That's no indication if they are getting closer. It just means they are closer to be able to get additional packets for other things (launching games, connecting users, etc)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: radixtenshi on March 16, 2010, 11:41:31 AM
For those who dont like mapHack.. i remember you that actually you are using a loader made by the same people. If you don like it.. why you use lodaers to play the beta? Why dont buy the game or wait until final version?
you cant talk about it.. if you are part of us.
Quote from: sTo0z on March 14, 2010, 01:13:02 AM
I whole-heartedly apologize to everyone else here that had to sit through my wasted board space talking to him, I feel awful, and if a ban is headed my way, that's fair. Also you guys are free to hate on me, that's cool too. Sorry for wasting board space.
Anyways, anything come of that video? I saw a link somewhere for what I thought was the same file but a limit had been reached on it.
Quote from: Gamewiz on March 11, 2010, 02:19:50 PMQuote from: masterx on March 11, 2010, 01:52:34 PM
Does anyone know one of the emu teams sites?
I didn't know there were multiple teams... the only team I know of is Team Lazytown. Go to teknogods.com and you can check them out there. Although I haven't seen them post any updates regarding the emulator...
Quote from: KennYblu3 on March 02, 2010, 03:45:08 PM
Why it is so hard to programm a Lan Client? We allready know the "funkctions/methods" of this game. I mean somethin like move(x,y) or buildLair() . So i think it must be possible to replace the AI with a PC Client. I thought about somethink like this, Client 1 send his Comments to Client 2 into the AI File. And Client2 send his comments to the AI File of Client 1.