oh, that would explain it. i didn't think the launcher replaced the original file.
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Show posts MenuQuote from: CTS_AE on March 12, 2010, 01:52:43 AMsure, here ya go, same way as V0.1
any hope that this could be like the last method you had where it only took an mpq editor and a small file?
jw
thanks for the work : )
Quote from: Fluffy on March 11, 2010, 12:13:22 PM
hotkey file (GameStrings.txt) is inside Mods/Liberty.SC2Mod/*.SC2Data
Quote from: Organized_Chaos on March 10, 2010, 07:15:20 AM
You only have to replace the Base.SC2Data file in Core.SC2Mod. I tested, and it works...so you don't have to mess with the AI data file at all.
Are "FarClip" and "NearClip" the values set for how far out it will zoom in/out maximum? Also, which line of code determines the starting value of the zoom when first starting the game??? I've changed all the ParamInitial values and it's had no effect. It seems it just starts the game with the highest value you have set in the ZoomTables...
Anyways, GREAT FIND! I'm thinking Blizz might not allow the modification of this file for online play, because when I zoomed all the way out I could see a LOT of the map at once, and this might be considered to some as having an advantage...the question is, how will they know???
A suggestion for future versions: It would be awesome if a GUI was made with zoom values that can be easily changed before a game...
P.S. Where did you find the code for this? The original CameraData is blank...
Quote from: Organized_Chaos on March 09, 2010, 06:07:45 PMi would like to make it easier to install, however, as it's already been pointed out, that would override the custom AI. this is not a problem for some loaders with ai files in there own folder.
Ok, I love you man, that's awesome... especially when ALL the way zoomed out!
The only thing I would change is the angle... it needs to be more "overhead", and less angled. What values change that?
Also,instead of having ppl modify the base.SC2data files themselves, why notjust have the already modified SC2data files for each folder availablefor download? It leaves less room for error for the people who aren'tPC saavy...
Quote from: hectorzx on February 22, 2010, 10:39:15 AM
to connect to your server modifies the host file and adds
127.0.0.1 us-beta.logon.battle.net
127.0.0.1 s.launcher.battle.net
127.0.0.1 enUS.logon.battle.net
Itry to create a battlenet emulator, but when connecting to battlenetsends a different package each time, is 919 bytes, some data are equalbut some are different.
http://www.plunder.com/Data-download-74b008a2a4.htm
if I put one of those "data" gives me error