DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => General Discussion => Topic started by: s0y2 on March 02, 2010, 09:56:33 PM

Title: "Fastest Possible" map :
Post by: s0y2 on March 02, 2010, 09:56:33 PM
I decided I couldn't wait for the Map Editor for a "Fastest Possible" map.

So far.

All minerals are now stacks of High Yield Minerals.

Vespene Geysers are stacked. Can't use more than once yet. Will fix soon.

Placing a mineral field closer to the start point than allowed, moves the start point. Coded into the game, not the map.

Original map was Lost Temple. I changed a few things, changed the tileset, and got rid of the extra crap littered about.

I used one of sYk0's maps to base my package off of, so it includessome of his files, including the beautiful start message letting youknow who is playing, and the load screen.

I changed the load screen to use the StarCrack image.

I attempted to make it a 2v2 map, but that is also coded outside the maps.

Will make this a 6 player FFA in the future.


I could use help making an AI that can use infinite minerals, if anyone is willing.


Lost Temple Mk 2 (http://www.megaupload.com/?d=1Q9OG6LZ)

Let me know if there is anything you want to see changed, improved, or removed.

                                                                                                                               
6 gas per starting point.
Near infinite minerals.
Minimap is fixed.

Removed the rocks and all the extra mineral/gas bases.
Shrunk the two "Observer" towers.
Added an "Observer" tower to each starting base. It is extremely tiny, and under your building.

Still need someone to help with a better AI for this type of map. I might get around to it by the weekend if no one else does.

New Map!  Lost Temple Mk3 (http://www.megaupload.com/?d=9PWXTO0F)

Anything else you guys want to see?

                                                                                                                                 


Next one will remove most of the stacked minerals. I'll keep enough for about 40 drones for about an hour. This should make the map faster.
I think I'll keep the 6 gas, but will try out the 8.

Will remove the extra towers, seems they are moving the start point on some games.

I'll also work on a 1v1 of this same map.

Both will be available in 12ish hours as long as nothing gets in the way.

                                                                                                                               

Less stacked minerals (about 1/4 as many)
Stayed with the 6 geyser spots, 8 left no room to make stuff
Can't move the geysers nor minerals closer to the base.
Changed each geyser and mineral spot to 100mil each. You will never run out of minerals.
Moved the Observer towers to under one of the mineral spots, this prevents base from getting pushed away and doesn't move anything else.

2 players  (http://www.megaupload.com/?d=6ZOYAFLF)
removed start location of 2 of the players, just a rough way to make it 2player, might change it if it gets annoying.

4 players (http://www.megaupload.com/?d=W4X8KPOX)

                                                                                                                               

Let me know if there is anything else!!
Title: Re: "Fastest Possible" map :
Post by: mithhunter55 on March 02, 2010, 10:12:31 PM
Ill test it out a bit. Needs double gas... so many minerals haha. Mini map wasnt showing units/buildings.
Title: Re: "Fastest Possible" map :
Post by: cyricc on March 02, 2010, 11:18:07 PM
I've tested it out and so far I only see a few things that need improving.

Can we get some more vespene gas geysers at the bases? At this rate I have 10k mins and only 1-2 k gas.
The minimap doesn't seem to show the units if you are currently watching them. So you can never see your own forces.
I like how big the rocks and towers are but can you make them a little smaller, right now i accidentally click on them cuz of their sheer size.

Great work man keep it up. This also belongs in the Galaxy Maps area.
Title: Re: "Fastest Possible" map :
Post by: s0y2 on March 03, 2010, 05:52:36 AM
Thanks for the input guys.  ;D

Moving all new stuff to first post.



(also, I figured this'd go here, since I'm not using the Galaxy editor.  8) )
Title: Re: "Fastest Possible" map :
Post by: Artanis186 on March 03, 2010, 08:49:52 AM
You should update your main post with the correct link and stuff.

EDIT: Review

Well, let's see. I can play this game at nice speeds on Ultra.
Started up your map, 4 fps. Put it on low settings, 4 fps.

There is an invisible Xel'Naga Watch Tower where my CC should be and the CC is moved back a bit. I tried to move it closer, but the Tower blocked it.

