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Topics - jing_K.O.B

#1
AI Discussion / Beta patch 7 comes with StarCrack AI
April 06, 2010, 09:57:04 PM
it's true, open up  \StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data and see for yourself!!!

it seems blizzard likes the custom AI enough to save us all the trouble of downloading it!
#2
this was in a listfile for patch 7


Maps\(2)Advent.SC2Map;base
Maps\(2)AdventNovice.SC2Map;base
Maps\(2)BlisteringSands.SC2Map;base
Maps\(2)BlisteringSandsNovice.SC2Map;base
Maps\(2)DesertOasis.SC2Map;base
Maps\(2)DesertOasisNovice.SC2Map;base
Maps\(2)IncinerationZone.SC2Map;base
Maps\(2)ScrapStation.SC2Map;base
Maps\(2)SteppesOfWar.SC2Map;base
Maps\(2)SteppesOfWarNovice.SC2Map;base
Maps\(2)TwistedPeak.SC2Map;base
Maps\(4)KulasRavine.SC2Map;base
Maps\(4)KulasRavineNovice.SC2Map;base
Maps\(4)LostTemple.SC2Map;base
Maps\(4)Metalopolis.SC2Map;base
Maps\(4)MetalopolisNovice.SC2Map;base
Maps\(4)ShakurasPlateau.SC2Map;base
Maps\(4)ShakurasPlateauNovice.SC2Map;base
Maps\(4)TwilightFortress.SC2Map;base
Maps\(6)ArakanCitadel.SC2Map;base
Maps\(6)Outpost.SC2Map;base
Maps\(6)Quicksand.SC2Map;base
Maps\(8)Extinction.SC2Map;base
Maps\(8)SandCanyon.SC2Map;base
Maps\Campaign\Armory\terranarmory_banshee_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_banshee_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_battlecruiser_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_battlecruiser_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_bunker_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_bunker_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_commandcenter_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_commandcenter_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_diamondback_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_diamondback_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_firebat_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_firebat_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_ghost_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_ghost_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_goliath_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_goliath_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_hellion_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_hellion_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_marauder_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_marauder_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_marine_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_marine_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_medic_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_medic_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_medivac_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_medivac_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_missileturret_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_missileturret_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_reaper_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_reaper_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_scv_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_scv_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_siegetank_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_siegetank_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_spectre_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_spectre_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_thor_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_thor_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_viking_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_viking_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_vulture_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_vulture_upgrade2.SC2Map;base
