Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - oldboy

#1
Quote from: Gamewiz on March 01, 2010, 03:10:43 PM
Quote from: oldboy on March 01, 2010, 03:06:29 PM
I just played 2 games so far with v5.1. My first game was ZvZ and the AI seems to send in good waves of units, zerlings first then hydra/roaches and mutas afterwards. I didnt have any AA at the time so I almost lost. I sent a bunch of roaches to its base burrowing and unburrowing and the units always retreats back even though there are overlords all over its base around my roaches  :D .

The second game was PvZ, it seems like I always see it scouting twice with the worker once every minute and that doesnt seem to do anything and stops after I kill it  :P . The AI this time around was very slow though, it already expanded before I did but had hardly any units at all and I sent in a wave of T1 units and then it started to build but too late.


Overlords are not detectors in SC2. You have to upgrade an overlord to an overseer to have it become a detector. So they were running because they really couldn't see you. ;)

Wow I didnt realize that  :P
#2
I just played 2 games so far with v5.1. My first game was ZvZ and the AI seems to send in good waves of units, zerlings first then hydra/roaches and mutas afterwards. I didnt have any AA at the time so I almost lost. I sent a bunch of roaches to its base burrowing and unburrowing and the units always retreats back even though there are overlords all over its base around my roaches  :D .

The second game was PvZ, it seems like I always see it scouting twice with the worker once every minute and that doesnt seem to do anything and stops after I kill it  :P . The AI this time around was very slow though, it already expanded before I did but had hardly any units at all and I sent in a wave of T1 units and then it started to build but too late.