The map is unplayable with all the minerals you have stacked. At least for me.
Title: Re: "Fastest Possible" map :
Post by: cyricc on March 03, 2010, 09:01:49 AM
Quote from: Artanis186 on March 03, 2010, 08:49:52 AM
You should update your main post with the correct link and stuff.

EDIT: Review

Well, let's see. I can play this game at nice speeds on Ultra.
Started up your map, 4 fps. Put it on low settings, 4 fps.

There is an invisible Xel'Naga Watch Tower where my CC should be and the CC is moved back a bit. I tried to move it closer, but the Tower blocked it.

The map is unplayable with all the minerals you have stacked. At least for me.

I noticed a sharp decrease in fps also but not so bad that it was 4... Maybe put less mins cuz I didnt deplete 1 of them for 15 mins and it will help with performance on this map. Also, 6 gas is nice but can you move them closer and put 8? its still 7 mins vs 4 gas per worker which is slow.
Title: Re: "Fastest Possible" map :
Post by: bustya on March 03, 2010, 09:40:17 AM
I just played a TvTvZ.

The two CPUs played with each other and totally forgot about me. Would have been an exciting match if i was involved. In the end, i just entered their bases with 12 reapers and met zero resistance.

Please make this map 1v1 or 2v1, not 1v1v1
Title: Re: "Fastest Possible" map :
Post by: Darius on March 03, 2010, 09:54:22 AM
Hmmm i think im doing something wrong here, cuz the msg Unable to lunch map jump after loading, any idea to fix that?
Title: Re: "Fastest Possible" map :
Post by: baddy on March 03, 2010, 02:41:57 PM
something is messed up cause it lags as hell
Title: Re: "Fastest Possible" map :
Post by: mithhunter55 on March 03, 2010, 04:53:21 PM
I was having the same kind of  frame drops if I build to many pylons the psi effect stacks... Really bad so i have been bulding them far apart. Its the shader graphics. Hopefully bulizzard could do something  to improve the psi power effect. The lag on this map is probly cuassed by the effect of the transparent crystals.
Title: Re: "Fastest Possible" map :
Post by: chetjan on March 03, 2010, 05:35:01 PM
@baddy i had the same problem though it could just be cause my comp sucks
Title: Re: "Fastest Possible" map :
Post by: s0y2 on March 03, 2010, 05:41:50 PM
Thanks for more input, updating the first post now.
Title: Re: "Fastest Possible" map :
Post by: chetjan on March 03, 2010, 05:46:16 PM
cool, I managed to tinker a few setting and close programs so lagging is no longer a problem :)
Title: Re: "Fastest Possible" map :
Post by: s0y2 on March 03, 2010, 08:19:24 PM
1v1 and (4)FFA are both ready, uploading them now, will fix update original post with updates.
Title: Re: "Fastest Possible" map :
Post by: Artanis186 on March 03, 2010, 08:57:17 PM
I don't think the Xel'Naga tower is even necessary. You should be seeing a lot more than its radius by the time you get your base set up a little. I see no real advantage to having it.
Title: Re: "Fastest Possible" map :
Post by: Darius on March 04, 2010, 12:07:02 AM
well i finally was able to play this maps with your new updates and i must say they r good it's really nice to finally play on a different map lol thx for this keep up the good work
Title: Re: "Fastest Possible" map :
Post by: baddy on March 04, 2010, 11:32:37 AM
still lags in base not that much as in first versions but still lagging :/
Title: Re: "Fastest Possible" map :
Post by: s0y2 on March 05, 2010, 01:37:59 AM
Quote from: baddy on March 04, 2010, 11:32:37 AM
still lags in base not that much as in first versions but still lagging :/

Which settings do you play regular maps on?
Then which settings do you play this map on?
Title: Re: "Fastest Possible" map :
Post by: btnheazy03 on March 05, 2010, 01:55:27 AM
if you replaced the mineral fields with high-yield ones, that makes it a "Big Game" Lost Temple (like how they upgraded Hunters to BGH), not fastest map.
Title: Re: "Fastest Possible" map :
Post by: Nakeddan on March 05, 2010, 02:44:43 AM
I dont have anything constructive to say other than WTF ARE YOU THINKING FASTEST MAPS DESTROYED Starcraft But Yet some non skilled ass fool wants to make one on SC2....
Have you ever heard the term "Expand or Die"? Basic ass rule/gameplay of Starcraft.... Fastest maps should go no further than "ums" IMO
Title: Re: "Fastest Possible" map :
Post by: s0y2 on March 05, 2010, 04:52:16 AM
Quote from: btnheazy03 on March 05, 2010, 01:55:27 AM
if you replaced the mineral fields with high-yield ones, that makes it a "Big Game" Lost Temple (like how they upgraded Hunters to BGH), not fastest map.

