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Messages - Lenor

#1
Not enough Pylons / Re: In-game time elapsed?
March 09, 2010, 01:10:36 AM
no one? :(
#2
Quote from: godspiral on March 08, 2010, 02:56:21 PM
Quote from: Lenor on March 08, 2010, 01:52:52 PM

Yeah tudrburgler,will you make a 1.5x harvesting bonus AI?It would allow us to choose the AI more adapted to our levels

Thanks for 6.1.1 BTW

sc2launcher 2.2.2 comes with a triglibs version (unpacked) of the 6.1 AI.  But I cannot find any code that sets what cheat modes are enabled/disabled.  If we find, then should be easy to tweak exact handicap to AI
Maybe...
#3
Quote from: Startrance on March 08, 2010, 01:37:30 PM
Standard edition is really easy, or atleast for me. But it's a very nice AI, the cheating AI is a real problem ^^; when i got 6-7 Battle cruisers they usually have like 12 battle cruisers // carriers, zerg swarm. Very challenging to face the cheating one.

Yeah tudrburgler,will you make a 1.5x harvesting bonus AI?It would allow us to choose the AI more adapted to our levels

Thanks for 6.1.1 BTW
#4
you need to have lazylauncher2 in the same folder as the valkrie launcher
#5
Not enough Pylons / In-game time elapsed?
March 08, 2010, 09:13:45 AM
Is it possible to have the elapsed time in a particular match shown on screen while playing?I think it would be great.Thank you!
#6
Suggestions / Re: KeyCraft or Key Editor for SC2
March 08, 2010, 09:05:53 AM
that would be nice
#7
AI Scripts / Re: League
March 08, 2010, 02:04:33 AM
Quote from: Maxp123 on March 08, 2010, 01:58:26 AM
Hey guys im new to SC but im beating version 6.0 and 6.1 90% of the time in 1v1 I usually win early what Level league(copper silver etc) do you think that would place me in. I know it might be hard to rate based on AI games but im interested
Most people get in silver,therefor this is your best bet
#8
Why not make some more cheating versions?like 1.1x,1.2 and so on...so we choose the level is adapted to us
#9
Quote from: blackfalcon on March 07, 2010, 03:05:27 PM
The only problem I see with this AI is the fact that it does not understand which race it is when it attacks. It has been told to create say 16 of the "base unit" So if it is zerg that is 16 zerglins. Terren 16 marines and protoss 16 zelots. So the AI thinks 16 zerglings=16 marines=16 zelots. However one zergling does not=1 zelot. Thus if it is terren its 16 marines is a perfect attack. If it is zerg 16 zerglings is a pathetic attack and if it is protoss 16 zelots is a ficking overwhelming attack. Howabout you make it so it thinks 3 zerglins=2marines=1zelot or 5 zerglings=3marines=2 zelots or something like that.
I perfectly agree
#10
Will try it,feedback following shortly
#11
Thank you turdburlger,waiting for 6.1....6.0 wasn't a big improvement from 5.5 but 5.5 is excelent,I'm playing that one now and I hope 6.1 will be at that level.
Thank you again!
#12
Thank you,gonna give it a try
#13
Quote from: Rahab on March 06, 2010, 09:38:54 AM
Quote from: Lenor on March 06, 2010, 09:09:30 AM
The Ai is too easy,even the cheating one...the v5.5 cheating is the best so far.Sorry but 6.0 sucks bad

Still,beyond excelent work on v5.5

At least have the courtesy to explain why you think it sucks so bad.. just saying it sucks doesn't help the creators of the AI
Already said that in the 3rd page of this topic,the AI sucks bad because it's so easy,killed 30 zealots with 6 roaches...no need for more examples.It's like the devs struggled to make the AI so easy,made excelent work with 5.5,dunno why this turned out to be so bad
#14
The Ai is too easy,even the cheating one...the v5.5 cheating is the best so far.Sorry but 6.0 sucks bad

Still,beyond excelent work on v5.5
#15
played another game,this time ZvZ,he made banelings,fast mutas and lots of lings,no roaches though.Still was very easy to win against.Gonna try the cheating version.