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Messages - RagingPolarBear

#16
General Discussion / Re: Completely useless units
March 25, 2010, 05:19:14 AM
Quote from: MrMagoo22 on March 24, 2010, 06:39:50 PM
Do buildings count? Because if so I nominate the Terran Sensor Tower. I mean seriously, wtf? The enemy gets to see the circle of sight? What could they possibly been thinking when they included this thing?

Seconded.

It's more expensive than a missile turret, isn't a detector and has no attacks.
#17
General Discussion / Re: Completely useless units
March 24, 2010, 05:55:52 PM
Quote from: iounas on March 24, 2010, 03:20:59 PM
Stalker is the worst unit right now because it does so little damage..

Yeah, honestly the only reason to ever use a stalker is because you're forced into it. It's really the only ground to air attacker the protoss have. But they seriously suck. I mean, they're supposed to counter banshees but they lose to them.

Stalkers should either get a damage boost, or maybe have all their damage be generic damage instead of half of it being a bonus only against armored units. Really stalkers don't beat much of anything straight up right now, other than hellions. At the very least it'd be nice if they did good damage to reapers and banshees even if they still suck against everything else. Those are the only two units I really would build stalkers to counter. Against hellions you can just go immortals.
#18
AI Scripts / Re: Hardest AI?
March 24, 2010, 01:29:30 AM
Yeah, strategy AI thus far has been the best for all 3 races. Ghost AI is a very good terran-only AI.

Starcrack 6.1, cheating or otherwise is really easy. I mean I beat the cheating version just by powering through it. It's really pretty weak.

Thus far zerg always seems to be the hardest race to AI effectively. Every zerg AI seems to just suck.
#19
General Discussion / Re: Completely useless units
March 23, 2010, 01:23:33 AM
Quote from: Joe on March 23, 2010, 01:04:28 AM
I think it is what people want/wanted; for the unit to be an arbiter. The original Mothership was overpowered and costed a lot of money. Nobody wants "super" units in starcraft. Get that crap outa here!! :P

Yes.

If you want super units, go play Warcraft 3.
#20
General Discussion / Re: Protoss Life
March 22, 2010, 11:50:01 PM
Main issue with ghosts is that they look too similar to the marine, which makes it really hard to snipe them in a crowd. They need a halo effect or something like the templar.

Aside from that, stalkers need a buff. The other units are pretty awesome at what they do.

The pheonix rush is however, not a good strategy. you're much better rushing void rays if it's PvP or PvZ. Sometimes you can win one of those games outright by doing that.
#21
General Discussion / Re: Just bought Starcraft 2
March 22, 2010, 11:02:24 PM
Quote from: Rain[sun] on March 15, 2010, 08:52:50 AM
Im probably going to pre-order it based on the fact that I don't want to have to fight for it. Hopefully I can find a place that lets me pick it up 3 days after stocking if i preorder, I dont want it bad enough to head out on opening day but the beta for preorders is a cool bonus

Have they started the betas for preorders thing and who do you preorder it from to get that? I know Amazon lets you preorder, don'tknow about anyone else.
#22
General Discussion / Re: Simply unfair
March 22, 2010, 10:49:06 PM
Quote from: SupraDoom on March 21, 2010, 04:00:23 AM
Warp Gates are retardly good though so I'm not against it's nerf. From my impressions so far Protoss is easily the best. I think they have the best hard counters.

Not really. Toss really lacks a great ground to air attack, and while they're great at dispatching weenie hordes (storm, collossi, etc.), they just don't have much they can do against banshees if they don't have a stargate. Also protoss detection is the worst of the three races.

Also I feel like immortals are really overrated, it seems easy enough to micro against them such that your marines or other weenies can drop their shields and then blow them to hell.

And stalkers basically counter nothing, other than maybe hellions. Honestly it seems like almost everything in the game beats stalkers cost for cost.

Of course, protoss are crazy good at crushing ground forces. Beating air seems to be their main problem.

