When I try to control the drop attack function, I notice this strange phenomenon which prevents the AI from using it.
Please let me know if any of you has been successful in using it. Thanks!
What I found in the MeleeAI.galaxy
Quote// for now I'm not counting e_attackState_DropAttack as attacking, it is a specialized attack
// and not easy for other AI's to coordinate with it
It does not literally means "Drop the attack", funny :D .
I thought drop attacks only occur when the opponent has no base that doesn't require transports?
Or maybe it returns false if the AI has no transports?
Pretty sure it is a function for the AI to find where it should target its dropattack; that is, finds a base to send a transport with the dropwave's units to perform a drop. It doesn't have to be an island base I think.
Quote from: Chriamon on April 12, 2010, 05:52:31 AM
Pretty sure it is a function for the AI to find where it should target its dropattack; that is, finds a base to send a transport with the dropwave's units to perform a drop. It doesn't have to be an island base I think.
And the problem is, the function sometimes return false even if there are good drop-off points in the enemy's base