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Messages - protosss

#1
SC2 Tools / Re: Launcher 0.27 bug
March 29, 2010, 01:10:22 AM
Just upgraded from 0.25 and the start locations do not show on the minimap.
#2
Quote from: AcidraiN on March 10, 2010, 06:30:51 PM
Quote from: Gamewiz on March 10, 2010, 06:25:18 PM
Quote from: AcidraiN on March 10, 2010, 06:16:50 PM
for those of you that think AI is too easy... i know why.. you are using the wrong program to run it.. get the sc2allin1 launcher rather than the other launcher programs.. this can be found here http://darkblizz.org/Forum2/sc2-tools/starcraft-2-beta-best-allin1-crack-(offline-mode)/  get this instead of any other u use


That has *nothing* to do with how the AI runs. They are launchers, nothing more. They do not alter the AI in any way, shape, or form.

well it does if you haven't changed the folders and such in the other launchers.. downloading this has the setup so you can select the difficulty of the opponent... so yeah it helped fix my problem

I hardly think that the launcher has anything to do with the AI used as well.

Unless the launcher you are recommending uses a different AI than starcrack and behaves differently.

I used different launchers as well but the one i mentioned in my post was the only that allowed me to play 50k maps. The others just gave me victory after the game loads.

I will try the cheating version and post my feedback after i have my conclusions about it.
#3
Hello,

I registered to the forum just to give some feedback to the devs of this ai.

I used starcraft 2 beta launcher v 0.21 with starcrack 6.1.1 standard

The first impression is similar to the ones already stated, the ai develops up to some point in game and remains there.

I played a 50k minerals map (protoss vs zerg) and the ai posed some difficulty early in the game harassing me with repeated attacks until i fought back destroying one of its expansion bases.

After that, it went almost stalling with occasional poorly constructed attacks.

I realize this is not the sc1 ai and it should not mimic it but this one lacks some fundamental features the sc1 ai had.

Like:

- Attempt to perform drops
- Search for weak spots in defenses and exploit them
- Use abilities, not just brute force

What i noticed at this ai is that:

- It will consume resources with the same attack tactic even if it proves inefficient
- It does not take into account on the unit types, it kept coming at me with air only units even if i didn't have any air units to attack
- Destroyed expansion bases are not rebuilt
- It does not adapt to the available resources, it will use almost the same amount of resources even if there are plenty resources to develop.
- It does not adapt to the force it encounters. If i create a large opposing force the ai comes with the same combination and number of units.
- Does not take countermeasures if its base is breached. It will not relocate or abandon its base. It will not create units to defend itself.
- It does not upgrade, i presume that the repeated useless attacks consume its resources.

I hope that the provided feedback will be used to improve this ai since i feel it has great potential.