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Messages - jason_born

#1
Sorry for being late. Strategy AI 0.41 updated now.
#2
Quote from: jerrytouille on April 03, 2010, 10:14:02 AM
In your .zip file the "non-cheating" version is actually still version 0.21, do you have verison 0.3 for it?

Thanks.
Sorry,man. I didn't notice that the non-cheating version was 0.21. But for now,0.21 is the only available version for non-cheating strategy AI. It seems the author discontinued the non-cheating version.
#3
Quote from: Thalion on April 01, 2010, 04:08:24 AM
i've searched the forum but couldn't find how to make cheating strategy ai to have 1.5x resource (or any other multiplier other than 2x) since 2x is near impossible for me. I use replaced Base.SC2Data with lazylaunch2. Thanks in advance.

The latest Strategy 0.22 cheating version is resource x1.6 in case you missed something.
#4
Quote from: SuXue on March 26, 2010, 11:51:08 PM
The Zerg AI in this package is quite good. Recommended!
You AI writers need to join together!  :cheers:
What if the OP made a zerg patch for Ghost AI? ::)

Ghost AI+Aiur's Protoss patch+Zerg patch= :jig:

:D
#5
Quote from: Man7a on March 25, 2010, 03:15:45 PM
Going to try the Ghost AI 1, but im just not sure if i still need to update the Aiur AI 1.17 in the new Ghost AI 1, or is their Protos now better then Aiur? if any one can tell i would be much obliged.

Manta

Aiur is still strongly recommended! I can beat Ghost AI's protoss but got completely owned by it after applying Aiur's patch. The amazing part is that the new protoss doesn't even have full map vision. It is so much smarter and stronger than Ghost's default one!
#6
Quote from: Organized_Chaos on March 25, 2010, 08:00:11 AM

What's GFW?  Should I upload it to a different file host?  I really want more ppl to try out this AI - it's very impressive!

And just curious, are you Chinese?  How exactly are you conversing with XPL?   :)

I think maybe I'll start another thread so it's less confusing - more ppl may try it out then!

Man,new version of Strategy AI's coming,including base.sc2data version. You can choose to:
1.Manage to register in the chinese forum and contact buyiyi (username of the Strategy AI author) or
2.Wait a few days for the new release here.

#7
Quote from: Man7a on March 24, 2010, 11:26:10 AM
Does these Ghost AI 0.91 and Strategy AI 0.2 have a site or place where one can check their progress and maybe give some feedback?

Would be appreciated

Manta

They are from a chinese forum:http://3dmgame.chnren.com/bbs/StarCraft/
And unregistered users can't download attachment files.
#8
Quote from: Organized_Chaos on March 24, 2010, 11:24:34 AM
For those of you that don't wanna mess with MPQ editor and moving files over, etc...I've uploaded the Base.SC2Data file for strategy AI v0.2.

Enjoy!

http://www.mediafire.com/?dnquyjlnorq

The author says there'll be an update soon. Let's wait for a while and I might tell him to make a Base.SC2Data version too. :) BTW,mediafire.com has been blocked by our GFW for no obvious reason. :(
#9
Really strange. Some say Ghost 0.9 is much better than 0.85 while some say it's much worse. Maybe I haven't played enough coz Ghoust AI updates so frequently,but I find 0.9 is easier for me than 0.85.
#10
Well,I think Ghost 0.9 is worse than 0.85. :(
#11
AI Scripts / Re: AMAI2 - V0.23
March 24, 2010, 03:46:35 AM
0.01 was really a surprise to me as the first version of AMAI but it seems v0.23 didn't make much improvement. Looking forward to the next release. :)
#12
Quote from: Joe on March 22, 2010, 08:57:24 PM
The author clearly made a mistake and made both versions cheating. I made a post about it on my site.

...

Edit: He fixed it awhile ago I guess. The one ur using was the 2nd up. So nm.

Man,there are two versions in the ghost AI 0.85 pack. A cheating version(resource x2) and a semi-non-cheating version(computer knows what you are doing).
#13
AI Scripts / Re: Ghost AI and Strategy AI updated
March 22, 2010, 06:31:46 AM
Make sure your Base.SC2Data file is original as some AIs need to replace this file with theirs. And then put the Triggerlibs folder under your game folder,like C:/program files/Starcraft II Beta/Triggerlibs/.

If you use starcraft II launcher like me,you may creat a folder and name it Ghost AI 0.8 and put its Triggerlibs folder in the Mods folder. It should be like /starcraft II Beta/Mods/Ghost AI 0.8/Triggerlibs.

Just make sure everything else is original.
#14
AI Scripts / Re: Ghost AI and Strategy AI updated
March 21, 2010, 11:18:58 PM
You are all welcome. :)
I'll keep the thread up to date.
#15
23#Strategy AI 0.41 updated.
changelog:
<improved zerg's air defense.
<No need for Gamedata folder now.


22# Strategy AI 0.4(fix?) updated. It seems the author has updated his files without changing version number. I guess I need to make an update too,I have no idea what has been changed though. For patch.sc2archive version please check 21#. Dead links have been updated too. :)

21# Strategy AI 0.4 updated.
changelog:
<Added more microcontrol management for AI.
<AI now is able to cancel the building in construction.
<Optimized workers' harvest and timing for making expansion.
<Added rush opening.
<Optimized attack?

p.s
patch.sc2archive resource x1.6 version:http://u.115.com/file/f8f9b5e228
patch.sc2archive standard version: http://u.115.com/file/f8a64892fe
Base.sc2data is not available any more. Copy the file to XX:StarCraft II BetaVersionsBase14803 to replace the original file.(backup first!) You'll need the original file to watch replays though.