Maps\Campaign\Armory\terranarmory_wraith_upgrade1.SC2Map;base
Maps\Campaign\Armory\terranarmory_wraith_upgrade2.SC2Map;base
Maps\Campaign\Dev\TStory01 - scene.SC2Map;base
Maps\Campaign\Dev\TStory01Cinematics.SC2Map;base
Maps\Campaign\Lab\Research_AutoHarvester.SC2Map;base
Maps\Campaign\Lab\Research_BarracksDropPods.SC2Map;base
Maps\Campaign\Lab\Research_CellularReactors.SC2Map;base
Maps\Campaign\Lab\Research_CommandCenterReactor.SC2Map;base
Maps\Campaign\Lab\Research_FortifiedBunkerCarapace.SC2Map;base
Maps\Campaign\Lab\Research_Hercules.SC2Map;base
Maps\Campaign\Lab\Research_HiveMindEmulator.SC2Map;base
Maps\Campaign\Lab\Research_MicroFiltering.SC2Map;base
Maps\Campaign\Lab\Research_PerditionTurret.SC2Map;base
Maps\Campaign\Lab\Research_PlanetaryFortress.SC2Map;base
Maps\Campaign\Lab\Research_Predator.SC2Map;base
Maps\Campaign\Lab\Research_PsiDisruptor.SC2Map;base
Maps\Campaign\Lab\Research_Raven.SC2Map;base
Maps\Campaign\Lab\Research_RegenerativeBioSteel.SC2Map;base
Maps\Campaign\Lab\Research_ScienceVessel.SC2Map;base
Maps\Campaign\Lab\Research_ShrikeAutoTurret.SC2Map;base
Maps\Campaign\Lab\Research_SupplyPods.SC2Map;base
Maps\Campaign\Lab\Research_TechReactor.SC2Map;base
Maps\Campaign\Lab\Research_UltraCapacitors.SC2Map;base
Maps\Campaign\Lab\Research_VanadiumPlating.SC2Map;base
Maps\Campaign\Merc\MercContract_Banshees.SC2Map;base
Maps\Campaign\Merc\MercContract_Battlecruisers.SC2Map;base
Maps\Campaign\Merc\MercContract_Firebats.SC2Map;base
Maps\Campaign\Merc\MercContract_Goliaths.SC2Map;base
Maps\Campaign\Merc\MercContract_Marauders.SC2Map;base
Maps\Campaign\Merc\MercContract_Marines.SC2Map;base
Maps\Campaign\Merc\MercContract_Siegetanks.SC2Map;base
Maps\Campaign\Merc\MercContract_Viking.SC2Map;base
Maps\Campaign\StorySections\TStory01_Armory.SC2Map;base
Maps\Campaign\StorySections\TStory01_Bridge.SC2Map;base
Maps\Campaign\StorySections\TStory01_Cantina.SC2Map;base
Maps\Campaign\StorySections\TStory01_Char.SC2Map;base
Maps\Campaign\StorySections\TStory01_Corridor.SC2Map;base
Maps\Campaign\StorySections\TStory01_Flagship.SC2Map;base
Maps\Campaign\StorySections\TStory01_Lab.SC2Map;base
Maps\Campaign\StorySections\TStory01_MarSara.SC2Map;base
Maps\Campaign\StorySections\TStory01_Observatory.SC2Map;base
Maps\Campaign\TArcade.SC2Map;base
Maps\Campaign\TestMap.SC2Map;base
Maps\Campaign\THanson01.SC2Map;base
Maps\Campaign\THanson02.SC2Map;base
Maps\Campaign\THanson03A.SC2Map;base
Maps\Campaign\THanson03B.SC2Map;base
Maps\Campaign\THorner01.SC2Map;base
Maps\Campaign\THorner02.SC2Map;base
Maps\Campaign\THorner03.SC2Map;base
Maps\Campaign\THorner04.SC2Map;base
Maps\Campaign\THorner05S.SC2Map;base
Maps\Campaign\TRaynor01.SC2Map;base
Maps\Campaign\TRaynor02.SC2Map;base
Maps\Campaign\TRaynor03.SC2Map;base
Maps\Campaign\TRaynor03_Briefing.SC2Map;base
Maps\Campaign\TSimulator.SC2Map;base
Maps\Campaign\TStory01.SC2Map;base
Maps\Campaign\TStory01_ArmoryTest.SC2Map;base
Maps\Campaign\TTosh01.SC2Map;base
Maps\Campaign\TTosh02.SC2Map;base
Maps\Campaign\TTosh03A.SC2Map;base
Maps\Campaign\TTosh03B.SC2Map;base
Maps\Campaign\TTutorial01.SC2Map;base
Maps\Campaign\TTychus01.SC2Map;base
Maps\Campaign\TTychus02.SC2Map;base
Maps\Campaign\TTychus03.SC2Map;base
Maps\Campaign\TTychus04.SC2Map;base
Maps\Campaign\TTychus05.SC2Map;base
Maps\Campaign\TV\Ad_Bubba.SC2Map;base
Maps\Campaign\TV\Ad_iPistol.SC2Map;base
Maps\Campaign\TV\Ad_L800ETC.SC2Map;base
Maps\Campaign\TV\NewsMaster.SC2Map;base
Maps\Campaign\TV\TutorialMap.SC2Map;base
Maps\Campaign\TValerian01.SC2Map;base
Maps\Campaign\TValerian02A.SC2Map;base
Maps\Campaign\TValerian02B.SC2Map;base
Maps\Campaign\TValerian03.SC2Map;base
Maps\Campaign\TZeratul01.SC2Map;base
Maps\Campaign\TZeratul02.SC2Map;base
Maps\Campaign\TZeratul03.SC2Map;base
Maps\Campaign\TZeratul04.SC2Map;base
