Quote from: VALVe DnB on November 04, 2011, 02:24:24 PM
In Mooege\Assets\Mpq - there is one big shiny file called "Important" - read it and you'll understand!
VALve you must get really sick of repeating yourself LOL!
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Show posts MenuQuote from: VALVe DnB on November 04, 2011, 02:24:24 PM
In Mooege\Assets\Mpq - there is one big shiny file called "Important" - read it and you'll understand!
Quote from: alexandreonly on November 04, 2011, 02:57:12 PM
It smell like vaporware. Everyone here is so bogous about this project that think it's not stuck, just giving priority to secondary stuff
Even this thread is dying, and why? Simple, nothing to talk about. No need to talk with respect about a shi**y work just because it's free, if you do, you're just like justin bieber's fans. But hell, just wowtardeds, blizzardtardeds and other kinds of fanboys in this forum? Crap IS crap, deal with it.
Quote from: d33pbluez1 on November 02, 2011, 08:32:55 PM
Hmm... not sure if i can post it here...but i try to keep the forum clean
Yesterday, i notice that there is bug which the item that equip on the char screen gone missing after enter the cain house or tavern.... The character animation still shows the item on the body but when open the inventory menu on char all the item including the loot item was found missing.
Not sure if anyone had this problem....please clarify
Quote from: BossCatKenji on November 01, 2011, 06:24:57 PMQuote from: alexandreonly on November 01, 2011, 05:25:40 PM
Great! Npc interaction, Wayponts, Artisans, Chat, everything working. I have just a question: I can hit a zombie with a club and see the real damage, animation and physics?
If not, there's still another colorful and secondary feature to implement before the basic combat mechanics? Well, anyway who like the sims will like mooege's diablo 3.
as a programmer myself, i believe they're doing some sort of bottom-up programming divide-and-conquer approach here. so they've divided the whole project into tasks, some of which we already know are functional (leveling up,dungeons).
now there's got to be some definite order of things in which these tasks should be implemented. say, for example, if they were able to implement buying from npcs without first getting the gold functionality, how are we able to buy from them without money?
another scenario would be if they were able to implement quests functionality without enabling killing zombies first, wouldn't that be fucked up?
point is - we can definitely see some well organized effort here. they don't just dive into the situation conquering each subproblem without them considering a path or order in which they should be implemented.
i can totally see this project coming together at the end. we may be seeings bits and bits of tasks or subproblems or functionalities (whatever you call them) being solved or implemented but it's definitely gonna be glued together soon.
Quote from: Myst on March 04, 2011, 02:15:02 PM
Bunch of old outdated stuff. Only good thing I suppose is the archive of old bots. But I must say, my archive of older bots is much leeter http://www.darkblizz.org/bots
Quote from: Gaudy on October 30, 2011, 03:31:03 PM
This is a really big improvement. But i think i find a bug on portals. If you go inside, for example to tavern or Cain house, and you go out again the portal system dont work. I will like if someone get the same issue to confirm it and they could fix it.
Quote from: VALVe DnB on October 29, 2011, 03:10:09 PM
Theres nothing wrong in any of the releases so far - you just need to copy everything from D3_Data folder to Assets/Mpq in mooege!
Quote from: SWRogue on October 28, 2011, 05:30:16 PM
After copying all the MPQs to the Assets folder I still get nowhere, with the newest build I get stuck at the Loading Screen after making a character.
Quote from: treetops422 on October 27, 2011, 06:51:44 PM
the beta is only act1, act1 in diablo 2 was 1\5 of the game, in diablo 3 its probably even less doesn't take a genius to figure out thats why the beta is only 3 gigs, remember its ok to be wrong
that guy sure has anger problems
Quote from: FatMan on October 27, 2011, 08:13:48 AM
@Phanamine
Of course the MPQ files have a reason. And, yes, the majority of stuff which the game displays is stored in them. That doesn't mean that the server does nothing. That's like saying "My windows install is only 1% of my Hard drive, so my computer should work without it".
PS: don't delete your windows folder - it's a bad idea.
Quote from: Draxanoth on October 27, 2011, 01:04:28 AMQuote from: Phanamine on October 26, 2011, 09:06:47 AMyou think there is single-player magically squirreled away in that one somewhere too? Have you ever looked inside them?Quote from: Draxanoth on October 25, 2011, 08:23:43 PMQuote from: Phanamine on October 25, 2011, 01:45:34 PMIt's just like WoW, client and server. No amount of wishing is going to magically make building a server for D3 any easier. It's going to take a long time, accept it.
A good majority of the game data via the beta content should be available via the MPQ. Files.. Like previous Diablo games. Why the MPQ files have not been debugged and viewed in code.. I'm not sure. If they have.. Apologies in advance. However I am almost posative all the calculations, are "NOT" server sided..
So the MPQ files are there for no reason.. I highly doubt it.. (HIGHLY) .. The MPQ's all together are a rather large 3.19GB.. As in all previous Diablo games.. MPQ files carry "LOTS" of data.. Oh and for the record.. Wish was never a word I used..