20# Aiur AI 1.32(only protoss) updated. Fixed many problems. According to the author,it's 15% stronger.

19# Strategy AI 0.31 updated.
changelog:
<Three main strategies for AI now:Early rush,rush with blend of various units,high-tech revenge! :P
<Optimized harassment.
<Optimized the condition for AI to make expansion.
<AI is quiet now.
base.sc2data download here: http://u.115.com/file/t826e2528

18#I messed up the names of each folder. Sorry but it's been fixed.

17#Aiur AI 1.31(Protoss only) updated. The author suxue says now it is recommended to use with Strategy AI!

16#Strategy AI 0.3 updated. Made a lot of changes according to the author. ;) Base.sc2data here:http://u.115.com/file/t8dc0f5a89
p.s. If you prefer a quiet AI,add "//" in the beginning of the last line in the strategyAI.galaxy file,which is "TriggerDebugOutput(1, StringToText("<c val=""+ player_colors   +"">"+s+"</c>"), true);".  :)  Note that there's only 0.21 available for non-cheating AI now. Looks like the author has discontinued the non-cheating AI.

15#Gamedata Instruction:If you use starcraft II launcher,you'd better put Gamedata together with your Triggerlibs. For example,my Ghost AI directory is /Starcraft II beta/Mods/Ghost AI 1.1f/Triggerlibs,then my directory for Gamedata is /starcraft II beta/Mods/Ghost AI 1.1f/Gamedata. There's a bug if you put gamedata under your game directory when you use starcraft II launcher.
To check if your Gamedata has been applied correctly,create a game with only AI protoss,if they can use Chrono boost as soon as energy reaches 25,you are good to go! The same applies to Strategy AI. :)

14#Ghost AI 1.1(fix) updated. Fixed a bug that may cause freeze in the game. Please put Gamedata folder under your game folder,like Starcraft II Beta/Gamedata,or your AI will be very stupid. :P

13#Aiur  AI 1.29(protoss patch for Ghost) updated.  Fixed some AI problems.

12#Strategy AI 0.22 updated. Base.sc2data version,here: http://u.115.com/file/t85597cd49
Changelog:
<Added Ghost AI's Gamedata
<Optimized AI's timing for attack
<Now Protoss' sentry can use skills in a battle
<Enabled Terran's battlecruiser's Yamato Cannon upgrade.
<Modified AI's timing for making expansion.
<Removed AI's defense buildings to avoid a conflict with a function of attack. This conflict may be solved in the next version.
<Resource in cheating version is not x2 but x1.6 now.
Put Gamedata folder under your game's root folder. /Starcraft II beta/Gamedata (If you encounter problems with your launcher,delete this folder. The folder is to give AI the ability to attack your units with low hp first. Not tested.)


11#Aiur 1.28 updated. Fixed a lot of problems and made several improvement!  :)

10#Aiur 1.25 updated. Improved mid and late game;fixed the problem that AI never rebuilds his expansion after getting destroyed.

9#Ghost AI 1.1 updated. Made some minor improvement since 1.0 was not aggressive enough.

8#Aiur 1.20(Protoss patch) If you like Ghost AI,I strongly recommend this patch. Don't try two protoss AIs in one game,the author says it'll cause severe bugs.

7#update:Strategy AI 0.21. There are 3 versions now:Easy:Resource x1,no maphack;/Standard:Resource x1,maphack/Hard:Resource x2,maphack. For Base.sc2data version,here's the link:
http://u.115.com/file/t8296de200
changelog:
●My thanks go to starcrack AI 7.0. This AI uses some of its techniques.
●New method for AI to determine whether to attack.
●Optimized units skills upgrade.
●Optimized resource usage.
●Added more strategies.
●Redundant codes removed.
●Added easy and hard version.
●Try out and see.


6#update:Ghost 1.0. All known bugs fixed. The author says no more update in the near future,and I also hope so...

5#update:Ghost 0.91. Fixed bugs that AI may not build air defense or may not build high tech units.

4#update:Aiur AI 1.17

3#update:Ghost AI 9.0 now. BTW,the author said in 9.0 he used Starcrack AI 7.0's StarCrackTactical.galaxy file,which gives AI ability to repair or fly his buildings under attack. And some other improvement as well. :P

2#update:Aiur AI 1.16(Protoss patch for Ghost AI)

1#update:Someone(Suxue?) made a green patch to reinforce Ghost AI's Protoss. To use it, just replace the old TriggerLibs/Protoss.galaxy. BTW,the patch makes AI protoss completely clean (no maphack) yet stronger.


Since no one updated these two AIs,which are from a chinese forum,I have registered an account here just to share them.
I have just won the first time against ghost AI 0.7 last night,then the new version came out this morning. :D Also,Strategy AI 0.2 only came out yesterday. It looks impossible for me to win it at the moment. I'm noob on SC2 though... :P
I guess they may be semi non-cheating AIs,coz I have a feeling that they have a sort of maphack thing.