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Messages - RoarMan

#1
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 07, 2010, 05:17:48 PM
Team Selection and the best launcher out hands down :D
#2
Pros:
-The varying amount of builds is interesting to play against.
- I love the fact that the Ai are using Psionic Storm and such, that's a big plus in my book :D
- Ai going for Island Expansions is great


Cons:
- The Ai doesn't seem to be countering properly, just follows whatever build orders
- The Ai seems to build A LOT of workers early games. I was playing against the Zerg Ai, I had just wiped out about 20 of it's zerglings and I decided to wait to see if it would try to build up more fighting forces. After about two minutes and proceeded to attack, and found that the Ai seemed to have like 30+ drones on Minerals alone, but he did not pump out any fighters.
- As mentioned before, the Ai don't seem to scout and hunt expos early enough
- The Ai doesn't seem to put much pressure or harass (Although they seem to be doing it a bit more than 5.5) as I'd like to see.
-The Ai should get upgrades, they're pretty crucial in Sc2 and by late game my upgraded army would just smash the Ai's ungraded one. (I mean the + damage and + armor upgrades)


Although it doesn't seem much harder than 5.5, it's fun to fight against a variation of builds and great to see the Ai progress. Ily guys for the work on the Ai!
#3
My pants, is jizzed.
#4
SC2 Tools / Re: Starcraft II RaceLocker - By CraniX
March 05, 2010, 07:46:02 PM
Quote from: Kernel64 on March 05, 2010, 07:20:26 PM
Problems with replay of the second restart.
Adjutant, hud, music is still of the other races.

Anything I'm doing wrong?
No that's working as intended. Maybe later on these things will change too.
#5
SC2 Tools / Re: Starcraft 2 RaceLocker - By CraniX
March 05, 2010, 07:12:03 PM
I love you Cranix. No more spamming restart for me  :D
#6
v6.0 sounds very uber! Ily Turdburgler, I can't wait.
#7
AI Scripts / Re: Goosie's AI mod - Version 4
March 03, 2010, 09:36:45 PM
This is a pretty good Ai considering 5.5. It seems to transition nicely Early-Mid-Late. One complaint is (And I see you already have acknowledged it) is early game, especially defending against rushes. Also, it seemed to send out 2 or 3 Battle Cruisers at a time, only to get destroyed by my AA. Other than that, great Ai and good work.
#8
Quote from: chikopaws on March 03, 2010, 09:26:42 PM
have anyone ever win against v5.5 cheating version??
Yes. 
I lost two games to it at first, but I found if I went a rush build order it did the trick.
#9
AI Scripts / Re: AI Difficulty Patch
February 27, 2010, 06:29:25 PM
Aye, the AI seems to be the same as the previous released Ai. Thanks for the work though :D
#10
AI Scripts / Re: AI Difficulty Patch
February 27, 2010, 05:54:38 PM
Gonna test it out, great work!
#11
AI Scripts / Re: Word is, "d0c" got AI working.
February 27, 2010, 03:49:55 PM
http://www.speedyshare.com/files/21172196/Sc2Ai.rar

All the ai maps as of now + Hard AI mod by turd.
#12
AI Scripts / Re: Word is, "d0c" got AI working.
February 27, 2010, 03:15:54 PM
We love you d0c.
#13
I'm also having problems with replays after the patch.
Certain replays seem to crash after loading. Other replays I can watch, and still some other replays I can watch for about 8-10 minutes before crashing to desktop. I have tried replacing all my maps from nibbits and still some replays crash.