DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => SC2 Tools => Topic started by: usmc23 on March 06, 2010, 06:36:46 PM

Title: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: usmc23 on March 06, 2010, 06:36:46 PM
This release is more geared towards developers than anything else.
If you are NOT a developer DO NOT use this build.

You MUST run SC2 in a window if you want to have debugging features from olly
enabled! If you DO NOT want debug features delete the olly folder.

(http://img52.imageshack.us/img52/2259/launcherrev53.png)

INSTALLATION:
Extract to: C:\Program Files (x86)\StarCraft II Beta\Support
Package Contains:
SC2Launcher: Front end launcher with UI.
sc2debug: Custom starcrack debugger.
StarHackDebug.dll: Code that gets injected into SC2.

We plan on releasing a full plugin package so you guys can make your
own C++/Lua memory patching code that will come in the next release.
When you launch SC2Launch.exe it saves a file called MapToLoad.LaunchTemp,
and than launches sc2debug.exe.  If you launch sc2debug.exe and MapToLoad.LaunchTemp
is NOT present it loads directly into the Battle.Net menu. Like wise if you just
quickly want to reload the same map with the SAME settings, you don't have to launch
SC2Launcher you can just run sc2debug.exe

For now the MapInfo modications are still in SC2Launch.exe.

To use sc2debug.exe when it loads up press the RIGHT shift key which will bring up
the command typing window.

Two commands that are currently supported:
readint <-- you type it in a offset it returns the int value for that offset.
printmsg <-- USE ONLY WHILE IN A GAME.  PRINTS A MESSAGE TO THE IN GAME CHAT WINDOW.
USAGE:
readint address_value_as_int, i.e. offset 0x00ABCDEF would be 11259375.
So you would type readint 11259375 and it would give a int value at this location.
printmsg message from starcrack!

OllyDebug can be used how ever you want it gets started RIGHT AWAY which is why the game
has to be windowed.


Download Link Rev 53:
http://sc2.nibbits.com/assets/sc2-launcher/ (http://sc2.nibbits.com/assets/sc2-launcher/)
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: turdburgler on March 06, 2010, 06:47:16 PM
Great work, my new favourite development tool alongside lapins parser.

Recommended.
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: Mutashi on March 06, 2010, 06:51:13 PM
Good stuff! thanks!
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: Lenor on March 06, 2010, 07:04:40 PM
Thank you,gonna give it a try
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: MiCrOMaN1 on March 06, 2010, 07:10:33 PM
Finally..Something that let's us choose out race :P
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: Bt on March 06, 2010, 07:13:13 PM
Nice.

Now go make friends with one of the guys who make the nicer looking launchers with more options and we've got our complete offline fix!
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: Vernam7 on March 06, 2010, 07:46:12 PM
i like the mechanism, good job. i will add it in mine too :P
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: UberB on March 06, 2010, 07:59:37 PM
Kinda buggy atm, for example it forced me to choose 3 AIs on 2-player LT.
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: astyanax on March 06, 2010, 08:03:09 PM
Hey love all the work you're doing really great effort. I expect you guys would like suggestions or whatever and i was wondering if it would be possible to add a Game speed selection into the launcher? Was just a thought :-) Once again thanks for all the hard work ^^
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: bobmer on March 06, 2010, 08:04:46 PM
Im getting a "Sc2.exe not found" when i try to launch a map.
Yes, im a noob.

What directory should i have this fcking beta installed in so it can find the exe?
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: wombat- on March 06, 2010, 08:26:56 PM
Quote from: bobmer on March 06, 2010, 08:04:46 PM
Im getting a "Sc2.exe not found" when i try to launch a map.
Yes, im a noob.

What directory should i have this fcking beta installed in so it can find the exe?

got the same error. any heads up on how to fix it?

PS: i moved the launcher exe into my SC2 dir. same error.
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: chahuobi on March 06, 2010, 08:30:00 PM
hi, thx a lot for this wonderful program! but I got a problem.... I can choose my race (that is the good part) but when I choose the CPU race (Zerg) it always is Terran :S do u know how I can fix it? :S

sorry for my bad english, Im from Peru ^^
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: Artanis186 on March 06, 2010, 08:35:49 PM
Quote from: usmc23 on March 06, 2010, 06:36:46 PMRandom is broken so dont use it set every players race, use the SINGLEPLAYER AI MAPS,  found here: http://www.multiupload.com/95KP4ITWPH (http://www.multiupload.com/95KP4ITWPH)

