For right now I found a way to get around the "Fastest Possible" map solution. I wasn't able to get my Nexus/Hatchery to spawn next to minerals. BUT, if you downloaded the "GameData" Folder in another thread, you can edit how close you can build to minerals. So for now you can make a map with 50x Stacked minerals in 1 spot(or however) and edit UnitData.xml and look for
<CUnit id="CommandCenter"> and everything below it.
Look for
<Footprint value="Footprint.1x.1Contour"/>
<PlacementFootprint value="Footprint.1x.1DropOff"/>
(originally 4x4 but I changed to .1x.1)
Then find
<Collide index="Burrow" value="1"/>
<Collide index="Ground" value="1"/>
And change the 1's to 0's.
This way you aren't going to have to align to the grid to build next to minerals. You will be able to LAND directly next to the minerals(Almost as close as you could with the Command Center Slide for those of you that played WAAAAYYY back in the day) Your SVC's will be super close and gather quickly.
Another problem is that the computer won't build next to the minerals( I don't believe, haven't tested).
You can also Edit <CUnit id="Nexus"> and <CUnit id="Hatchery">
And the FootPrint and Ground and Burrow and edit those too.
The only problem with these is that you won't be able to spawn close to them. You will have to destroy the original building then build close. This DOES help for 2nd bases though.
Now if you feel like editing minerals to a certain spot on a map, and choose your spawn point there, you can get VERY close. Makes it very neat.
I know this isn't much, but I'm just posting this if anyone wants to mess around with it.
I'll post my edited file right now, but I have to un-edit all the changes I made so far. Right now I have all units cost 0 food, speed set to 1000 for marines, range set to 1000 on marine attacks(Quite funny watching marines shoot 50 feet away.)
Here is end result for Nexus, works BEST for Command Center, because you can lift off and land right away. Hatcheries and Nexus works best for 2nd base.
<CUnit id="CommandCenter"> and everything below it.
Look for
<Footprint value="Footprint.1x.1Contour"/>
<PlacementFootprint value="Footprint.1x.1DropOff"/>
(originally 4x4 but I changed to .1x.1)
Then find
<Collide index="Burrow" value="1"/>
<Collide index="Ground" value="1"/>
And change the 1's to 0's.
This way you aren't going to have to align to the grid to build next to minerals. You will be able to LAND directly next to the minerals(Almost as close as you could with the Command Center Slide for those of you that played WAAAAYYY back in the day) Your SVC's will be super close and gather quickly.
Another problem is that the computer won't build next to the minerals( I don't believe, haven't tested).
You can also Edit <CUnit id="Nexus"> and <CUnit id="Hatchery">
And the FootPrint and Ground and Burrow and edit those too.
The only problem with these is that you won't be able to spawn close to them. You will have to destroy the original building then build close. This DOES help for 2nd bases though.
Now if you feel like editing minerals to a certain spot on a map, and choose your spawn point there, you can get VERY close. Makes it very neat.
I know this isn't much, but I'm just posting this if anyone wants to mess around with it.
I'll post my edited file right now, but I have to un-edit all the changes I made so far. Right now I have all units cost 0 food, speed set to 1000 for marines, range set to 1000 on marine attacks(Quite funny watching marines shoot 50 feet away.)
Here is end result for Nexus, works BEST for Command Center, because you can lift off and land right away. Hatcheries and Nexus works best for 2nd base.