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Messages - myr0

#1
General / Re: Diablo 3 Server Emulation progress
September 26, 2011, 09:57:16 AM
commit 1f919df, mono update -> error 3003 while connecting to sandboxserver

anyone got the same?
#2
General / Re: Diablo 3 Server Emulation progress
September 24, 2011, 12:48:56 PM
there's a topic for "newbies post here"
and one "final emulation guide" :D
#3
General / Re: Diablo 3 Server Emulation progress
September 24, 2011, 12:31:06 PM
eventually you can compile it on your own.
https://github.com/BoyC/d3sharp
i think the wiki from https://github.com/raistlinthewiz/d3sharp will guide you
#4
german page indiablo.de post, that some keys were distributed...
#5
General / Re: Diablo 3 Server Emulation progress
September 24, 2011, 11:29:41 AM
suggest this to both! i do not know how to contact 'em...
#6
General / Re: Diablo 3 Server Emulation progress
September 24, 2011, 10:34:02 AM
i do it the same way ...
#7
General / Re: Diablo 3 Server Emulation progress
September 24, 2011, 10:29:59 AM
this build doesn't work as well as raistlinthewiz' build, map is black and char got stuck:D
#8
General / Re: Diablo 3 Server Emulation progress
September 24, 2011, 09:45:13 AM
https://github.com/raistlinthewiz/d3sharp there you go for up to date source...

new stuff: character slots! POW! now more then one monk :D:D
#9
Support / Re: FINAL EMULATION GUIDE
September 23, 2011, 09:12:42 AM
i don't think so.

quit to win/mac, quit to menu, logout are nearly the same...
quest implementation is imho (i don't code that, so just arguing) everytime the same but with dif. specs..
interaction with npc's also similar.

hopefully i'm right with that :D
#10
General / Re: Diablo 3 Server Emulation progress
September 22, 2011, 06:12:35 PM
good to know :D
#11
General / Re: Diablo 3 Server Emulation progress
September 22, 2011, 05:32:54 PM
Quote from: Abaddon on September 22, 2011, 05:31:05 PM
I hope so, because you repeatedly change between images and they are the exact same thing except for the things that move, suck as the villager, the lanterns, the fog and the hp and spirit spheres lol.

yeah, i just changed settings...

ragdoll and physics excluded, how can one display that? :D

erm, shadows fail? :D
#12
General / Re: Diablo 3 Server Emulation progress
September 22, 2011, 05:28:17 PM
Quote from: BossCatKenji on September 22, 2011, 05:13:38 PM
Quote from: Espionage724 on September 22, 2011, 04:08:01 PM
Quote from: AntonG on September 22, 2011, 02:20:25 PM
i got an question,
this emu we playing, the graphics, are they affected by the settings we choose, or its auto set to low?

i put everything on high possible, they game doesnt seem to be so awesome at graphics, and im able to run it smooth, while i got a vid cared rated "low"

I got a card rated med, and I get a smooth 60+ FPS all the time. I'm hoping either my card is just better then it's rated (Radeon HD 5570), or if it is because of no monsters, I hope my FPS doesn't drop that much :p

luckily for us, since this game has been in development for way many years ago, it can actually run smoothly on medium-end machines :D :D :D

differences between quality -->>
max quality:
http://imageshack.us/f/9/bildschirmfoto20110923u.png/
low quality:
http://imageshack.us/f/32/bildschirmfoto20110923u.png/


so i do NOT think, this is final, only textures were a little bit better :D
#13
General / Re: Diablo 3 Server Emulation progress
September 22, 2011, 10:18:01 AM
when i try to compile it with mono on mac os x, i get an error:

The name "OnlinePlayers" does not exist in the current context

File: AuthenticationServices
Line: 43

->>

OnlinePlayers.Players.Add((BNetClient)Client);

<<-

any solutions?