Anyone else find this terribly ironic?
Title: Re: StarCrack Launcher with Color and Race Selection
Post by: Enox on March 06, 2010, 08:56:57 PM
Quote from: chahuobi on March 06, 2010, 08:30:00 PM
hi, thx a lot for this wonderful program! but I got a problem.... I can choose my race (that is the good part) but when I choose the CPU race (Zerg) it always is Terran :S do u know how I can fix it? :S

sorry for my bad english, Im from Peru ^^


You all need to update your SC2 builds


This launcher probably requires a newer build that you don't have. Run SC2 from its actual executable and let it update. I had the same problem. that fixed it, which means its looking for a directory you dont have.
Title: Re: StarCrack Launcher with Color and Race Selection V2 Update
Post by: usmc23 on March 06, 2010, 09:27:29 PM
Added a new version check the first post.
Title: Re: StarCrack Launcher with Color, Race Selection and AI Slot changing V2 Update
Post by: gauban on March 06, 2010, 09:30:52 PM
how can we change AI difficulties?
Title: Re: StarCrack Launcher with Color and Race Selection V2 Update
Post by: Vernam7 on March 06, 2010, 09:37:31 PM
Quote from: usmc23 on March 06, 2010, 09:27:29 PM
Added a new version check the first post.


check your PM
Title: Re: StarCrack Launcher with Color, Race Selection and AI Slot changing V2 Update
Post by: usmc23 on March 06, 2010, 09:55:57 PM
Quote from: gauban on March 06, 2010, 09:30:52 PM
how can we change AI difficulties?

The AI right now most people don't find difficult so were focusing on new features(i.e. we spent four days finding out how to do race changing), so if you just replace the MPQ in the Liberty folder you can just install the AI.

Have you tried the newest version?
Title: Re: StarCrack Launcher with Color, Race Selection and AI Slot changing V2 Update
Post by: gauban on March 06, 2010, 09:58:43 PM
Quote from: usmc23 on March 06, 2010, 09:55:57 PM
Quote from: gauban on March 06, 2010, 09:30:52 PM
how can we change AI difficulties?

The AI right now most people don't find difficult so were focusing on new features(i.e. we spent four days finding out how to do race changing), so if you just replace the MPQ in the Liberty folder you can just install the AI.

Have you tried the newest version?

oh ic, thanks.. well i wanted to play so the cheating AI version.
Title: Re: StarCrack Launcher with Color, Race Selection and AI Slot changing V2 Update
Post by: usmc23 on March 06, 2010, 10:11:15 PM
Make sure your using these maps(untouched Sc2 Maps): http://hotfile.com/dl/31555567/8136ba5/Maps.rar.html (http://hotfile.com/dl/31555567/8136ba5/Maps.rar.html)
Title: Re: StarCrack Launcher with Color, Race Selection and AI Slot changing V2 Update
Post by: usmc23 on March 06, 2010, 10:40:41 PM
Added the ability to set Random Races: http://hotfile.com/dl/31557838/05fd9de/S2Launcher_Unsupported_v25.rar.html (http://hotfile.com/dl/31557838/05fd9de/S2Launcher_Unsupported_v25.rar.html)
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Rosenberg on March 06, 2010, 11:31:25 PM
This is absolutely awesome, thank you for the hard work. A better interface and it will be perfect.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Schrii on March 07, 2010, 12:44:48 AM
whenever I try to Launch a map I get "Sc2.exe not found"
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: kurtskyg on March 07, 2010, 02:25:53 AM
great work! i hope team selection would be available soon.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Tankoz on March 07, 2010, 03:10:06 AM
It seems to be running an older version of Starcraft 2 located in the Base14133 folder of versions instead of the newer Base14259 folder it seems (zealots still have 60 shields) so just a heads up.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: kurtskyg on March 07, 2010, 03:42:09 AM
strange but i chose 1) human and rest 2) AI. chose white for the AI's but they all are red.
anyway nice work hope we cn choose team soon
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: SCFan68 on March 07, 2010, 03:51:27 AM
A small change to the way this works would make it possible to play replays.


In order for replays to load without "UNABLE TO OPEN MAP", you need to have launched the map from in the cache subfolders.


If it was possible to change the source directory for maps, it could be easily fixed.  You could then put the maps into the cache\ subfolders, and point the launcher to there.  Then when you've finished, you can load the replay with Lazy Launcher, and it should replay.


EDIT: I have tested this and I can confirm.  I put the official maps into the cache folders. I created a subfolder for them called "zz" to put it at the bottom.  Anything would have worked though.  Then I launched one of the maps, from there, via LazyLauncher v2.  It did the whole "victory" thing because it was an unmodified map. But I fooled about for a minute or two, then quit.  I then loaded the replay via lazy launcher and it did play successfully.  So simply having an ability to choose the source folder would give replay ability.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: SCFan68 on March 07, 2010, 04:10:09 AM
Actually, I'm not 100% sure now after all.  The way these work by modifying and resaving the map file would mean a different, new source file for the replay.  It would have to be saved in the cache folders, and launched from there, and left behind with a unique name I suspect.


Oh well, just trying to help.  I'll watch the progress...