Maps\Challenges\AdvancedCommand.SC2Map;base
Maps\Challenges\Economy.SC2Map;base
Maps\Challenges\ProtossCombat.SC2Map;base
Maps\Challenges\ProtossPsionics.SC2Map;base
Maps\Challenges\TerranCombat.SC2Map;base
Maps\Challenges\TerranCovertOps.SC2Map;base
Maps\Challenges\ZergCombat.SC2Map;base
Maps\Challenges\ZergInfestation.SC2Map;base
Maps\InProgress\(2)Blaze.SC2Map;base
Maps\InProgress\(2)Calamity.SC2Map;base
Maps\InProgress\(2)DecrepitAsteroid.SC2Map;base
Maps\InProgress\(2)IronStation.SC2Map;base
Maps\InProgress\(2)Plunderisle.SC2Map;base
Maps\InProgress\(2)Showdown.SC2Map;base
Maps\InProgress\(2)StarTrance.SC2Map;base
Maps\InProgress\(2)Virgo.SC2Map;base
Maps\InProgress\(2)Wildthing.SC2Map;base
Maps\InProgress\(3)Corkscrew.SC2Map;base
Maps\InProgress\(3)Cyclone.SC2Map;base
Maps\InProgress\(4)Arcadia.SC2Map;base
Maps\InProgress\(4)AridWastes.SC2Map;base
Maps\InProgress\(4)AshesOfChar.SC2Map;base
Maps\InProgress\(4)Caldera.SC2Map;base
Maps\InProgress\(4)Concord.SC2Map;base
Maps\InProgress\(4)Culver.SC2Map;base
Maps\InProgress\(4)DecenaNovice.SC2Map;base
Maps\InProgress\(4)DiscordIVNovice.SC2Map;base
Maps\InProgress\(4)DKPlatform.SC2Map;base
Maps\InProgress\(4)HighWind.SC2Map;base
Maps\InProgress\(4)Jackal.SC2Map;base
Maps\InProgress\(4)KelanisDepot.SC2Map;base
Maps\InProgress\(4)LagunaCanyon.SC2Map;base
Maps\InProgress\(4)Lahar.SC2Map;base
Maps\InProgress\(4)MagmaLanding.SC2Map;base
Maps\InProgress\(4)Newmoon.SC2Map;base
Maps\InProgress\(4)Overflow.SC2Map;base
Maps\InProgress\(4)SaroniteRidge.SC2Map;base
Maps\InProgress\(4)ScorchedHavenNovice.SC2Map;base
Maps\InProgress\(4)ShadowDunesNovice.SC2Map;base
Maps\InProgress\(4)skullislebne.SC2Map;base
Maps\InProgress\(4)TerminusNovice.SC2Map;base
Maps\InProgress\(4)TESTMagmaMorass.SC2Map;base
Maps\InProgress\(4)TESTNightfall.SC2Map;base
Maps\InProgress\(4)ThoriumPass.SC2Map;base
Maps\InProgress\(4)ThousandNeedles.SC2Map;base
Maps\InProgress\(4)TurningPoint.SC2Map;base
Maps\InProgress\(4)TwilightFortressNovice.SC2Map;base
Maps\InProgress\(4)VirentCoil.SC2Map;base
Maps\InProgress\(6)BreakThrough.SC2Map;base
Maps\InProgress\(6)Colayco'sGambit.SC2Map;base
Maps\InProgress\(6)GreenAcres.SC2Map;base
Maps\InProgress\(6)LakeOfCoals.SC2Map;base
Maps\InProgress\(6)RoundTable.SC2Map;base
Maps\InProgress\(6)ShadowDust.SC2Map;base
Maps\InProgress\(6)StandOff.SC2Map;base
Maps\InProgress\(6)Tanaris.SC2Map;base
Maps\InProgress\(6)TrickorTreat.SC2Map;base
Maps\InProgress\(6)YusGarden.SC2Map;base
Maps\InProgress\(8)AsteroidStation.SC2Map;base
Maps\InProgress\(8)Atlantis.SC2Map;base
Maps\InProgress\(8)BattleRoyale.SC2Map;base
Maps\InProgress\(8)CathedralClash.SC2Map;base
Maps\InProgress\(8)Crevicehold.SC2Map;base
Maps\InProgress\(8)DiamondDomain.SC2Map;base
Maps\InProgress\(8)Gynura.SC2Map;base
Maps\InProgress\(8)HostileTerritory.SC2Map;base
Maps\InProgress\(8)MammothBasin.SC2Map;base
Maps\InProgress\(8)MeteorStation.SC2Map;base
Maps\InProgress\(8)NZHunters.SC2Map;base
Maps\InProgress\(8)Quagmire.SC2Map;base
Maps\InProgress\(8)TheHunters.SC2Map;base
Maps\InProgress\(8)Xelus.SC2Map;base
Maps\Liberty.SC2Maps;base
Maps\QA\Campaign - AI Bully Test Assistant v1.3.SC2Map;base
Maps\QA\Campaign - AI Test Assistant v1.3.SC2Map;base
Maps\QA\Campaign - AI Wave Transport Test Assistant v1.0.SC2Map;base
Maps\QA\Functionality - Alerts v1.4.SC2Map;base
Maps\QA\Functionality - FoWChecklistHelper1.10.SC2Map;base
Maps\QA\Functionality - Replay & Observer UI Test Assistant 1.5.SC2Map;base
Maps\QA\Functionality - SpawnRallyPointTest v1.3.SC2Map;base
Maps\QA\G&S - Attacker Test Assistant - Super Grid Format v1.5.SC2Map;base
Maps\QA\G&S - Attacker Test Assistant - Superior-Inferior v1.5.SC2Map;base
Maps\QA\G&S - Portrait and Transmission Test Assistant v1.0.SC2Map;base
Maps\QA\G&S - Test Assistant - Campaign v1.6.SC2Map;base
Maps\QA\G&S - Test Assistant v1.11.SC2Map;base
