StarCraft II Beta – Patch 7 (version 0.9.0.14621B) The latest patch notes can always be found at http://forums.battle.net/thread.html?topicId=23094049316&sid=5000 (http://forums.battle.net/thread.html?topicId=23094049316&sid=5000)
Balance Changes
- TERRAN
- Banshee
- The health has been increased from 130 to 140.
- Missile Turret
- The damage has been changed from 7+7 armored to 12.
- Thor
- Anti-Air damage has been decreased from 10+6 light to 8+4 light.
- Anti-Air attack now deals splash damage in a 0.5 radius.
- PROTOSS
- High Templar
- The Psi Storm radius has been decreased from 2 to 1.5.
- Photon Cannon
- Life and Shield values have been increased from 125/125 to 150/150.
- ZERG
- Broodlord
- Damage has been decreased from 25 to 20.
- Roach
- Organic Carapace no longer grants bonus regeneration to unburrowed roaches.
- Spine Crawler
- Damage has been increased from 20+10 armored to 25+5 armored.
- Attack period decreased from 2.2 to 1.6.
- Spore Crawler
- The cost has been decreased from 100 to 75.
Bug Fixes
- Fixed an issue in which players would desync when matched against others with certain CPUs.
What do you guys think of this patch?
Overall I think it's pretty ok considering myself as a protoss player. Psi storm will still be pretty useful despite the nerf just like terran's emp.
And a good boost for the cannons ;)
David
Nice, Thors are actually really good late game air defense now, might bother too build a couple sometimes. I like the boost to defensive structures too.
Not sure why Broodlords and roaches got hit though, maybe to make Ultras better in comparison?
The psi storm nerf is enigmatic.
If the goal is to encourage other strategies other than M&M for terran and mass roach/hydra for zerg, it seems odd that they would nerf a strong counter to both of those.
Well templars are pretty easy to mass so. but i agree with you too
grrrrrrr.... templar got nerfed again... :'( :'( was my favorite unit in starcraft1.. now it seems that a collussus is better... than 3 templars...
Pls nerf Protos more.I mean - make colossus take dmg from minerals field. Reduce zealot hp and shield. Reduce sentry skill.