It seems they're having a lot of trouble with some of the spell casting units, like the Raven, but it looks like they're pretty close to completion! :thumbsup:
http://www.code-gen.net/sc2beta/ (http://www.code-gen.net/sc2beta/)
Quote from: Organized_Chaos on March 30, 2010, 10:32:06 AM
It seems they're having a lot of trouble with some of the spell casting units, like the Raven, but it looks like they're pretty close to completion! :thumbsup:
http://www.code-gen.net/sc2beta/ (http://www.code-gen.net/sc2beta/)
they still have a lot of work to do i think :P
They are emulating LAN/TCPIP, not Bnet.
Quote from: itsarabbit on March 30, 2010, 12:00:23 PM
They are emulating LAN/TCPIP, not Bnet.
They aren't emulating anything, LAN doesn't work in starcraft 2.
They are creating LAN/TCP-IP for SC2. Apparently I can't say any more though otherwise people think I'm advertising them.
i've found this one a few minutes ago.... is this a fake?
http://img35.imageshack.us/img35/6964/bnetw.png (http://img35.imageshack.us/img35/6964/bnetw.png)
Even if it was real, it still says it's not stable. I'd wait it out if anythin
Quote from: gnerd4 on March 30, 2010, 02:50:59 PM
i've found this one a few minutes ago.... is this a fake?
http://img35.imageshack.us/img35/6964/bnetw.png (http://img35.imageshack.us/img35/6964/bnetw.png)
I've never seen that before, and I mod their forums... They are not currently working on a bnet emulator. Only a LAN/TCP-IP project.
Where did you find that picture?
Photoshop Server :P
I think fake
the links is broken..does anybody know if they are actually getting close? I just want to play against my friend T_T
Quote from: Gamewiz on March 30, 2010, 02:25:51 PM
They are creating LAN/TCP-IP for SC2. Apparently I can't say any more though otherwise people think I'm advertising them.
I wouldn't :)
Quote from: DrunkenPirate on March 31, 2010, 06:31:56 AM
the links is broken..does anybody know if they are actually getting close? I just want to play against my friend T_T
Bandwidth was exceeded for the month. Hopefully it'll be back up soon. I emailed the admin to check status. Yes, they are getting close. No ETA as of this moment.
Quote from: itsarabbit on March 31, 2010, 08:43:06 AM
Quote from: Gamewiz on March 30, 2010, 02:25:51 PM
They are creating LAN/TCP-IP for SC2. Apparently I can't say any more though otherwise people think I'm advertising them.
I wouldn't :)
Then apparently you are the only one.
Quote from: Gamewiz on March 31, 2010, 09:41:47 AM
Quote from: DrunkenPirate on March 31, 2010, 06:31:56 AM
the links is broken..does anybody know if they are actually getting close? I just want to play against my friend T_T
Bandwidth was exceeded for the month. Hopefully it'll be back up soon. I emailed the admin to check status. Yes, they are getting close. No ETA as of this moment.
Quote from: itsarabbit on March 31, 2010, 08:43:06 AM
Quote from: Gamewiz on March 30, 2010, 02:25:51 PM
They are creating LAN/TCP-IP for SC2. Apparently I can't say any more though otherwise people think I'm advertising them.
I wouldn't :)
Then apparently you are the only one.
i woudn't to but what happened with Code Gen i'm getting Bandwitch error when they will increase the bandwitch limit? :'(
This is what it says on their website..
Quote
Update 12 Sorry for the delay. I got the compiled changes for this week, but remembered the trees SC2 has. So I took SS and put progress in them.
Better overview of the situation. So click on Race to see it.
Terran (http://www.code-gen.net/sc2beta/pics/terran.jpg)
- Upgrades from Buildings are 100% incuding TechLabs from Barracks and Factory. Can be researched but some Spells are still unusable.
- There are minor problems with Medivac. It works but after some time it stops.
- Raven is a horrible problem...
Protoss (http://www.code-gen.net/sc2beta/pics/protoss.jpg)
- Upgrades from Buildings are 100%. Can be researched but some Spells are still unusable.
Zerg (http://www.code-gen.net/sc2beta/pics/zerg.jpg)
- Finished up to Lair
- Upgrades from Buildings are 100%. Can be researched but some Spells are still unusable.
-----
Usable/Unusable Spells sheet will follow.
Posted by administrator Mar 30, 2010
says nothing about any releases though..
Also, if anyone can contact anyone in code-gen.net, could you let them know I would be willing to host anything wanna release in the future on my server too? Like a mirror download site. That way they will not reach their max bandwidth so quickly.
i've found a link for downloading it... it seems to be launching but i dunno how to join -.-
there a noisy "ding ding" on start but that can be turned off at with the music button
can somebody look at it?
http://rapidshare.com/files/370467491/Bnet0.4.231.rar.html (http://rapidshare.com/files/370467491/Bnet0.4.231.rar.html)
Its fake.
Else I will flip out.
