join the chat , i am on there with alot of other people irc rizon -> #sc2maphack
i can answer more questions there
i can answer more questions there
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<CRace id="Prot">
<AttributeId value="Prot"/>
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Quote from: Valkirie on February 27, 2010, 12:49:03 PMQuote from: tomsons26 on February 27, 2010, 12:33:29 PM
my theory about AI
in MapScript.galaxy there is only include "TriggerLibs/NativeLib" that shoud be be the AI that when an AI unit is attacked then he attacks you (kinda like natural hostile in war3)
can someone that maked an map with AI test adding these tags
//==================================================================================================
include "TriggerLibs/NativeLib"
include "TriggerLibs/RequirementsAI"
include "TriggerLibs/BuildAI"
include "TriggerLibs/MeleeAI"
include "TriggerLibs/Terran"
include "TriggerLibs/Protoss"
include "TriggerLibs/Zerg"
//--------------------------------------------------------------------------------------------------
http://www.mediafire.com/?gjnnzwjjdxk
Also added a Hatchery at Starting point loc 002. Looks like nothing is moving.