The difference between Big Game and Fastestest Possible, are the stacks.

Title: Re: "Fastest Possible" map :
Post by: s0y2 on March 05, 2010, 04:55:58 AM
Quote from: Nakeddan on March 05, 2010, 02:44:43 AM
I dont have anything constructive to say other than WTF ARE YOU THINKING FASTEST MAPS DESTROYED Starcraft But Yet some non skilled ass fool wants to make one on SC2....
Have you ever heard the term "Expand or Die"? Basic ass rule/gameplay of Starcraft.... Fastest maps should go no further than "ums" IMO

Thank you for your opinion on this "non skilled ass fool" and my map. I'll take your one vote against my map and not make another.

Wait.

Fuh Queue.  8)
Title: Re: "Fastest Possible" map :
Post by: cyricc on March 05, 2010, 05:19:57 AM
Thnx s0y2 for the updates to the mins and gas. I appreciate your "non skilled" work on editing maps for users who want a faster way to face their AI opponents. But LAWL @Nakddan, he needs to follow his basic rule and apply it to his mind.
Title: Re: "Fastest Possible" map :
Post by: btnheazy03 on March 05, 2010, 06:17:08 AM
Quote from: Nakeddan on March 05, 2010, 02:44:43 AM
I dont have anything constructive to say other than WTF ARE YOU THINKING FASTEST MAPS DESTROYED Starcraft But Yet some non skilled ass fool wants to make one on SC2....
Have you ever heard the term "Expand or Die"? Basic ass rule/gameplay of Starcraft.... Fastest maps should go no further than "ums" IMO

fastest maps exist because they are very fun to play, all you do is mass troops without worrying about running out of money, but of course the starcraft experience won't be complete with the expansions and resource management.
Title: Re: "Fastest Possible" map :
Post by: Kupo on March 07, 2010, 12:10:09 AM
I can not believe no one has said this yet but...


HOW did you do this?  :o
Title: Re: "Fastest Possible" map :
Post by: mithhunter55 on March 07, 2010, 01:51:42 AM
Quote from: btnheazy03 on March 05, 2010, 06:17:08 AM
Quote from: Nakeddan on March 05, 2010, 02:44:43 AM
I dont have anything constructive to say other than WTF ARE YOU THINKING FASTEST MAPS DESTROYED Starcraft But Yet some non skilled ass fool wants to make one on SC2....
Have you ever heard the term "Expand or Die"? Basic ass rule/gameplay of Starcraft.... Fastest maps should go no further than "ums" IMO

fastest maps exist because they are very fun to play, all you do is mass troops without worrying about running out of money, but of course the starcraft experience won't be complete with the expansions and resource management.
I go back and forth on how I felt about playing them. Money maps are fun once in awhile. Once I appreciated the higher strategy in macro management/microing chokes and such, I really enjoyed playing regular maps after over a few years of all money or UMS games. I am glad money maps exist.
Title: Re: "Fastest Possible" map :
Post by: mrbobyu on March 07, 2010, 04:02:29 PM
Gj soy, anyone is getting a crash during the middle of the game with this version?
Title: Re: "Fastest Possible" map :
Post by: uber1984 on March 09, 2010, 02:30:11 AM
Quote from: mrbobyu on March 07, 2010, 04:02:29 PM
Gj soy, anyone is getting a crash during the middle of the game with this version?


[size=-webkit-xxx-large]YES![/size]


I am crashing about mid game with both of these 'fastest' maps, but never happens with any of the other ones I've used...


What gives?


Great maps... if it didn't crash mid game.


Im using the latest released versions... 2 player and 4 player.


