DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => General Discussion => Topic started by: Kernel64 on February 28, 2011, 01:01:05 PM

Title: Breaking the M3 file (MDX3)
Post by: Kernel64 on February 28, 2011, 01:01:05 PM
Hey guys, been a long time.

Blizzard uses for their models the m3 file format. Some guys are creating scripts for import/exporting models from 3d apps.

Their problem is mainly trying to document mdx3, and I'm guessing you guys have the power and skills to unravel this thing quite easily. They say once the documentation is complete, any export/import tools will be quite easy to make.

I'm sincerely hoping you guys could help them out.

Thanks.
Title: Re: Breaking the M3 file (MDX3)
Post by: Myst on February 28, 2011, 01:08:02 PM
Personally I have never looked into it, but hopefully this project will help you:
http://code.google.com/p/libm3/ (http://code.google.com/p/libm3/)
Title: Re: Breaking the M3 file (MDX3)
Post by: Kernel64 on February 28, 2011, 01:16:30 PM
Thanks Myst.