Daftuser:
Completely different builds. . .
Yours is a definite All-In where mine hangs onto 90% of it's economy / production while making the push so if for some reason it fails I can keep the fight going.
I'll still try it out as it's your first post on these forums and I don't want to offend you, but just theory crafting it it looks like it will be weak to early Reaper Harrass with your low army production and your bunker placement, Banelings with no Marauders in the mix, Tanks with no air for vision up high ground, and a number of counter attacks to your base while you march your guys slowly across some maps. (Banshees being the worse scenario since your **Orbital Command will be dead, and your opponent will be able to get get cloak before you deal enough damage to his base, but also the Baneling / Speedling timed push can bust in your front door and will just finish the game right then)
My biggest problem though is that in a head on fight against T1 Zerglings you'll lose outright to a simple attack move.
I only have AI to test against, but I've been doing it for a while and even giving myself handicaps like waiting a full ingame minute when my army was ready to attack before going in without any additional units.
TL:DR. . .
My build risks nothing
**My mistake. . . your build doesn't have Orbital Command in it. . .
Completely different builds. . .
Yours is a definite All-In where mine hangs onto 90% of it's economy / production while making the push so if for some reason it fails I can keep the fight going.
I'll still try it out as it's your first post on these forums and I don't want to offend you, but just theory crafting it it looks like it will be weak to early Reaper Harrass with your low army production and your bunker placement, Banelings with no Marauders in the mix, Tanks with no air for vision up high ground, and a number of counter attacks to your base while you march your guys slowly across some maps. (Banshees being the worse scenario since your **Orbital Command will be dead, and your opponent will be able to get get cloak before you deal enough damage to his base, but also the Baneling / Speedling timed push can bust in your front door and will just finish the game right then)
My biggest problem though is that in a head on fight against T1 Zerglings you'll lose outright to a simple attack move.
I only have AI to test against, but I've been doing it for a while and even giving myself handicaps like waiting a full ingame minute when my army was ready to attack before going in without any additional units.
TL:DR. . .
My build risks nothing
**My mistake. . . your build doesn't have Orbital Command in it. . .