Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - DarkZeros

#1
AI Scripts / IAI v2.2
March 18, 2010, 11:26:54 PM
Fixed all the bugs, still I have not added drop attacks. But its working much better than the othwr version v2.1.

Changelog:
Quote- Zerg tumors are builded in the "far" zones (if posible)
- Zerg opening fixed (get lost of zerglings very fast :P )
- Zerg upgrades (some of them)
- AI try to rebuild expansions
- Some harasement
- Some minor changes in all the things.

Enjoy!

PD: I know there is a issue with terran, building CCs

Instalation -> as usual. The config file can be deleted if you want. The devs verison, its a triggerlib folder, of the cheating version.
Alternative Mirror: http://www.multiupload.com/R5Y381M46Y
-----------------------------------------------------------------------------------------
#2
AI Scripts / IAI v2.0c (Beta release)
March 14, 2010, 08:45:03 PM
UPDATE: WORKING MULTIRACE REACTIVE SYSTEM

I don't have enought time to test this one, so give me some feedback, thanks!
As I am the only one coding this AI, the progress is VERY slow. Anyway here is the last stable version.

For future releases:
- Queens of Zergs at every hatchery
- Defend new expansions (zerg & terran)
- Less waves, but more organized (rewrite of MeleeAI)

Changelog v2.0C:
Quote- Reactive System COMPLETED (but beta atm):
+Decides buildings and units, specially at middle/end game
+Based on game info, maybe not very precise (need help with this)
- Finished all races codes, but protoss is still less buggy than the other 2.
- Some mods to MeleeAI (still need a huge rewrite)
- Fixed some minor bugs, added more common calls
- oh, and Thanks turd!!  I copy 1 function from your code :P

Changelog v2.0b:
Quote- Reactive System for Protoss (BETA). ATM the reactive system choose 50% of the trained units in the middle/end game
- Late game finished for all races (Research + buildings)
- Go back to the Starcracks MeleeAI (better not to use Blizzards Micro...)
- Added some codes found in this forum that are usefull, I moded them a little
- By Kernel64: Zerg Queens
- By Aeg1s: Guardian Shield

Changelog v2.0a:
Quote- Move and organize ALL the previous code. Make new standar calls.
- Rewrite all the state system (currently empty, except protoss)
- Added 1 opening for zerg and terran
- Gas, peon, expansion rewrite
- Using original MeleeAI with some mods, not Starcrack's one
- Message system
- Config File

Alternative Links:
Normal: http://www.multiupload.com/KU1JDPH2BS
Cheating(2x): http://www.multiupload.com/UYCIXQ26Y9

Instalation: Extract in the SC2 folder, the config file can be deleted if desired.
#3
AI Scripts / AI Standard [Proposal]
March 09, 2010, 03:57:17 PM
Today I had an idea (maybe some of you already think about this)
Make a config file in the main dir of SC2, to configure some things on the AI. So, anyone can easily edit its AI, or with a loader, change values there BEFORE the game starts.

The idea is to make this config file standard, so all the AI have the same one.

As a test I have made a "Starcrack v6.1.1 configurable" version. If the config file does not exist it will load as the "standar v6.1.1" version. Be carefull because if it exists, it must be correct or the game will not load.
All included in the file, just extract.
#4
AI Scripts / Star IAI v1.0 (Protoss Only)
March 07, 2010, 06:36:10 PM
This is the last version, i won't continue the proyect.  :'(
I'm sry but i have no time for this. I wish good luck to the other AI proyects.

Changelog:
Quote
- Fixed Vespene gathering.
- Added ChronoBoost (thanks Aeg1s), with some mooded things. (It will cast chronoboost to production buildings, when they produce smt)
- Expands faster.
- More agresive
- Changed the unit production
- Completed all the researchs  (in late/end game)
- Small changes to all parts of the AI, to adapt to the chrono boost.

Hope you like it, bye!
----------------------------
DOWNLOAD: http://www.multiupload.com/9V8Q1G13DD

HOW TO INSTALL: Extract to: /Starcraft II beta/TriggerLibs/*.galaxy
#5
Here it's the new version! Hope you like it!
ATM, only protoss. (if someone want to port the code to other races...)

Decompress the AI over Starcraft Folder, so, it will look like:
/Starcraft II Beta/TriggerLibs/*.galaxy

Feel free to comment, and to use the code.
ChangeLog v0.5:
Quote-Dinamic Vespene Gathering (to mantain a target ratio vespene/minerals)
-Dinamic psi mantain ratio.
-Changed to a little bit more specific units
-2 rutes in "ground mode", still no "Air mode" (in progress)
-Expands more quickly
-"Late mode" now creates mothership and even more units.
-Random rushes (AI attacks will be more probable in High tech levels, and with lots of units)
-Creates obs and prisms.

--------------------------------------------------------------------
TODO:
-2 more ground modes and 3 more Air modes
-Fix the dinamic vespene system (does some strange things :S)
--------------------------------------------------------------------
Download: http://www.multiupload.com/PLC5S0ULLR
#6
I've been working with this some days, is a full new AI system, build from 0.
It is a more intelligent than the standar blizzards AI (even better than starcrack v5.5), specially rebuilding his bases and protecting new zones.

ATM, only protoss.

Decompress the AI over Starcraft Folder, so, it will look like:
/Starcraft II Beta/TriggerLibs/*.galaxy

Feel free to comment, and to use the code. ope you like it! Bye!

DOWNLOAD:  http://www.multiupload.com/AVQ6SEMUBC