# Put all files directly in Starcraft II folder.
My mistake, making the 0.12 release asap.
My mistake, making the 0.12 release asap.
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Show posts MenuChangelog 0.28
- Minimap preview fixed.
- New way of getting AppData folder (Should fix a lot of bugs).
- "The file xxx already exists" error fixed.
Changelog 0.27
- Starting locations fixed (once for all !).
- Starting locations now appear on minimap.
- Replays fixed.
- Uninstaller fixed.
Changelog 0.26
- Spawn location fixed (Lost temple helped me to find the bug causing crash).
Changelog 0.25
- Replays fixed (Now support teams).
- Update checker is now using label instead of msgbox.
- Loading screen fixed (It won't replace existing loading screen).
- Spawn location fixed (Was using bad int -> binary).
Changelog 0.24
- Brand new login/logout system. (You'll need to register on the ladder first).
- Checking for already running teamlaunch.exe process (Kill if Yes).
- High priority teamlaunch to ensure memory patch.
- Almost fully rewrite ladder (More functions should come soon).
- Installer fixed (Uninstaller, selectable folder).
- Compatible StarCrack 7.0 (Difficulty settings).
Changelog 0.23
- Change color by clicking on the colored square.
- Teams settings added to settings.ini and sent to ladder.
- Code cleaned.
- Launcher now comes with an installer.
- Update checker/downloader (Auto install).
- Downloader maps list fixed.
- Fixed Teamlaunch.exe.
- Ladder UID fixed.
Changelog 0.22.3
- BZip2 compression algorithm for maps.
- MPQ.IsDisposed to fix already in use maps bug.
- FileExists,FileDisposed should fix a lot of bugs like unreadable file, missing file.
- Custom loading only on map which doesn't already have one.
- Original maps no more edited.
- Team system (Share units, Share Resources).
- Keyboard shortcut.
- Upload map disabled for hacking reasons.
- Ladder Login/Logout.
Changelog 0.22.2
- Fixed Internet checkbox.
- Fixed SelectIndex errors.
- (Ladder) Fixed UTF8 character.
Changelog 0.22
- Optimized code.
- Brand new GUI.
- Ladder system.
- Loading screen changer.
- Start position changer.
- Color selection fixed.
- Launch argumens fixed.
Changelog 0.21
- Type/Race/Color selection.
- New GUI.
- Many minor tweaks to improve performance.
- Internet switcher.
- Support both original and hacked maps.
Changelog 0.20
- Reduced RAM consumption.
- Reduced CPU consumption.
- New layout.
- Simple Replay viewer (Select, Launch).
- Settings autosave (using INI file).
- Minimaps working.
- Multilanguage maps informations.
- Maps popularity with vote system.
- Code rewrite.
- Fixed x64 error.
Changelog 0.19
- Solution name changed.
- Formborder fixed.
- Support Dpi sized fonts.
- Online connection check to avoid netframework error.
- You can now define Maps/Replay, AI folders (saved into registry).
- Online parts moved to better server (no more lags).
Changelog 0.18
- More intuitive layout. (Thanks Wormbeast for the idea)
- Update adviser.
- Maps downloader.
- Most of bugs should be fixed now.
- Sounds on opening, update ready.
Changelog 0.17
- Brand new layout.
- Map informations reader.
- Optional map upload. (My server was overloading)
- A lot of bugs corrected and code cleanup.
Changelog 0.16
- A lot of gui modifications. (Thanks to MadSheep).
- Real time stats. (Most played map, Most used difficulty, Ingame players). *Need internet connexion- You can download maps directly from the launcher by clicking on its name. (Each new maps played by a players is sent to our server so other players can play on it).
Quote from: tomsons26 on February 27, 2010, 12:33:29 PM
my theory about AI
in MapScript.galaxy there is only include "TriggerLibs/NativeLib" that shoud be be the AI that when an AI unit is attacked then he attacks you (kinda like natural hostile in war3)
can someone that maked an map with AI test adding these tags
//==================================================================================================
include "TriggerLibs/NativeLib"
include "TriggerLibs/RequirementsAI"
include "TriggerLibs/BuildAI"
include "TriggerLibs/MeleeAI"
include "TriggerLibs/Terran"
include "TriggerLibs/Protoss"
include "TriggerLibs/Zerg"
//--------------------------------------------------------------------------------------------------
<Point id="1" position="41.5,21.5,0" scale="1,1,1" type="StartLoc" name="Start Location 001" color="0,0,0,0"/>
<Point id="2" position="49.5,114.5,0" scale="1,1,1" type="StartLoc" name="Start Location 002" color="0,0,0,0"/>
<Point id="3" position="134.5,114.5,0" scale="1,1,1" type="StartLoc" name="Start Location 003" color="0,0,0,0"/>
<Point id="4" position="126.5,21.5,0" scale="1,1,1" type="StartLoc" name="Start Location 004" color="0,0,0,0"/>
<Unit id="9997" position="49.5,114.5,0" scale="1,1,1" unitType="Hatchery" player="2"/>
<Unit id="9998" position="134.5,114.5,0" scale="1,1,1" unitType="Nexus" player="3"/>
<Unit id="9999" position="126.5,21.5,0" scale="1,1,1" unitType="CommandCenter" player="4"/>