Quote from: gnerd4 on March 31, 2010, 03:13:37 PM
i've found a link for downloading it... it seems to be launching but i dunno how to join -.-
there a noisy "ding ding" on start but that can be turned off at with the music button
can somebody look at it?
http://rapidshare.com/files/370467491/Bnet0.4.231.rar.html (http://rapidshare.com/files/370467491/Bnet0.4.231.rar.html)
Can you reupload it?
Quote from: gnerd4 on March 31, 2010, 03:13:37 PM
i've found a link for downloading it... it seems to be launching but i dunno how to join -.-
there a noisy "ding ding" on start but that can be turned off at with the music button
can somebody look at it?
http://rapidshare.com/files/370467491/Bnet0.4.231.rar.html (http://rapidshare.com/files/370467491/Bnet0.4.231.rar.html)
I don't know what that is, but I recommend you don't download it. That is *NOT* from CodeGen.
For the last time, they are not done yet, and they are not working on an Emulator. Anything that comes out "claiming" it's from CodeGen is not from them.
Have a shred of common sense, if its not theirs and claims to be theres a 99.9% chances its malicious; nobody would waste their time posing as a different team if it wasn't.
Quote from: Gamewiz on March 30, 2010, 02:25:51 PM
They are creating LAN/TCP-IP for SC2. Apparently I can't say any more though otherwise people think I'm advertising them.
sorry for sounding like a noob but if they are working on this LAN/TCP-IP program and it ends up working out, does that mean i can finally 1vs1 my friend that's sitting next to me? instead of playing "who can kill the computer the fastest.."
Quote from: DrunkenPirate on March 31, 2010, 07:25:38 PM
Quote from: Gamewiz on March 30, 2010, 02:25:51 PM
They are creating LAN/TCP-IP for SC2. Apparently I can't say any more though otherwise people think I'm advertising them.
sorry for sounding like a noob but if they are working on this LAN/TCP-IP program and it ends up working out, does that mean i can finally 1vs1 my friend that's sitting next to me? instead of playing "who can kill the computer the fastest.."
Yes. Currently it will support up to 4 players. So say if you host it, you can have three friends join you and can beat the hell out of each other. Or have you and your friend team up against the computer as well.
This would be a dream come true. Exactly how close is close? No time frames?
Quote from: SupraDoom on March 31, 2010, 11:23:00 PM
This would be a dream come true. Exactly how close is close? No time frames?
Unfortunately I cannot accurately give you a time frame. Feel free to examine those screenshots provided to get a good idea of where the progress is. Also, the bulk of the actual program is done, it's really just a matter of gathering all the packets, and ironing out bugs. And at the rate the team is progressing, it might be done sooner than you think.
by the time theyre done with this battle.net emulation. starcraft 2 is coming out in retail which is JUNE 9 folks............... thats right thats official JUNE 9 2010....................
A new post like this every week.
Quote from: Gamewiz on March 30, 2010, 02:25:51 PM
Yes. Currently it will support up to 4 players. So say if you host it, you can have three friends join you and can beat the hell out of each other. Or have you and your friend team up against the computer as well.
Aw man i hope your right..I've been waiting to play against a human player in starcraft 2 for so long T_T
If i may ask... How come units/spells bugs?
the game as it is, is playable without bugs(we play vs ai with no problem)
What is the reason for bugs to be in this project?
I thought they worked on making a connection, to make a bridge for others to connect to.
the limit of 4 players... there should no reason to be a limit, as you can open more connection slots.
The game it self does not have bugs, if you Imagen a planet protected by a protoss shield as the game, i understand you could need to make holes in the shield to make connections to other planets, and that could disrupt the flow inside the planet.
Could i know the reason for bugs?
Quote from: Ceron on April 01, 2010, 03:47:32 AM
If i may ask... How come units/spells bugs?
the game as it is, is playable without bugs(we play vs ai with no problem)
What is the reason for bugs to be in this project?
I thought they worked on making a connection, to make a bridge for others to connect to.
the limit of 4 players... there should no reason to be a limit, as you can open more connection slots.
The game it self does not have bugs, if you Imagen a planet protected by a protoss shield as the game, i understand you could need to make holes in the shield to make connections to other planets, and that could disrupt the flow inside the planet.
Could i know the reason for bugs?
We vs AI is a lan connection. We vs another player on another computer is a different case. Never heard of the 4 players limit though, but should be able to have more as time progress. Let me quote you an example to ur phrase.
Example:
I am at work, suppose to pass you an information that you have to finish up project A before project B. I call you via telephone. (The connection that you decribed as a bridge).
So you picked up the telephone. But I don't talk at all, thus it failed. (bridge established, but where is the info?)
The programming team now is trying to make sure you pass on the FULL data to the receiver, but it ain't that easy as I can leave out a few points during phone conversation and create misunderstandings between the caller and the receiver. And those misunderstandings are thus the bugs.
and for your current AI vs yourself is just like talking to yourself in the mirror.
