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Messages - Noko

#1
chriskang I wish I'd seen your message before wasting such a shitload of time on figuring timestamps out.
Anyway, if someone is still interested, while I can't claim I figured out the meaning everything in new replay.details file, I at least can parse it. It is very straightforward if you take one thing in consideration: numbers (following 02 bytes, as lengths of strings, and also following 09) are encoded in utf-8 like manner and then shifted one bit right. here's how it goes:Number consists of variable number of bytes. If most significant bit is cleared, then it's the last byte making up a number. Other seven bytes are treated as part of number, most significant bytes coming first. Then the resulting number, made up of groups of 7 bits gets shifted by one bit to the right.


      byte sequence   resulting number (dec)
===================   ====================
                00     0
                01     0
                02     1
                03     1
                04     2
                7f     63
                80     <incorrect by itself>
             80 01     64
             80 02     128
             82 01     65
             84 01     66
             F2 14     1337 (actually encountered in every replay, once for
                             each player. Who invited skiddies to blizzard?!)
80 80 8D F1 B0 08     144000000000 (encountered as well, near the end of map.
                                     Number varies but billions are constant)


So, even though it looks like stuff is at different offsets every time, it's only because numbers have different length. Read them properly and everything is very parseable.