Maps\QA\Loc Test Map v2.5.SC2Map;base
Maps\QA\Melee Maps\(2)AncientRuins-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(2)AshesOfBattle-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(2)AshesOfBattleV2-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(2)JaggedCrossing-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(2)Lavarinth-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(2)ProvingGrounds-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(2)RockySummit-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(3)Nightfall-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(3)Triad-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)AncientCity-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)BarrenDefense-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)CrypticCavern-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)DarkCanyon-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)DarkenedFlats-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(4)DrumsOfWar-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(4)FieldOfConflict-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(4)ForgottenWilds-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)MoltenFront-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)Oracle-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(4)RemotePlatform-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(4)ScorchingHelix-DRemmel-BLANK1.SC2Map;base
Maps\QA\Melee Maps\(4)StoneFortress-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(4)Taeradun-ZHaroutunian-BLANKv1.SC2Map;base
Maps\QA\Melee Maps\(4)TempleStronghold-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(6)AridWasteland-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(6)JungleSanctuary-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(6)JungleSanctuaryV2-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(6)PrimordialRemains-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(8)ArchaicSanctum-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(8)LavaBeds-DRemmel-BLANK.SC2Map;base
Maps\QA\Melee Maps\(8)SavageMesa-DRemmel-BLANK.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM0 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM1 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM2 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM3 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM4 - AI.SC2Map;base
Maps\QA\OOM\AI - OOM\OOM5 - AI.SC2Map;base
Maps\QA\OOM\OOM0.SC2Map;base
Maps\QA\OOM\OOM1.SC2Map;base
Maps\QA\OOM\OOM2.SC2Map;base
Maps\QA\OOM\OOM3.SC2Map;base
Maps\QA\OOM\OOM4.SC2Map;base
Maps\QA\OOM\OOM5.SC2Map;base
Mods\Core.SC2Mod\Index.SC2Locale;base
StarCraft II Editor.exe;base
StarCraft II.exe;base
Support\Blizzard Updater.exe;base
Support\BlizzardDownloader.exe;base
Support\d3dx9_41.dll;base
Support\dbghelp.dll;base
Support\ErrorReporter.exe;base
Support\fmodex_4_28_07.dll;base
Support\icudt42.dll;base
Support\icuin42.dll;base
Support\icuuc42.dll;base
Support\Microsoft.VC80.CRT.manifest;base
Support\msvcp80.dll;base
Support\msvcr80.dll;base
Support\SC2Editor.exe;base
Support\SC2Switcher.exe;base
Versions\Base14593\Microsoft.VC80.CRT.manifest;base
Versions\Base14593\msvcp80.dll;base
Versions\Base14593\msvcr80.dll;base
Versions\Base14593\SC2.exe;base
Versions\Base14621\Microsoft.VC80.CRT.manifest;base
Versions\Base14621\msvcp80.dll;base
Versions\Base14621\msvcr80.dll;base
Versions\Base14621\SC2.exe;base
Versions\Shaders852121\baselineCache.bin;base
Versions\Shaders852121\deltaCache.bin;base
WTF\config.wtf;base
#3
SC2 Tools / SC2 zoom hack v0.2
March 11, 2010, 05:01:48 PM
  This is the newest version of my camera hack. It is intended forpepole whom, like myself, have large computer screens and want to seemore of the environment. hope you like it ; )

