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Messages - uber1984

#1
Quote from: Split74 on March 31, 2010, 05:13:17 AM
Use maphack on ladder games is so sad... read this topic make me sick.


You do realize that for an exploit to be fixed, it first has to be exploited right?


It's also a strange relationship that anti hack development has in relation to hack development...


and that this makes you sick, is unusual because the more it it exploited NOW, the sooner it will be fixed THEN.


So being angry or upset, or in any way emotional about this is in effect against your stated wishes.


If anything, this kind of thing should be encouraged, so when the beta ends, we get a better product.


-uber
#2
Quote from: coolflip on March 20, 2010, 10:59:18 PM
In the objects file (which I'm guessing you edited to make this), do you just copy the coordinates of the minerals and paste it again, or do you change it slightly?


nah you just rename it to HighYieldMinerals and add a resources="1000000000" to the
#3
Quote from: uber1984 on March 16, 2010, 06:57:45 PM
Quote from: Higgenbobber on March 14, 2010, 08:17:20 PM
Hey thanks for the map.  But I've been playing it and I haven't noticed any difference in the resources.  There doesn't seem to be more minerals or vespene gas.  Or maybe there is but I haven't noticed the increase?


i can 2x check that i u/l the correct map... i was a bit drunk at the time... gimmie 20 minutes


Just tested it, the map has the increased resources.


Think you loaded up the wrong map.


-uber1984
#4
Quote from: Higgenbobber on March 14, 2010, 08:17:20 PM
Hey thanks for the map.  But I've been playing it and I haven't noticed any difference in the resources.  There doesn't seem to be more minerals or vespene gas.  Or maybe there is but I haven't noticed the increase?


i can 2x check that i u/l the correct map... i was a bit drunk at the time... gimmie 20 minutes
#5

Quote from: TheLeapist on March 12, 2010, 07:58:56 PMThe team option is cool but also kinda useless when the AI isn't smart enough to come help you out when all your units are being destroyed at the front of your base.


That is actually rather realistic... don't believe me? try playing with my brother on your team...


har har
#6
Galaxy Maps / Re: gcheck - a Galaxy parser
March 13, 2010, 08:47:05 PM

Neat, i can actually use this for my private map tinkering.


Cheers,
uber1984

Quote from: Zoxc on March 13, 2010, 05:50:13 PM
gcheck is a parser that will validate the syntactic structure of a Galaxy script. You simply pass the Galaxy script filename to the program and it will parse it and follow includes. Includes are looked for in the current folder.

The grammar uses is a LL(1) superset of the Galaxy grammar and it might allow things SC2 will not. It doesn't not do semantic analysis either so I suggest you chain it with something like LAPIN's Galaxy syntax validator.
#7
General / Re: Anyone know about this?
March 13, 2010, 08:40:43 PM
Quote from: RaTcHeT302 on February 25, 2010, 06:24:15 PM
It might be a FAKEEEEEEEEEE.  ::)

Time to bring out my "virtual machine"!

PS : I thanked 10 topics and still can't download this crap...whatever.


Ah yes the vmware virtual machine, it's like slapping on a condom, before sleeping with a hooker.


Promise of a good time, but usually you end up paying for it ^^


uber1984
#8
General / sessions drops, on log in.... SMF oddity
March 13, 2010, 08:37:11 PM
Myst, why does the forum page you're on drop when you log in, to the forums.


That's odd.


I should hit log in, and it should bring me right back to the forum post I was in...


did you disable that for a reason?


or did something change with smf, in the past year or so?


-uber1984
#9
General Discussion / Re: Dealing With Carriers
March 12, 2010, 05:03:47 AM

Use the Void rays, and micro manage them so they all fire on one carrier at a time instead of the carriers little interceptors, and carriers drop like they are flies.


a trick to this is to hold down the shift k, and tap A for each carrier, and as one carrier pops the units will begin instantly attacking the next one... and with sc2 the que system seems to be limitless :)


basically micro management is the key to taking out carriers.


cheers,
uber1984

Quote from: madmarttigan on March 10, 2010, 10:48:40 AM
As I have been playing the AI over and over I have come across one thing that still gives me a lot of trouble. I know half of it is my fault for not pestering them enough, but how do you deal with carriers as a protoss player when you have a more balanced mix of units made. It seems like stalkers and phoenixes are useless. Psionic storm got super nerfed and I don't think immortals attack air. Should I try archons, or perhaps just make more carriers than them? Protoss used to have scouts which were some of the strongest Anti air units in the game and now they feel like a phoenix is a replacement? bleh

Terran vikings aren't that great but at least I've got thors, battlecruisers /w y cannon, and seeker missiles. I think seeker missiles have the potential to be the new Psionic storm. I still have a little trouble with a mass of carriers as terran, but I don't feel like their AA is as worthless as protoss.

