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Topics - p-On:E

#1
AI Development / Trigger Scripting...
February 27, 2010, 12:14:53 PM
Hey everyone..

some questions related to these trigger stuffs.. i posted this one in the tutorial thread, but just wanna get some infos on it, so i decided to create an own thread for it.

built up on infos from the AI tutorial thread, its actually kinda possible to create triggers for maps - correct?

you can spawn units based on coordinates, you can even create 3 different enemys if its true what i read.

the question now is, what is for real possible?

is it anyhow possible to create a custom Location? (like in a map editor, you create a location and use a trigger on it)
what kind of triggers are usable, and do they really work?

would it with much optimism be possible, to script a selfmade AI?

i thought about using triggers, that work like...
"build unit X in building Y"
"after X units are created start timer"
"if timer < 0 do attack move to location X"

could that be possible?

if yes, anyone knows how to script an location?

i mean in an mapping tool you just drag a location, resize it, and its there.. but how to manually script it?