http://www.mediafire.com/?zmommfkzkmn

please leave opinions and suggestions.


__________Installation__________

[!!!!Important!!!! Always back up your original files!!!!]

Replace *\StarCraft II Beta\Mods\Core.SC2Mod\Base.SC2Data with the one in the archive

Play StarCraft II

____________________changes in v0.2__________________
-reversed zoom direction so it starts with a closeup of your drones and minerals.
-set the closest zoom to a usable level with a nice pitch.
-made pitch static, more like sc1.
-adjusted the settings so you use less system resources while zoomed in. (should give you a slightly higher fps)

____________________changes to come__________________
-make starting zoom completely independent of max/min zoom.
-make the viewing angle (pitch and yaw) independent of zoom level.
-let users set there starting zoom level.
#4
General Discussion / looking for the hotkey file
March 10, 2010, 04:28:32 PM
i'm working on a camera mod to give you full control, but i need to find the code for the key and mouse bindings. has anyone run across this file?
#5
SC2 Tools / SC2 zoom hack v0.1
March 09, 2010, 12:31:51 PM
This is my first attempt at a SC2 zoom hack, it should look great on large screens ; )
. It roughly doubles the distance you can zoom out, and slightly increases how far you can zoom in.
All feedback is appreciated. Is the viewing angle good? Would a different pitch/yaw be better?


__________Installation__________

[!!!!Important!!! Do not use compression or encryption in MPQEditor]
[Always back up your files before editing them!]

Open MPQEditor

Open *\StarCraft II Beta\Mods\Core.SC2Mod\Base.SC2Data

Replace CameraData.xml in \GameData

Open *\StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data

Replace CameraData.xml in \GameData

Play StarCraft II
#6
General Discussion / working on a zoom hack
March 08, 2010, 11:24:19 PM
I've been studying the camera code, and think i've made some progress. I'm planning to double the camera distance, i should have something working by wednesday