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Messages - claushouse

#1
Quote from: krutoistudent on March 13, 2010, 03:57:39 PM
@ the guy with the broodwar statement, totaly agree, if you know how to play broodwar, its pretty easy and in example i simple play tvt just like broodwar (instead of golis using marines+vikings)
btw here are the vids from TvT, found the replay:

Starcraft 2 TvT cheated AI 6.1.1 version, full hd 1/2

Starcraft 2 TvT cheated AI 6.1.1 version, full hd 2/2



thanks for the replay vids, very insightful and fun to watch!
#2
how do you get a COMP player to play on your team?
#3
Quote from: Endorsed on March 14, 2010, 06:35:55 AM
Wow, lol i've never played starcraft before. And absolutely destroyed this AI (6.1.1) with just massing marines.

lol


lol you're a faggot.


lol also likely you're lying.


lol 60% chance you're a competing AI developer


lol
#4

Hey, I just wanted to give my take on a great 3x FFA on Lost Temple that I had using 6.1.1 Standard:


I played as Terran vs. 2 Terran and 1 Zerg, the game lasted 46 minutes, with every player staying alive until the last 10 minutes.


Both Terran used drastically different strategies, one stayed with ground units (marines, tanks, marauders, thors) while the other went air, going for BC's early.


The Zerg surprisingly took on the BC building terran while I mostly fought the ground Terran, and the Zerg actually beat the BC's with some varied units and strong air.


Every single expansion was used and the entire map was drained of minerals, all four of us constantly expanded, and constant pressure was levied on everyone throughout the game with squirmishes at our choke points and around the middle of the map.


The whole game felt quite natural and balanced, if I'd bought this game off the shelf and played this AI I wouldn't for one second assume it wasn't part of the real game.


Just wanted to give some positive feedback in lieu of mostly receiving constructive critism (albeit criticism nonetheless) and thank everyone working on the AI for the great job.


I thought the match wasn't too easy or difficult, and a great accomplishment in balance.


The only caveat is the island expansions were rather uncontested; I built 2 CC's early and flew them in; the ground terran sent about 3 or 4 Vikings at one of them, but one at a time and never hit land with my plethora or missile turrets. I think the ground AI tried to send a huge wave of guys to one of them, getting stuck on the ledge of the high-yield mineral expansion unable to reach the island.


To Turd and anyone else working on this, Keep up the great work!
#5
AI Scripts / Re: Hardest AI?
March 10, 2010, 08:08:48 PM
Quote from: klaretos on March 10, 2010, 07:20:12 AM
I wonder if Blizzard's final AI when the game is released is smarter than Starcrack's 6.1.1 or 7.0 version... Compared to WC3's very hard Blizzard AI, how does starcrack stand? I remember Blizzard used to cheat by knowing your location on WC3


I think it's a safe assumption that the Blizzard AI will be superior to anything a mod community with limited resources and time can achieve, with staggered levels of difficulty and thousands of hours of testing.


It's likely that with the time and manpower Blizzard has, the harder AI's will be prepared for almost every strategy and contingency, including counters to most if not all of the cheap tricks that are currently being used vs. mod community's AI.


I mean look at how competent Starcrack 6.1 already is after less than what, 2 weeks? Blizzard has years. I can only imagine the inane theoretical unit compositions the AI has been programmed to counter that 99.999% of us will never use against it...  :-X
#6
AI Scripts / Re: Island Map
March 09, 2010, 11:00:56 PM
Quote from: turdburgler on March 09, 2010, 08:11:10 PM
There is some AI code for the AI to start off on an island and tech air. So it's not unlikely that we'll see some blizz island maps.


Ah okay, well that's good news; thanks for the info.  I know they're not the most popular but Island maps have always been one of my favorites, especially for people who like making intricate defenses vs. COMP while outnumbered.
#7
The game looks and plays fantastic, and I am really having fun with the new units and buildings. It's a good mix of old and new.


I love how the SC dev team took an unintentional player tactic of using supply depots to block off your base and created supply depots that raise and lower specifically for that function!


And like the poster said above, a lot of the criticisms are being tossed against a BETA, specifically implemented with the purpose of fixing and balancing these kinds of issues.


IMO, there are already alot of fantastic additions, like the medivac unit combining drop ships and medics, the protoss unit that carries units and provides power to buildings, overlords ability to generate creep, the awesome new nydus canal graphics, vikings dual ability, and yet the classics like BC's, carriers, zealots, hydras, photon cannons, tanks, are still there to make us feel all warm and fuzzy inside.


