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Topics - rrowland

#1
AI Development / Walling with SetStockEx
May 30, 2010, 06:51:54 AM
Hey all,
I've been working on an advanced AI which will initially be Protoss against a Zerg human player. I would like to create a wall at my choke point with SetStockEx, however I can't seem to figure out the right combination of flags, if it's even possible. I am able to get the first pylon directly onto the ramp ledge with these flags: c_nearFarDefense | c_nearChokePoint


However, any subsequent buildings with those flags, or any of the numerous combinations I've tried, will keep their distance from the edge / my pylon when building and will not create the wall effect.


Are there any AIs available that implement this? Has anybody here figured this one out?