Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - BeardFist

#1
that and i'm pretty sure the different language installers are on the wiki


/off topic
congratz on mod MiCrO
#2
Starcraft II Beta / Re: Compiling the .gfx Files
February 21, 2010, 02:45:46 PM
anylinks in particular?
#3
Starcraft II Beta / Re: Compiling the .gfx Files
February 21, 2010, 02:41:15 PM
do you have a waffles account?
because it will only work if you are already logged in.
#4
Starcraft II Beta / Re: Compiling the .gfx Files
February 21, 2010, 02:32:44 PM
if you have waffles i am trying to start a torrent for it so that it is easier to get it: http://waffles.fm/details.php?id=635024
#5
Starcraft II Beta / Re: Collaboration for a new member
February 21, 2010, 02:23:57 PM
@microman these are flash actionscript files you cannot open with flash player but with flash cs4 and such
#6
Starcraft II Beta / Re: Collaboration for a new member
February 20, 2010, 10:56:07 PM
if you hex edit the fist few letters from CFX to CWS and then change the extension to .swf you can use a program called swf decompiler which can export them as fla's


i wont have flash soon too tired but maybe tomorrow so i cant see if i can open them and view code
#7
Starcraft II Beta / Re: Collaboration for a new member
February 20, 2010, 10:31:57 PM
no idea about dll files but have converted gfx files just dont have flash so will get that

#8
Starcraft II Beta / Re: Collaboration for a new member
February 20, 2010, 09:21:31 PM
no a gfx file is a new file it is a Scalefomr gfx file kinda like flash the wiki says:
Extracting and Decompiling .gfx Files The .gfx files are .swf and .cwf files. To change a gfx file to swf use a hex editor to change the first characters in the file from CFX to CWS or use the GFXASM tool that skips this step. By changing the file name to .swf you can use a decompiler to convert the .swf into a .fla file.
#9
Starcraft II Beta / Re: Collaboration for a new member
February 20, 2010, 09:12:07 PM
does anyone know how to decompile the gfx files? i have the sdk installed but it just opens them in a player...
#10
Starcraft II Beta / Re: Collaboration for a new member
February 20, 2010, 09:00:32 PM
#11
Starcraft II Beta / Re: Collaboration for a new member
February 20, 2010, 08:51:37 PM
well here is unpacked hex: http://www.megaupload.com/?d=RRTZAWIQ
#12
Starcraft II Beta / Re: Collaboration for a new member
February 20, 2010, 08:29:44 PM
i uploaded the gfx tool to waffles here: http://waffles.fm/details.php?id=635024


just initial seeding but it is one part so possibly more convenient once there are more people.


i too cannot open the gfx files and i also tried to decompile the dll with similar luck. I'm pretty sure that the dll is anti debuger and/or encrypted 
#13
Starcraft II Beta / Re: SCII MenuHack
February 19, 2010, 11:55:40 PM
the menu login as guest hack does work for me
i'm using win 7
just a note about it though. If you watch a replay and then quit to the main menu and it makes you log in again and if you click any of the links on the home page it opens them in a browser and then says that the connection to b.net has been interrupted this could be a good thing


finally a question does anyone know what variables you can set in the debug window?
#14
General Discussion / Re: Updates
February 19, 2010, 09:05:35 PM
you would think, or at least I do, that the only thing required to crack the create a game function would be to change the fact that the program accesses some list on b.net to get maps and just get the maps from a server and then make the actual connection part work over lan or private servers or such.