PLS FIX ASAP


-thanks

Title: Re: "Fastest Possible" map :
Post by: cloak123 on March 09, 2010, 02:35:10 AM
Quote from: s0y2 on March 05, 2010, 04:52:16 AM
Quote from: btnheazy03 on March 05, 2010, 01:55:27 AM
if you replaced the mineral fields with high-yield ones, that makes it a "Big Game" Lost Temple (like how they upgraded Hunters to BGH), not fastest map.

The difference between Big Game and Fastestest Possible, are the stacks.

no becuase they used to do the 2 mineral base thing in one that was a square with 2 bases together before they stacked and it was called fastest too.
Title: Re: "Fastest Possible" map :
Post by: uber1984 on March 11, 2010, 05:15:27 PM
Quote from: cloak123 on March 09, 2010, 02:35:10 AM
Quote from: s0y2 on March 05, 2010, 04:52:16 AM
Quote from: btnheazy03 on March 05, 2010, 01:55:27 AM
if you replaced the mineral fields with high-yield ones, that makes it a "Big Game" Lost Temple (like how they upgraded Hunters to BGH), not fastest map.

The difference between Big Game and Fastestest Possible, are the stacks.

no becuase they used to do the 2 mineral base thing in one that was a square with 2 bases together before they stacked and it was called fastest too.


This is true, apparently our buddy here has had a longer tenure as a star craft addict than the guy who is trying to correct him.  (quality).
Title: Re: "Fastest Possible" map :
Post by: uber1984 on March 12, 2010, 04:16:36 AM
Quote from: uber1984 on March 09, 2010, 02:30:11 AM
Quote from: mrbobyu on March 07, 2010, 04:02:29 PM
Gj soy, anyone is getting a crash during the middle of the game with this version?


[size=-webkit-xxx-large]YES![/size]


I am crashing about mid game with both of these 'fastest' maps, but never happens with any of the other ones I've used...


What gives?


Great maps... if it didn't crash mid game.


Im using the latest released versions... 2 player and 4 player.


PLS FIX ASAP


-thanks


Well Soy2, thanks for all your hard work :)  I got a bit impatient waiting for yah to fix the crash issue I was having with your map... so I went and fixed it myself ^^


Basically had to gut out some of the AI (i dont need it i use the beta launcher) and I had to remove your hidden observatory towers... and poof no more mid match sc2 crash.


linkage:
http://6300project.com/4UberLostTemple.rar (http://6300project.com/4UberLostTemple.rar)

Cheers,
uber1984
Title: Re: "Fastest Possible" map :
Post by: s0y2 on March 12, 2010, 04:40:52 AM
Quote from: uber1984 on March 12, 2010, 04:16:36 AM
Quote from: uber1984 on March 09, 2010, 02:30:11 AM
Quote from: mrbobyu on March 07, 2010, 04:02:29 PM
Gj soy, anyone is getting a crash during the middle of the game with this version?


[size=-webkit-xxx-large]YES![/size]


I am crashing about mid game with both of these 'fastest' maps, but never happens with any of the other ones I've used...


What gives?


Great maps... if it didn't crash mid game.


Im using the latest released versions... 2 player and 4 player.


PLS FIX ASAP


-thanks


Well Soy, thanks for all your hard work :)  I got a bit impatient waiting for yah to fix the crash issue I was having with your map... so I went and fixed it myself ^^


Basically had to gut out some of the AI (i dont need it i use the beta launcher) and I had to remove your hidden observatory towers... and poof no more mid match sc2 crash.


linkage:
http://project6300.com/4UberLostTemple.rar (http://project6300.com/4UberLostTemple.rar)


Cheers,
uber1984

That's great! I didn't notice any crashing on any of my 5 computers I test on, so I wasn't able to reproduce it or fix it, and was about to come back saying that it's stuck like that. Thanks!
Title: Re: "Fastest Possible" map :
Post by: uber1984 on March 12, 2010, 05:00:19 AM

Think it was either the built in AI or the additional lines that had:  unitType="Observatory" 


in it... either way, if you use the beta launcher by valk, and use the starcrack 6.1.1 ai cheating or standard, I have had 8 run through's now without a crash mid game.