EDIT: The problem is, these launchers take the map, and recompile it with the AI changes and AI players added in, and then saves it somewhere, and launches it from there with Lazy Launch.


If it creates that temporary map file in the cache folders, it would work for replays. However, you'd need to have unique filenames each time to avoid overwriting previous maps.  This would mean that you're cache folder would quickly start to swell with new maps, at 1-2mb a piece, with each game.  So I'm not sure if there is a practical solution.


(sorry for double posting this in the two different launcher threads, trying to help solve this problem, if possible, and both launchers are nearly perfect, in except for their ability to play replays)
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: ev1ldude on March 07, 2010, 05:36:50 AM
Great launcher! Can you plz add an option for us to choose our own map folder like Valkirie's one.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: GetInside on March 07, 2010, 05:55:03 AM
AWESOMEEE!! im ending download of this and i feedback to telll u if it really works =D thanks dude ! you rocks
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: GetInside on March 07, 2010, 06:22:01 AM
why can we set slot to "human"??

and by the way, COLOR SELECTION fail :/ like if i choose Yellow, it doesnt work, its always green.. )=
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: NefiX on March 07, 2010, 06:54:25 AM
I hope you can make gamespeed too =) Good job.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: creamsoda on March 07, 2010, 07:09:41 AM
Quote from: NefiX on March 07, 2010, 06:54:25 AM
I hope you can make gamespeed too =) Good job.

+1
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: kblood on March 07, 2010, 07:19:11 AM
I have a suggestion for a feature. Yes, its a bit early to ask for a new feature if the loader might not even be out of its beta test yet, but I think this would be useful to get into the loader from early on.
http://darkblizz.org/Forum2/sc2-tools/making-replays-possible-with-these-different-launchers/ (http://darkblizz.org/Forum2/sc2-tools/making-replays-possible-with-these-different-launchers/)
SCFan68 has a very good idea here. Make this new launcher take its temporary map file and add it to the cache. Well it is already a cache file :) Main problem would be figuring out how the cache actually works. Well, not really now I think about it, all that is needed is for the generated map to have a generated cache name and for it to be placed in the Battlenet/cache folder somewhere. It should even be possible to just make an obvious "STARCRACK" folder right there  ;) Or you could just call it Launcher or whatever. Should be enough just to make put the map somewhere in the cache folder. Doing this having the launched map any special place on the HD wont be necessary either.
A bonus would be if the launcher also adds the AI into the map. AIs would have to become Trigger map run though, but so far I do not think the Starcraft V6 uses more than the TriggerLibs folder for AI. Saves about 1-2 mbyte map size.
The SC2Launcher 2.0.2 launcher already uses a similar method I think. I might be completely wrong about this launcher, it might already have all these functions and I just have not figured them out yet.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Pleomax on March 07, 2010, 07:34:17 AM
Add some proper download links ...lame limitation.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: creamsoda on March 07, 2010, 08:00:00 AM
Quote from: Tankoz on March 07, 2010, 03:10:06 AM
It seems to be running an older version of Starcraft 2 located in the Base14133 folder of versions instead of the newer Base14259 folder it seems (zealots still have 60 shields) so just a heads up.

It seems this launcher suffers the same mistake as in LazyLauncher 1.0

That is, it can only load the older version of the game, and can't load up the latest patch.

To fix this, go into the folder ...StarCraft II Beta\Versions and rename "Base14133" to "BACKUP_Base14133". Then make a copy of "Base14259" and rename the copy to "Base14133".
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: cptDion on March 07, 2010, 09:11:23 AM
is there any chance of adding 2 slots?
because i have a map with 5 AI's
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Rosenberg on March 07, 2010, 10:44:14 AM
Quote from: GetInside on March 07, 2010, 06:22:01 AM
why can we set slot to "human"??

and by the way, COLOR SELECTION fail :/ like if i choose Yellow, it doesnt work, its always green.. )=

LOL, sorry but I actually laughed at your post. Try pressing ALT+F ingame  :D .
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: ringlas on March 07, 2010, 10:48:24 AM
Quote from: creamsoda on March 07, 2010, 08:00:00 AM
Quote from: Tankoz on March 07, 2010, 03:10:06 AM
It seems to be running an older version of Starcraft 2 located in the Base14133 folder of versions instead of the newer Base14259 folder it seems (zealots still have 60 shields) so just a heads up.

It seems this launcher suffers the same mistake as in LazyLauncher 1.0

That is, it can only load the older version of the game, and can't load up the latest patch.

To fix this, go into the folder ...StarCraft II Beta\Versions and rename "Base14133" to "BACKUP_Base14133". Then make a copy of "Base14259" and rename the copy to "Base14133".
So this laucnher only works with the previous update of blizzard, not the last?
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: creamsoda on March 07, 2010, 11:13:56 AM
QuoteSo this laucnher only works with the previous update of blizzard, not the last?
Did you read the last part of my post?.. It will work with Patch 4 as long as you follow the steps that I posted..