To be honest I haven't really had this issue with zerg because the comp is so easy to overwhelm early on with zerg and I haven't gotten the chance to let them build up to carriers lol. I don't know how corruptors weigh in on the AA fight. I know you can always have a crap ton of hydras to take care of business though! They should bring back scourge imo though.
#10
General Discussion / Re: "Fastest Possible" map :
March 12, 2010, 05:00:19 AM

Think it was either the built in AI or the additional lines that had:  unitType="Observatory" 


in it... either way, if you use the beta launcher by valk, and use the starcrack 6.1.1 ai cheating or standard, I have had 8 run through's now without a crash mid game.


Where as, with your version, I would crash mid game every time no fail.


glad i could help ^^


I will prolly make some more changes... atm im trying to figure out how to make my own landscape, so I can make my own map from scratch... but im probably better off waiting on the galaxy editor lol... trying to make a visual map, without a visual editor = confusion.


cheers!
uber1984

Quote from: s0y2 on March 12, 2010, 04:40:52 AM
Quote from: uber1984 on March 12, 2010, 04:16:36 AM
Quote from: uber1984 on March 09, 2010, 02:30:11 AM
Quote from: mrbobyu on March 07, 2010, 04:02:29 PM
Gj soy, anyone is getting a crash during the middle of the game with this version?


[size=-webkit-xxx-large]YES![/size]


I am crashing about mid game with both of these 'fastest' maps, but never happens with any of the other ones I've used...


What gives?


Great maps... if it didn't crash mid game.


Im using the latest released versions... 2 player and 4 player.


PLS FIX ASAP


-thanks


Well Soy, thanks for all your hard work :)  I got a bit impatient waiting for yah to fix the crash issue I was having with your map... so I went and fixed it myself ^^


Basically had to gut out some of the AI (i dont need it i use the beta launcher) and I had to remove your hidden observatory towers... and poof no more mid match sc2 crash.


linkage:
http://project6300.com/4UberLostTemple.rar


Cheers,
uber1984

That's great! I didn't notice any crashing on any of my 5 computers I test on, so I wasn't able to reproduce it or fix it, and was about to come back saying that it's stuck like that. Thanks!
#11
Hey there guys, here is lost temple 4 player, with 6 gas geysers with 100k gas and 8 high yield rocks with 100k each minerals.


the original design was done by blizzard, then soy2 modifed it to make it loaded with resources and gas...


and then I fixed the bug that was causing his map to crash mid match.


and here it is!


http://6300project.com/4UberLostTemple.rar


Before anyone rants and complains... this is for the players who don't wish to be forced to adopt the 'expand or die' principle...  everyone else can feel free to use the original version by blizzard.


Cheers,
uber1984


props to Soy, for making the original modifications (and thus teaching me how to modify maps by reverse engineering his work!)
#12
General Discussion / Re: "Fastest Possible" map :
March 12, 2010, 04:16:36 AM
Quote from: uber1984 on March 09, 2010, 02:30:11 AM
Quote from: mrbobyu on March 07, 2010, 04:02:29 PM
Gj soy, anyone is getting a crash during the middle of the game with this version?


[size=-webkit-xxx-large]YES![/size]


I am crashing about mid game with both of these 'fastest' maps, but never happens with any of the other ones I've used...


What gives?


Great maps... if it didn't crash mid game.


Im using the latest released versions... 2 player and 4 player.


PLS FIX ASAP


-thanks


Well Soy2, thanks for all your hard work :)  I got a bit impatient waiting for yah to fix the crash issue I was having with your map... so I went and fixed it myself ^^


Basically had to gut out some of the AI (i dont need it i use the beta launcher) and I had to remove your hidden observatory towers... and poof no more mid match sc2 crash.


linkage:
http://6300project.com/4UberLostTemple.rar

Cheers,
uber1984
#14
http://6300project.com/6UberMetalopolis5x.rar

the 6 player AI (by sykco I think) but with uber resources.

Closest thing to BGH like map... ill get better...  (no crashing unlike the guys fastest map for lost temple).

cheers.
#15
I got curious, and began to tinker with an MPQ editor, and this was the result after 3 minutes.


http://6300project.com/2UberScrapStation.rar

http://6300project.com/6UberMetalopolis5x.rar
http://6300project.com/4UberLostTemple.rar

It's scrap station, but with high yield resources, and lots of gas.


Cheers!
uber1984