Also, abolishing the 12-unit selection limit is a godsend.  The game looks fantastic even on mid-settings, really like the move to 3D. Can't wait to reward Blizzards efforts and purchase the game when it comes out and have fun on the new BNET 2.0! :)
#8
AI Scripts / Island Map
March 09, 2010, 06:51:03 PM
1. Perhaps I've overlooked it, but I haven't seen an Island map available yet for SC II (and would very much like to.) ie, Island Hop or BGH Islands or something along those lines.


2. Would this map be useless given the current AI's protocols and strategies?


My guess would be yes, given its lack of air units, rarely making good use of drop ships, not contesting the 2 expansion islands on Lost Temple, and the very different strategy involved in a pure island game.


Would be great, though :)
#9
AI Scripts / Re: Hardest AI?
March 09, 2010, 06:42:50 PM
starcrack 6.1 is the hardest non-cheating AI at the moment, its quite competent, but not overly difficult.


im just thankful there is a great community working hard to crack SCII and create AI's for us to play the game. Great AI is just a bonus!
#10
Quote from: kgptzac on March 09, 2010, 06:06:36 PM
not sure if this is reported or not...

the map is metalopolis, 4 AI FFA.  when two of the AI died the remaining two (Terran and Protoss) were in equal grounds with Protoss have just a bit fewer units.  The two AI exchanged fire a few times but none were decisive.  Then I don't know when the Protoss stopped building units other than Probes for some reason when it was clear that the Protoss had equal number of bases to the Terran--who by that time already started building BC.... and I left the game while the protoss had over 10k mineral, lol.

It's my first time seeing an AI suddenly stop building units for no reason.

btw the version of the AI is 6.1.1 standard edition


It's happened to me once or twice, I think it's called "stalling" -- the AI will occasionally just stop providing instructions to its forces -- you just have to restart a new game and everything should be fine.


It's a rare occurrence, however, so no complaints here!
#11
Hey fantastic job on the AI, a real treat to play vs. the 6.0 standard AI, appreciate all the hard work.


I generally tend to play on Lost Temple, and I have some AI suggestions/observations:


1. The AI does great in the early and mid game, and I am frequently on the losing side, but I ALWAYS manage to survive and dominate the late game.


The AI runs out of money and does NOT, regardless of how much time I turtle, seek out the remaining 1 or 2 gathering spots (although in the mid game it does expand quite a bit). I am able to just take a peon and go to the final spot uncontested and gather resources for my final assault while it just sits sterile waiting to be defeated.


2. The 2 island expansions on the map: the AI does a good job of eventually expanding to them, but I get there early and it guarantees me victory because the AI never really attacks or contests them. Even if they get there first once i get rid of them they dont fight for it. The island expansions are what i retreat to when im losing midgame, then I regroup and win.




Other than that the AI is fantastic, just some island and end-game weakenesses and not searching out the final expansions. GJ :)


#12
I don't know if you guys are playing the 5.5++, but I am having serious trouble beating this AI.


I've been playing SC since 1998 and my first love is playing the CPU, and I can 1v6 in SC1, but this is giving me problems, even after reading comments and looking at replays.


I'm looking at my last game, TvP, and 4:45 into the game my Protoss enemy has 11 zealots at my door, 4 gateways, an expansion, 16 workers, and my bunkers and several guys are no match.


I escape and regroup behind a rocked area and by 14:45 he's attacking me with a mothership and a small fleet of carriers on top of having a huge ground army and cannon'd base.


The game prior i had 15 roaches and 6 lings at my door within minutes, the game prior to that i got reaper rushed.


Even skipping to tanks or quick expansions doesnt work in time; my only success was with Protoss vs. Protoss just cannon'ing the crap out of my choke point. I expanded to several areas out of my bases way but the enemy found me and destroyed them; whoever said they don't attack expansions is incorrect, they scout and find them.


Moreover, my enemy FULLY upgraded his entire fleet, quickly moving to massive carrier fleets. I got my cannons to kill the interceptors then moved in with Phoenixs (too poor for carriers), but he'd retreat to his well-defended base, then attack my expansions and sit outside cannon range with his carriers and pick them off.


I lasted 55 minutes, but eventually the carriers overwhelmed me when I ran out of minerals. I snuck around multiple times with drop ships to expand but he eventually tracked me down every time, constantly expanding his own empire.


I've only been playing with the 5.5++ for a few hours, but I find it frustrating losing to the CPU.


I'd love for you more skilled players to give me a specific build-order and by what time I should reach those in order to have more success, I'd appreciate it!






EDIT: Just dominated it TvZ with some early tanks then going BC, but vs. a late hydra rush so it was pretty easy; still struggling with other races.