:'( ok... i patched my sc2 with patch 6 and then i downloaded and used ai v 7.0..
when i started sc2, while it is loading, the screen blinks, from nothing and then you can see the progress bar again and it continues until the bar reaches near the end.. and then the game loaded...seems normal at first but it hangs the computer after some time....u can hear the music bg but it stop playing, cannot open task manager and then it crashes the computer...
i use the SCII Beta launcher...windows 7....
plz help me
+++++++++
================================================================================
StarCraft II Beta (B14593B)
Time: 2010-03-29 12:10:41.575
Exe: C:\Program Files\StarCraft II Beta\Versions\Base14593\SC2.exe
Parameters:
Exe Built: 1601-01-01 08:00:00.000
User: Roger
Computer: ROGER-PC
Version: 0.8.0.14593
Branch: branches/PublicBeta
Revision: 75616
Locale: enUS
================================================================================
e_gfxGraphicsAPIError
Error code: E_INVALIDARG (80070057)
"Starcraft II has encountered an unexpected D3D/OpenGL error. If the problem persists, for more information consult our support website at http://starcraft2.com/support (http://starcraft2.com/support)."
--------------------------------------------------------------------------------
----------------------------------------
Manual Stack Trace (ID:1116 Stack:0x049A0000 + 8,388,608 "Main Thread")
----------------------------------------
DBG-ADDR<00CC09D9>("SC2.exe")
DBG-ADDR<00CC0A6A>("SC2.exe")
DBG-ADDR<00B38FA9>("SC2.exe")
DBG-ADDR<00B39939>("SC2.exe")
DBG-ADDR<00B3B363>("SC2.exe")
DBG-ADDR<00805DBB>("SC2.exe")
DBG-ADDR<00C704C5>("SC2.exe")
DBG-ADDR<008091D9>("SC2.exe")
DBG-ADDR<00CD4EAD>("SC2.exe")
DBG-ADDR<00A790F6>("SC2.exe")
DBG-ADDR<00A78E0D>("SC2.exe")
DBG-ADDR<00806377>("SC2.exe")
DBG-ADDR<00806CF5>("SC2.exe")
DBG-ADDR<00806E55>("SC2.exe")
----------------------------------------
Code
----------------------------------------
00CC09D9: 8B 8D DC FE FF FF 83 E1 06 80 F9 06 75 0B 8B 8D ............u...
----------------------------------------
Stack
----------------------------------------
Stack: 4096 bytes starting at 0519F108
* = addr ** *
0519F100: 30 F2 19 05 D9 09 CC 00 24 00 00 00 03 08 00 00 0.......$.......
0519F110: 45 72 72 6F 72 20 63 6F 64 65 3A 20 45 5F 49 4E Error code: E_IN
0519F120: 56 41 4C 49 44 41 52 47 20 28 38 30 30 37 30 30 VALIDARG (800700
0519F130: 35 37 29 20 00 C2 B2 05 00 00 00 00 28 F1 19 05 57) ........(...
0519F140: 2C F1 19 05 00 E8 DF 06 A4 FF 19 05 00 E8 DF 06 ,...............
0519F150: 00 00 00 00 00 00 00 00 00 00 23 04 20 A7 9A 05 ..........#. ...
0519F160: A4 9C 03 6E 00 00 00 00 30 00 EF 01 7A 05 00 00 ...n....0...z...
0519F170: 40 00 79 07 00 00 00 00 00 00 23 04 48 33 D2 09 @.y.......#.H3..
0519F180: 01 00 00 00 18 A7 9A 05 0F 00 DA 00 19 02 00 00 ................
