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Game On => STARCRAFT II: WINGS OF LIBERTY => General Discussion => Topic started by: Chain[s]aw on April 11, 2010, 11:48:22 PM

Title: Feedback- An idea for the changeling
Post by: Chain[s]aw on April 11, 2010, 11:48:22 PM
  Spicing up the changeling[/size]  I have a great new idea for the Changeling that makes it be in more use and staying true to the story http://us.starcraft2.com/features/changeling.xml (http://us.starcraft2.com/features/changeling.xml)
At the moment the changeling seems dull and not used as much. I reckon The changeling should be used more.

This is jsut an idea you can change it slighty all you want but this will be a great idea for zerg to use as another spell caster, increase micro and diversity and overall make the glameplay more intense.
  The Changling  Summoned from overseer
Changeling 100 energy (increased from 50 energy)
1 sec to morph
Last 200 seconds (increased from 150 seconds)
  morphs into; (by the choice of the player preferance before going into contact to an enemy's base or army)  Zerg  Drone
Zergling  Protoss  Probe
Zealot  Terran  SCV
Marine
After 20-30 seconds being around the enemy or if thats hard to achieve 50-100 energy by the changling the changeling can cast either or abilities..  1/ The changeling can assinate a biological enemy depending on the units or the energy  So killing one marine will require alot less energy than killing a high templar  2/The changeling can slow production or interupt production on a building   This lasts for 20-30 seconds or until changeling dies and slow production by 50%
The changeling would need to be in range with a building to interupt  3a/ morph into the enemy it kills   for example a changeling can assasinate a unit like a high templar and then take the form of the high templar... still can't attack or anything..,
an situation where this can be used... if a enemy is about to encounter another enemy the changling can assasinate before hand for example a high templar and then try to use the high templar to psy storm but can't and therfore ccould change the game depending on how it is used

This should be done by manually to allow micro but it can be done automatically
Either 3a or...  3b/ it infects a biological unit like the queen in starcraft 1 but with a different objective 
This will consume the unit but not take him over... The unit it effects spells are render useless
50 energy or seconds being with the enemy infects a bio unit for 30 seconds
after 10 seconds the unit cannot use a spell for 20 seconds
  The changeling will therefore have more options so far... as   1/can be used soley as a scout
2/ can be used to take out bio units in the base
3/ can render biological spell caster useless
4/ can damage the economy
  Also it can be used in battle.... for example a massive battle is taking place... you can use a changeling to sneak into the enemy's army and assasinate a unit(s)...
  For enemies to detect there can be few options...  1/ once it kills a unit it shows its true self or/
2/ using detection can show the true unit or
3/ once it kills a unit.... you get warned that one of your troops have been assinated
   
  In summary
[/b]  Note: the changeling needs to be in the enemy base or army for awhile before it can cast any spell, and the ones who don't pay too much attention to the abse or army can be punished,[/b]  However i would like the changling to be used and build by the hatchery and then it can offically be used as a scout/secondary caster.
But its obviously not set in stone, you can vary your ideas for the changeling that i have set and invite you too
The changeling is a cool idea and should be more than what it is now
Thanks for reading this :)
So what do you guys think? Escuse my spelling errors :)
Peace :)
Title: Re: Feedback- An idea for the changeling
Post by: Chain[s]aw on April 12, 2010, 02:12:14 AM
I reckon it would be a cool not o.p thing to do.... it would increase diversity and micro play which is important and that the changeling would be used more often