Where as, with your version, I would crash mid game every time no fail.


glad i could help ^^


I will prolly make some more changes... atm im trying to figure out how to make my own landscape, so I can make my own map from scratch... but im probably better off waiting on the galaxy editor lol... trying to make a visual map, without a visual editor = confusion.


cheers!
uber1984

Quote from: s0y2 on March 12, 2010, 04:40:52 AM
Quote from: uber1984 on March 12, 2010, 04:16:36 AM
Quote from: uber1984 on March 09, 2010, 02:30:11 AM
Quote from: mrbobyu on March 07, 2010, 04:02:29 PM
Gj soy, anyone is getting a crash during the middle of the game with this version?


[size=-webkit-xxx-large]YES![/size]


I am crashing about mid game with both of these 'fastest' maps, but never happens with any of the other ones I've used...


What gives?


Great maps... if it didn't crash mid game.


Im using the latest released versions... 2 player and 4 player.


PLS FIX ASAP


-thanks


Well Soy, thanks for all your hard work :)  I got a bit impatient waiting for yah to fix the crash issue I was having with your map... so I went and fixed it myself ^^


Basically had to gut out some of the AI (i dont need it i use the beta launcher) and I had to remove your hidden observatory towers... and poof no more mid match sc2 crash.


linkage:
http://project6300.com/4UberLostTemple.rar (http://project6300.com/4UberLostTemple.rar)


Cheers,
uber1984

That's great! I didn't notice any crashing on any of my 5 computers I test on, so I wasn't able to reproduce it or fix it, and was about to come back saying that it's stuck like that. Thanks!
Title: Re: "Fastest Possible" map :
Post by: mrbobyu on March 12, 2010, 03:29:50 PM
Thanks uber1984 and Soy2

You guys are the best, :), I will test it out later on and will give you guys some feedback.

ps. ty for the pm uber appreciated a lot :)

Bob
Title: Re: "Fastest Possible" map :
Post by: s0y2 on March 12, 2010, 06:02:58 PM
Quote from: uber1984 on March 12, 2010, 05:00:19 AM

Think it was either the built in AI or the additional lines that had:  unitType="Observatory" 


in it... either way, if you use the beta launcher by valk, and use the starcrack 6.1.1 ai cheating or standard, I have had 8 run through's now without a crash mid game.


Where as, with your version, I would crash mid game every time no fail.


glad i could help ^^


I will prolly make some more changes... atm im trying to figure out how to make my own landscape, so I can make my own map from scratch... but im probably better off waiting on the galaxy editor lol... trying to make a visual map, without a visual editor = confusion.


cheers!
uber1984


It's all in the t3Terrain.xml

I played with it a bit, but don't have the patience to make a new map without the visual :D

(cliffCellList num="6400" numOccupied="1821")
(cc i="86" f="1" cid="0" cvar="0"/)

If you change the i="##" and cvar="#" to different things, it moves different things.
Title: Re: "Fastest Possible" map :
Post by: herman285 on March 12, 2010, 07:54:25 PM
Quote from: uber1984 on March 12, 2010, 04:16:36 AM
Quote from: uber1984 on March 09, 2010, 02:30:11 AM
Quote from: mrbobyu on March 07, 2010, 04:02:29 PM
Gj soy, anyone is getting a crash during the middle of the game with this version?


[size=-webkit-xxx-large]YES![/size]


I am crashing about mid game with both of these 'fastest' maps, but never happens with any of the other ones I've used...


What gives?


Great maps... if it didn't crash mid game.


Im using the latest released versions... 2 player and 4 player.


PLS FIX ASAP


-thanks


Well Soy2, thanks for all your hard work :)  I got a bit impatient waiting for yah to fix the crash issue I was having with your map... so I went and fixed it myself ^^


Basically had to gut out some of the AI (i dont need it i use the beta launcher) and I had to remove your hidden observatory towers... and poof no more mid match sc2 crash.


linkage:
http://6300project.com/4UberLostTemple.rar (http://6300project.com/4UberLostTemple.rar)

Cheers,
uber1984

Thanks for posting the solution!! but..

Can someone repost the link? Or teach me how to not crash in mid game?

Thanks!

Title: Re: "Fastest Possible" map :
Post by: mrbobyu on March 13, 2010, 02:31:20 AM
http://6300project.com/4UberLostTemple.rar (http://6300project.com/4UberLostTemple.rar)

Crash free one with 4 players ! Didn't have a chance to test maybe tomorrow ! Have fun