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Messages - Heinermann

#1
Support / Re: Report Bugs
September 21, 2010, 11:58:33 PM
v1.9.5
Pressing the PLAY, FORWARD, or BACKWARD buttons with nothing loaded(EDIT: crashes even when an mp3 is loaded) causes the following error:


Could there be more detailed errors? Example:
[12:54:00 AM] Profile 1 Established Connection to useast.battle.net
[12:54:00 AM] Connecting ID = PXES
[12:54:00 AM] Sending 0x50
[12:54:00 AM] Invalid operation at current state

[12:56:43 AM] Connecting Profile 1 to proxy 127.0.0.1:9050
[12:56:43 AM] Proxy Connected
[12:56:43 AM] Type mismatch


Also, I am having trouble connecting via proxy:
[1:12:27 AM] Connecting Profile 1 to proxy 127.0.0.1:9050
[1:12:27 AM] Proxy Connected
[1:12:28 AM] Proxy Connection to Bnet is Good
[1:12:28 AM] Sending 0x50
[1:12:28 AM] Profile 1 Disconnected from 63.240.202.138
#2
The Playhouse / Re: Proxier v1.0
September 21, 2010, 09:57:02 PM
Can we only use a single IP address?

Hmm.. I can't seem to get it to work for Starcraft and battle.snp.

EDIT: it was the loader that failed to work
Also note that it won't work unless ordinals are specified, not names.
Also, even when I do get the hooks working, Battle.net still connects directly.

Basically, it's impossible for this program to work.
#3
Starcraft / Re: Starcraft Game Lobby stuff
June 19, 2010, 08:33:57 PM
I recently created a dialog class.
  See   http://code.google.com/p/bwapi/source/browse/trunk/bwapi/BWAPI/Source/BW/Dialog.h
 
  It can be detached from the project's code easily. There are 4 offsets   required, no hooks. You can create dialogs and controls, including two   premade dialogs, a "window"(movable with title/minimize/close), and a   "canvas"(alternative to drawing hooks). I've created a function that can   draw text to a bitmap surface as well (for the canvas, but can have   other uses).
 
  It's too bad I didn't make this sooner, I don't know if you still plan   to do this or not.
 
#4
Why do you people insist on doing things the hard way? Seriously.

int numPlayers = AIGetNumEnemies(player) + AIGetNumAllies(player) + 1;
#5
AI Development / Re: Idea for multiple AIs
March 10, 2010, 11:41:13 AM
The AI is already player-specific, and we already have multiple AIs. If you managed to mess this up, then you obviously don't know what you're doing.
#6
AI Development / Re: Code Snippets & Functions
March 07, 2010, 12:28:53 AM
It's
"BansheeCloak"
#7
AI Development / Re: Idea for AI unit detection...
March 06, 2010, 12:11:08 PM
Are you looking for this?
http://galaxywiki.com/wiki/AIKnownUnitCount
http://galaxywiki.com/wiki/AIEvalLargestEnemy

You can also detect the AI's own units by making the target player the same as the AI player.
#8
Why are these snippets even being posted? Everyone already has them, there's no point.
#9
AI Development / Re: AI Script Editing Tool
March 05, 2010, 06:42:21 PM
Quote from: Kernel64 on March 05, 2010, 01:57:14 PM
3. Change the background color of the editor. White hurts my eyes. 30% gray would be alright.
Don't ever change the colours of default form elements (edit box background for example). This is something that users can change themselves in Windows' Theme settings.
#11
General Discussion / Re: New Starcraft Main Menu Image
February 20, 2010, 04:19:10 PM
I think the ED should be removed considering it doesn't fit, and it would still look good as "StarCrack".
#12
Bot Ideas / Re: Really evil bot idea
January 17, 2010, 07:25:30 PM
You could do exactly what a host hack does and use SNetDropPlayer on the host. You also don't need to send packets to Battle.net to join a player's game in order drop them(avoid flooding Battle.net). You could effectively prevent every public game from remaining in the games list for more than 5 seconds.
#13
Starcraft / Re: Starcraft Game Lobby stuff
January 17, 2010, 06:53:31 PM
I'm the only contributor to that Google Code page. However, not all of the work is mine. The 115Structs were DiscipleOfAdun's and that storm list was originally the one posted on valhallalegends(I only modified it a little  ;) ). A lot of it is still original though.
#14
Introductions / Re: Heinermann
January 17, 2010, 06:09:12 PM
Added more about myself because it felt like I was bragging.
#15
Introductions / Heinermann
January 17, 2010, 06:02:09 PM
Hello, my name is Adam Heinermann. My previous AKAs were Deathknight2004/TheCountChocula.
I have been one of the largest impacts on the Starcraft community by making some knowledge public.

This includes:

       
  • The map trigger buffer overflow which was the only reason for two patches.
  • The /replay commands.
  • The largest display/hype for the unit morph exploit.
I love to reverse engineer, it's fun and feels like puzzle solving. I have also reverse engineered the Super Smash Bros. Brawl stage format and assisted Xane with his PC stage editor(If you have Brawl, this is a must-have). I am capable of programming, and do so in C/C++ if it's really necessary.