DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => General Discussion => Topic started by: millenium on March 11, 2010, 07:07:41 AM

Title: Infestors Bug
Post by: millenium on March 11, 2010, 07:07:41 AM
I found out something vary strange today about infestors mind ability. Just own one AI 6.1.1 and left one poor SCV just a little away from the base so I tried to do good old trick with Dark Archon... And guess what happened... :D Check my attached replay. :P


Few SS...
(http://img52.imageshack.us/img52/3751/screenshotno.th.jpg) (http://img52.imageshack.us/i/screenshotno.jpg/) (http://img132.imageshack.us/img132/3325/screenshot000zz.th.jpg) (http://img132.imageshack.us/i/screenshot000zz.jpg/)


Sad that I can't report it in blizzard b.net forum...  >:(
Title: Re: Infestors Bug
Post by: Ceron on March 11, 2010, 08:11:21 AM
tss.. they took away protoss ability to take over other units, and gave it to zerg...

try to take over a probe!
Title: Re: Infestors Bug
Post by: kme on March 11, 2010, 11:50:33 AM
It's not a bug, it's the only logical way you can expect it to work.
Title: Re: Infestors Bug
Post by: millenium on March 11, 2010, 12:51:34 PM
With Probe is even easier cause I no need worker to build the building, just to start it. But like SC1 here u don't have 200 extra food when u get new race. :D
Title: Re: Infestors Bug
Post by: Organized_Chaos on March 16, 2010, 06:12:17 AM
They must have fixed this in the latest patch because I can't build anything with any races' 'mind controlled' (neural parasite?) workers...   :-\