Well who's that last guy?
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Show posts MenuQuote from: cloak123 on March 12, 2010, 02:58:05 AMQuote from: 2g4u on March 12, 2010, 02:47:50 AM
I can only imagine the total MADNESS that the 8v8 mode will be
Would be pretty cool as long as someone doesent have like 1 gig of ram trying to play it lagging us down
Quote from: Rain[sun] on March 09, 2010, 10:34:23 AMimo SC1's AI was worse when approaching terran wall ins. Because they target the units behind the wall rather than attack the structures, they just run around outside the wall. Unless you're talking about something else.
SC1's AI didn't target SCV's but they were intelligent in how they approached walls.
Just some food for thought.
Quote from: claushouse on March 09, 2010, 06:51:03 PM
1. Perhaps I've overlooked it, but I haven't seen an Island map available yet for SC II (and would very much like to.) ie, Island Hop or BGH Islands or something along those lines.
2. Would this map be useless given the current AI's protocols and strategies?
My guess would be yes, given its lack of air units, rarely making good use of drop ships, not contesting the 2 expansion islands on Lost Temple, and the very different strategy involved in a pure island game.
Would be great, though
Quote from: Kouga on March 09, 2010, 07:04:52 PM
2.0 is the latest version.
Where did you put lazylauch2? you should put it in StarCraft II Beta folder.