Quote from: turdburgler on March 01, 2010, 08:32:05 PM
StarCrack AI
StarCrack AI has been in development since the first AI hack was on the scene. Initially, it was a pretty hacked up version of the Blizzard "very easy" AI that would actually do more than build two marines that glare at you. Since then it has evolved into one of the leading AIs for StarCraft 2.
Version 7.0 Preview:
- Reactive AI. AI will understand different strategies and how to counter them.
- Attack code overhaul. AI will understand which units are good for what and will use them accordingly. For example, if he masses marines and marauders as well as a few reapers, he'll use the reapers to attack your workers while attacking you at the front with MMs.
- Unit logic overhaul. Individual units are now less stupid. SCVs repair damaged buildings and stanks (in the heat of battle ). Queen uses creep tumors, terran buildings lift off when taking damage from ground units. The list goes on.
- Customizable difficulty. You will now be able to modify the difficulty easily. This won't only be APM changes and mineral bonuses. Setting the AI to easy mode will mean he'll be slower to counter, he might forget to counter, he won't reach saturation as fast, he won't mass as many units. All of these options will be open to the end user.
- Many, many more additions and modifications.
Sounds good, looking forward to it, thanks for the awesome work.