Logon toon: (0)
Data Locale:enUS
Sources: Depth Data Full Name
1 00000000 00000000 Mods\Liberty.SC2Mod
0 08152B70 16446925 Mods/Core.SC2Mod
Memory Usage Startup Error Current
CRT malloc
Bytes 0 0 0
Peak 0 0 0
MemAlloc
Allocated 0 0 8,192
Overhead 0 0 0
Header+Footer 0 0 0
# Blocks 0 0 0
Committed 0 0 0
Reserved 0 0 0
Thread Stacks
Comitted 557,056 5,124,096 5,124,096
Reserved 8,290,304 25,284,608 25,284,608
Loaded Modules
Comitted + Reserved 99,446,784 127,000,091 128,159,259
Sound
Allocated 0 4,815,612 4,815,612
Resource Estimation
invalid 0 0 0
texture 0 6,432,132 6,432,132
shader pair 0 1,892 1,892
specialized shader 0 2,304 2,304
model 0 0 0
sound 0 0 0
movie 0 0 0
Total 0 6,436,328 6,436,328
Process Memory
Pagefile Usage 40,837,120 226,623,488 232,706,048
Pagefile Usage Peak 40,902,656 235,728,896 235,728,896
Working Set 17,428,480 162,840,576 167,858,176
Working Set Peak 17,502,208 169,213,952 169,213,952
Working Set Min 204,800 204,800 204,800
Working Set Max 1,413,120 1,413,120 1,413,120
Paged Pool 243,012 308,404 310,668
Paged Pool Peak 243,052 414,012 414,012
Nonpaged Pool 9,276 91,884 92,424
Nonpaged Pool Peak 9,396 92,304 92,484
XP Paged Pool
Used 160,993,280 161,165,312 161,157,120
Free 1,340,522,496 1,340,329,984 1,340,338,176
VirtualQuery Pages
Committed 112,889,856 309,800,960 316,907,520
Reserved 26,398,720 53,870,592 54,104,064
Free 2,008,129,536 1,783,746,560 1,776,406,528
Max Contigous Free 981,618,688 958,464,000 958,464,000
Committed-Private 5,107,712 172,142,592 178,089,984
Committed-Mapped 8,331,264 10,653,696 10,653,696
Committed-Image 99,450,880 127,004,672 128,163,840
Reserved-Private 12,423,168 39,895,040 40,128,512
Reserved-Mapped 13,975,552 13,975,552 13,975,552
Reserved-Image 0 0 0
Main Stack Size
Peak 532,480 532,480 532,480
Limit 8,388,608 8,388,608 8,388,608
System Memory
Physical Mem Used 859,209,728 1,011,646,464 1,012,264,960
Physical Mem Free 1,285,906,432 1,133,469,696 1,132,851,200
Physical Mem Total 2,145,116,160 2,145,116,160 2,145,116,160
Page File Used 1,174,761,472 1,447,440,384 1,450,106,880
Page File Free 3,115,470,848 2,842,791,936 2,840,125,440
Page File Limit 4,290,232,320 4,290,232,320 4,290,232,320
Process VM Used 139,206,656 363,495,424 370,835,456
Process VM Free 2,008,145,920 1,783,857,152 1,776,517,120
Process VM Limit 2,147,352,576 2,147,352,576 2,147,352,576
Video card
Vendor ID: 4318
Device ID: 1057
Device: NVIDIA GeForce 8500 GT
Driver Version: 8.17.11.9713
Video memory: 523,829,248
AGP memory: 804,122,624
Vertex Shader: vs_3_0
Pixel Shader: ps_3_0
===============================================================================
======================================================================
Hardware/Driver Information:
Processor: 0x0
Page Size: 4096
Min App Address: 0x10000
Max App Address: 0x7ffeffff
Processor Mask: 0x3
Number of Processors: 2
Processor Type: 586
Allocation Granularity: 65536
Processor Level: 6
Processor Revision: 3853
Os Version: 6.1
Os Service Pack: 0.0
Os Bit Size: 32
Percent memory used: 40
Total physical memory: 2145116160
Free Memory: 1280483328
Page file: 4290232320
Total virtual memory: 2147352576