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Messages - drunknfoo

#1
Dramatic improvement from 5.5 and others. Played several games, managed to win 1v1 and 6player ffa with each race on the cheating ai version.

as mentioned above, i noticed sometimes 1 zerg ai would just collect resources, (probably a blizzard fault seeing how this was common in sc and bw)

Although I haven't noticed, does the AI actually upgrade their units? last few games i played they were 0/0/0.
#2
my 2cents...

1)for any race @start, always 1 gatherer per mineral field (micro in 2s or 3s then split split them). it made a diff in sc, bw, wc3 and now in sc2.

2) always upgrade for only the units you're producing/massing progressively.

3) always spend your money, you should never have more than 400 minerals unless you're planning to make an expansion.... if you're not to sure what to do, you're either not making enough units or you're not upgrading/building.  (this is true for start-mid game, end game is whatever you exceed due to expansions or if you hit limit)

for zerg always 11/10 b4 making the overlord, if you get 6 or 8 pooled by pc or a player use ur drones, micro and defend then resume gathering.

(if you're not sure what to do, at 10/10, reserve 75minerals build extractor, build drone, cancel extractor. wait for 30minerals then build the overlord.  Then at 200 pool, a few lings, overlord, queen (use her abilities), then 2nd hatch, start with roaches, then move upto hydras,  the rest is upto you....

terran, always pump out suvs, double rax = mm, double factory= tanks, double starports = medivacs, at this point u probably have about a dozen and a 1/2 marines, 4 tanks, 2-3 medivacs.... start pumping marauders, vikings and tanks/thors...

toss... really? just keep pumping out units and upgrade... my build order, 8 zealots give or take, to about 4 stalkers, then i work on expansion, then start pumpting out more zealots, stalkers and then voidrays (orwhatever they're called).


All i can really say if you're having problems is that ur either not doubling/tripling up the buildings, expanding or not spending your resources.   
#3
OoOoo ???  Nice, this was just what I was looking for.
TYVM!
#4
AI Discussion / Re: DISCUSS AI v 4.0
February 28, 2010, 07:47:02 PM
Just registered to say thanks for all the time and effort being put into this.

For SC novice players all 4 versions of this AI seem to work well, but for the more experienced sc/BW players, ai is lacking in start, mid, end game

If possible, i there anyway an ai can be developed so they're super agressive while they're progressing through all tiers of units? Even delaying my mineral gathering by 30 seconds at the start of the matches doesn't seem to give the ai a better handicap.

Thanks again, keep up the great work!