Regarding Ghosts: Honestly my biggest beef with them is that they're too similar looking to a marine. Making them really hard to pick out and target in a crowd. I hope they change the ghost model or add some kind of blue halo effect similar to the high templar.
#23
General Discussion / Re: Completely useless units
March 22, 2010, 10:27:29 PM
Quote from: Artanis186 on March 22, 2010, 08:16:23 PM
Imo, the Mothership is the truly useless unit. Its cost doesn't meet its effectiveness at all.

What? The mothership is damn awesome.

Permacloaks all your units, has a powerful attack, and can put a bunch of enemy units in a black hole?

I mean it's not something you want in the front lines, but as a support unit, it's excellent and well worth the money.
#24
Quote from: Drakonis on March 22, 2010, 02:05:34 AM
Haha i feel like its almost my fault this got messed up :(
i knew my user Drakonis had a typo in the list (Draknois) but i didnt think anyone was going to exploit that typo..
I just wanted to play a few games of SC :(

I blame you for having a name that's too hard to spell!

You and your complex name ruined everyone's fun.
#25
General Discussion / Re: Completely useless units
March 22, 2010, 05:23:23 PM
The pheonix is necessary if you want to counter air as protoss, since stalkers are basically horrible. If a terran goes banshees, or a toss goes void rays, you practically need pheonixes to counter.

And the pheonix really isn't a terrible unit either with its graviton beam. It can be a nice way to assassinate specific units like ghosts or siege tanks.

Unlike SC1, SC2 really doesn't have any obviously useless units. While the high tech units will always be seen less (simply because they're high tech), that doesn't mean they aren't useful.

Also, there just hasn't been much exploration into the metagame yet. Right now it seems like all terrans go marine/marauder and all toss do robotics first to immortals. Zerg are either mass roach or mass hydra. This makes units that don't fit into the counter scheme there to seem useless, but as the metagame develops and people learn to beat these strategies (and units get nerfed), we're going to see more units used.
#26
Quote from: MortalPlague on March 21, 2010, 09:52:57 PM
Sigh...  I wish I'd had the chance to give it a go.  It sucks that Draknois screwed things up for everyone...
Yeah, I feel sorry for all the people that didn't get a chance to play because some asses decided to try to screw it up by stealing accounts. 

Quote
Still, good that Blizzard got the authenticator removed.

What's the authenticator?
#27
Yeah, I'm definitely happy to at least have gotten a chance to play a few games.

SC2 is awesome.
#28
Quote from: fade.fall. on March 21, 2010, 07:59:23 PM
hahaha i got the account back

BOOYAH BABY

hahaha blizzard removed the authenticator

lol i wont share it anymore. sorry guys. a few people got to try it at least

Hehe... glad to hear that guy finally got taken down.

Maybe you could still share it with some of us who you already know are trustworthy?  O:)

If you're not going to use the account anyway....
#29
General Discussion / Re: Completely useless units
March 21, 2010, 05:39:12 PM
Infestor

The infestor actually isn't bad against terran infantry with its fungal growth, though it really could use a speed boost. Still I wouldn't call it useless. Honestly I think we'll start seeing more when the zerg players catch on to how useful they can be. There's really no reason you wouldn't want to mix them in with your roaches/hydras. Neural parasite is also pretty nice against power ground. 

Thor

The thor actually is rather powerful, mostly it's just that few terrans actually bother to go metal in SC2. It may be something like the vulture where it takes a while for people to realize how good it is. I figure its main use will be in TvT to ward off banshees, since it does that exceptionally well. Not to mention its a total beast against ground.

Battlecruiser

The battlecruiser is also pretty useful, it's just that it's a high tech unit and most games thus far haven't gotten that far. From what little I've played on battle.net, I can tell you that the game is heavily based on rushes. So naturally BCs won't see much use until it's balanced out a bit better.

Collosus

Main problem I see with this unit is that air can hit it. I can still see it getting some use in PvZ though. It's actually not that difficult to micro it out of the way of ground, since it can walk over your own units. The main problem is that the guy builds a few vikings and can just blow it to all hell, because protoss ground to air is so weak (stalkers suck bad)
#30
Quote from: mineisbigger on March 21, 2010, 04:22:33 PM
I want to thank you for letting us use your account and i am sorry that people are ass holes and have to ruin every ones fun

Yeah, that sucks that people would do something like that.

We should all launch a DoS attack on that guy or something.