Nice map and a good start to an "AI". Could've made it a little more interesting by placing small groups of enemies at expansions.
Anyway, how hard would it be to code triggers into it? Kinda like when making UMS maps in the first game, group of enemies attacks at the 5 minute mark etc. Someone on IRC said they'd make a primitive map editor so I think great things can come from this.
Thanks for the effort in creating the map.
Anyway, how hard would it be to code triggers into it? Kinda like when making UMS maps in the first game, group of enemies attacks at the 5 minute mark etc. Someone on IRC said they'd make a primitive map editor so I think great things can come from this.
Thanks for the effort in creating the map.