Quote from: monkit on April 01, 2010, 05:06:03 AM
Quote from: Ceron on April 01, 2010, 03:47:32 AM
If i may ask... How come units/spells bugs?
the game as it is, is playable without bugs(we play vs ai with no problem)
What is the reason for bugs to be in this project?
I thought they worked on making a connection, to make a bridge for others to connect to.
the limit of 4 players... there should no reason to be a limit, as you can open more connection slots.
The game it self does not have bugs, if you Imagen a planet protected by a protoss shield as the game, i understand you could need to make holes in the shield to make connections to other planets, and that could disrupt the flow inside the planet.
Could i know the reason for bugs?
We vs AI is a lan connection. We vs another player on another computer is a different case. Never heard of the 4 players limit though, but should be able to have more as time progress. Let me quote you an example to ur phrase.
Example:
I am at work, suppose to pass you an information that you have to finish up project A before project B. I call you via telephone. (The connection that you decribed as a bridge).
So you picked up the telephone. But I don't talk at all, thus it failed. (bridge established, but where is the info?)
The programming team now is trying to make sure you pass on the FULL data to the receiver, but it ain't that easy as I can leave out a few points during phone conversation and create misunderstandings between the caller and the receiver. And those misunderstandings are thus the bugs.
and for your current AI vs yourself is just like talking to yourself in the mirror.
I was actually wondering the same thing but this is a great explanation. Thanks. :D
Basically I guess bnet encodes the unit orders and sends them to the client machines in a different format than the original machine sends them.
So what you send to bnet can't simply be forwarded to all the client machines connected to a game, it has to be translated into something a client machine can receive. Probably this is to better detect map hackers, or possibly just to make it harder to reverse engineer a bnet server.
^ this
Anybody know how to get in contact with code-gen? I was going to suggest to them that they make some sort of twitter or facebook (or anything like that) type of account where they can post up all their progress. In hopes that people stop swarming their website looking for updates
Quote from: DrunkenPirate on April 01, 2010, 11:37:41 PM
Anybody know how to get in contact with code-gen? I was going to suggest to them that they make some sort of twitter or facebook (or anything like that) type of account where they can post up all their progress. In hopes that people stop swarming their website looking for updates
They have already announced that they won't do that, they'd rather have the site go down due to bandwidth exceed every month.
Quote from: Ceron on April 01, 2010, 03:47:32 AM
the limit of 4 players... there should no reason to be a limit, as you can open more connection slots.
Currently, the official StarCraft II Beta only supports 4 players. They've only released 2v2 maps so far. Apparently, the engine they've given us can only handle 4 player connections (they have, quite obviously, the full engine under their layers of programming at Anaheim).
There are 6 player maps created by users here at DarkBlizz and on other sites, but who says they work with other humans? They're not even fully stable.
maybe on the final stages of the beta they release a patch so ppl can play bigger maps and see how the mathces works with 8 players
It only supports 4 players CURRENTLY. When Blizzard releases more maps that are more than 4 players per map, it's an easy fix to implement more players. That Metalopolis maps here that are player-made 5 and 6 player maps are not supported.
Quote from: Hero_Lief on April 02, 2010, 08:38:45 AM
Quote from: Ceron on April 01, 2010, 03:47:32 AM
the limit of 4 players... there should no reason to be a limit, as you can open more connection slots.
Currently, the official StarCraft II Beta only supports 4 players. They've only released 2v2 maps so far. Apparently, the engine they've given us can only handle 4 player connections (they have, quite obviously, the full engine under their layers of programming at Anaheim).
There are 6 player maps created by users here at DarkBlizz and on other sites, but who says they work with other humans? They're not even fully stable.
I think its the almost full engine right now without some functions as testing is required. Beta would eventually add the function of more players being able to play together. Still keep in mind that the engine could already handle more than 4 players at the start but the function is just not added yet.
(Its like you make a big pot of pork soup that can serve 12 people, but you only serve 4 as there are too many sand particles at the btm of the pot and you don't want to spoil the taste for the rest of them)
The reason why the maps are now for 4 players are because with more players, they have to design them with the players in mind so that the map is balanced and not just throw in some crappy map n you will see people complaining that the map sucks.
So as Beta updates itself with more player capacity, bnet emulator would as well, just that changes to the emulator might be needed.
Codegen's status updates sound ridiculous. The only one that has shown proven progress is the team over at #sc2c on rizon. http://www.youtube.com/user/sc2dev#p/a/u/0/JGShFIMhr7c (http://www.youtube.com/user/sc2dev#p/a/u/0/JGShFIMhr7c)
Not playable yet, but you can login and get to the create game screen.
Artanis when did you watch the videos because blizz just took all of them down !
Sir, you bumped a thread that was 170 days, 17 hours, 44 minutes and 26 seconds old when you posted in it. You did this to ask at what time the previous poster watched a video which they linked in a post that has a time stamp clearly visible at the top.
Well played sir.
;D