DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => SC2 Tools => Topic started by: CraniX on March 17, 2010, 01:17:35 AM

Title: Not all MapHacks need to be visual
Post by: CraniX on March 17, 2010, 01:17:35 AM
So maybe someone wants just a little bit of an edge in a game and does   not want to cheat like hell & reveal the whole map, sound aid   anybody?
I think it would be tough for blizzard to stop this one, but this hack is private so don't ask just showing

Starcraft 2 Sound Hack Dev (http://www.youtube.com/watch?v=dFhv7Xg4vZ4#)

MapHack v7 Pix
MapHack Sheppard Concept 4 (http://sc2.nibbits.com/gallery/images/view/155/)
MapHack Sheppard Concept 3 (http://sc2.nibbits.com/gallery/images/view/154/)
MapHack Sheppard Concept 2 (http://sc2.nibbits.com/gallery/images/view/153/)
MapHack Sheppard Concept (http://sc2.nibbits.com/gallery/images/view/152/)
Title: Re: Not all MapHacks need to be visual
Post by: rehvan77 on March 17, 2010, 01:52:13 AM
lol with all the work going into battle.net 2.0 they better be able to stop hackers  ::)

i'm sure in replays when you scout straight to the enemy base nobody will be able to tell...

hacks are for fags kthxbai!
Title: Re: Not all MapHacks need to be visual
Post by: cliffton on March 17, 2010, 10:08:56 PM
this will be just as easy to spot as regular maphacks when watching replays, especially since replays contain a players first person view.  Staring at areas where you shouldn't (or in this case actually don't) have vision?  Get reported, get banned.  Buy game again.  Win for Blizzard.  Assuming Blizzard decides to care of course :)
Title: Re: Not all MapHacks need to be visual
Post by: Gc7 on March 20, 2010, 05:10:56 AM
I kinda doubt that this kind of Hacks will be very successful in SC 2, if it would give vision on the  mini-map, then we could talk about it, because in this one it would be pretty hard to find out, if he is hacking or just lucky. But in this one it is far more obvious as in the "original" map hacks. 
Ofc there will be people who will use them and so what? Non-Game is hack free, but this stuff makes it's easier for you to blame people and claiming that they are hacking without any proof, just because you are pissed off that they will beat you.
It's up to blizzard to make the Ladder hack proof, however it could be done or is done and as people stated in the professional scene, this won't matter at all.
Title: Re: Not all MapHacks need to be visual
Post by: s0y2 on March 22, 2010, 06:11:17 AM
Are you loading these through a .dll or an extra program that watches the sent/received?

Maybe through an edit of an .mpq?



I know how blizz watches for hacks and it's not through your replays.
Title: Re: Not all MapHacks need to be visual
Post by: CrumbsMcGee on March 25, 2010, 06:32:08 AM
This isn't any different than a visual maphack as far as hack detection goes. You still edit something in memory, and its still just as detectable.
Title: Re: Not all MapHacks need to be visual
Post by: Rain[sun] on March 25, 2010, 06:57:11 AM
I did play a guy online who was hacking quite obviously, was in a custom game though. Not sure if ladder is hack-free still, maybe blizz boosted it witth extra protection