by wednesday
#14
Starcraft II Beta / Re: Emulate Battle.net
February 22, 2010, 11:53:41 AM
Quote from: hectorzx on February 22, 2010, 10:39:15 AM
to connect to your server modifies the host file and adds

127.0.0.1    us-beta.logon.battle.net
127.0.0.1    s.launcher.battle.net
127.0.0.1    enUS.logon.battle.net

Itry to create a battlenet emulator, but when connecting to battlenetsends a different package each time, is 919 bytes, some data are equalbut some are different.
http://www.plunder.com/Data-download-74b008a2a4.htm

if I put one of those "data" gives me error

have you tried comparing the outgoing and incoming packets? it may be that the client is requesting slightly different information, or information in a different order each time.
if you get the same responce for each packet, you will just have to program the roesponces to each request. if it seems more random, you may have to wait till we can decompile the packets and see what exactly is being sent and recived.