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Messages - neon

#1
 looks cool lots of options but missing one of the most important ones... GAME SPEED Faster
#2
how does the ladder points work? play on ez have fast games = more points? :)
#3
beating terran as zerg is kind of ez (fastest 6.1.1 cheating) once u can survive/harrass the first initial waves u can just generate creep on expansions and hes toast... AI builds anti air when u have air units... no air units no OL killers. Been working on a FE bo that can withstand the first 3 waves but by late game w/o harrass in a small map i get rolled.

Otherwise a standard one hatch tech/mass with queen larva can pretty  much obliterate the terran kill first wave units to his base start killing and reinforcing. gg ai terran micro > ai always.

How do you guys get to see your own replays? I always get a "Unable to open map" error.
#4
Not enough Pylons / Re: TvP Carrier Defense?
March 08, 2010, 05:14:37 PM
If this is against the AI which I hope it is ... the old school tank/turret/bunker push while u build up +/+ vikings does well against the carriers that the AI likes to get late game... single target carriers (if u can micro out ur weak viking before it gets one shot lol) and go repair at nearest scv patch go in and back picking them off while u do ur tank turret bunker push to maintain map control if u dont have enough vikings to out mass their carriers... do expansion harrass with them and lift off when the back up comes. if void rays are problem mid game since the AI will get them if ur tank turtleing pick off with vikings and drag to turrets ull have to micro alot here since they will run away before they get there but u can pretty much kite them there. GL anymore TvP(ai) questions let me know
#5
 After fighting off any units they send at the start usually (zerglings, zealots, marines) the AI tech's up and leaves their base highly undefended where the force that was able to beat their initial wave can just walk in and win. It seems like there's a unit cap at the start and then it starts to tech because it does not start building units until they die because by the time i get to their base they usually have 3 units (from their 3 gateway/3rax build). It is especially easy when playing against zerg. this is all on the cheating version. If i don't do that it is actually quite a fun game. In 5.5 this wasn't the case as the AI would retreat with units before they were all lost although it was a sketchy back and forth thing that it did. but it wouldn't for base annihilation after their initial wave.
TY for reading. keep up the good work giving people like me the opportunity to try out sc2 before it's out.