That's a workaround for now until StarCrack fixes the problem in their next release.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: kblood on March 07, 2010, 11:32:01 AM
Quote from: creamsoda on March 07, 2010, 11:13:56 AM
QuoteSo this laucnher only works with the previous update of blizzard, not the last?
Did you read the last part of my post?.. It will work with Patch 4 as long as you follow the steps that I posted..

That's a workaround for now until StarCrack fixes the problem in their next release.
Yea, this bug made me have to reinstall Starcraft 2 Beta because it seems to have been changing the patch files or something, so I could not load replays anymore. I will wait for the next patch before I try it again.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: depthsofchaos on March 07, 2010, 11:47:20 AM
Keeps telling "out of memory" even with the maps provided. Might be because my path name is not only ascii.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: erfg1 on March 07, 2010, 11:50:53 AM
Finally race selection, sweet! :)

Last thing im looking forward to is playing against another human! Even if its LAN, I would appreciate it. My room mate and I are anxiously waiting! :P
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Schrii on March 07, 2010, 12:02:24 PM
Can someone PLEASE tell me why I'm getting "Sc2.exe not found"???
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Organized_Chaos on March 07, 2010, 12:06:12 PM
Worked perfectly the very first time I tried it... who gives a shit about the skin of the launcher?!   ::)

We're talking about a tool that you're looking at for 10 seconds before you start a game.  Who tf cares?  It works, that's all you should care about.

Great job guys..
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Gamewiz on March 07, 2010, 12:11:27 PM
Can someone post a different link? The limitations of this download site is absolutely stupid...
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: stathisdjs on March 07, 2010, 12:35:17 PM
usmc23, I honestly, need your source code. Or just compile it, to skip checking for the registry and look if the launcher is in the sc2 folder.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: kblood on March 07, 2010, 12:37:49 PM
Quote from: Gamewiz on March 07, 2010, 12:11:27 PM
Can someone post a different link? The limitations of this download site is absolutely stupid...
http://dionysus.dk/SC2/S2Launcher_Unsupported_v25.rar (http://dionysus.dk/SC2/S2Launcher_Unsupported_v25.rar)
and
http://dionysus.dk/SC2/Maps/ (http://dionysus.dk/SC2/Maps/)
I opened the the maps pack. It was only 2 mb smaller, and I might end up saving a bit bandwidth this way.
Btw. this mod might corrupt your SC2 install. I had to reinstall to be able to view replays again after having this one installed. Probably because mis clicking might cause corruption in the map files it uses. I would recommend waiting for next version, or at least be prepared that you might have to reinstall SC2 again.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: bignamethefer on March 07, 2010, 01:39:20 PM
finally! race selection! gj! i hope you'll add team selection, too. i want to be teamed up with ai
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Blackcode on March 07, 2010, 02:01:55 PM
team selection soon
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: usmc23 on March 07, 2010, 02:10:44 PM
This is NOT a front end for lazy launcher and it will work with the newest patch, ill post a new update today.  As far as replays go im going to see if I can find a work around cause you guys are right replays break with different MapInfos.

You can set slots to "human" so you can choose how many computers you want to play against, and ill add a option to set where the SC2 folder is so it doesn't have to be in the registry.

Excellent feed back, and if someone here wants to work on the graphics of the launcher we are def looking for more people just PM me on IRC.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: usmc23 on March 07, 2010, 02:29:21 PM
If you are getting a GREEN color and you did not set your color to green, do ctrl-f in game.  This toggles coloring Allies green and enenies Red.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: ScubaSteve3465 on March 07, 2010, 03:39:15 PM
This doesnt have team selection yet does it?
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: usmc23 on March 07, 2010, 03:45:52 PM
Quote from: ScubaSteve3465 on March 07, 2010, 03:39:15 PM
This doesnt have team selection yet does it?

The guy that did team selection took our stuff and figured out team selection and we can't get ahold of him, what I was hoping people would do is join our team instead off coming up with knock off launchers and adding one new feature to it : ).

And team selection is really glitchy for the AI atm anyway in that guys launcher.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: creamsoda on March 07, 2010, 04:23:25 PM
QuoteThis is NOT a front end for lazy launcher and it will work with the newest patch

Actually, it doesn't... it will load up SC2 but only Patch 14133. It doesn't load up the latest patch which is 14259...

Zealots have 60 shield.. that's how you know it's using patch 14133.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Artanis186 on March 07, 2010, 04:25:19 PM
Nice launcher. Great job discovering this stuff. Unfortunately, I'm an aesthetic freak and this... is just ugly. :P

I'm glad you found this stuff though, other teams are obviously adapting this and it's going well.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Katie Drake on March 07, 2010, 05:11:20 PM
Oh look, I'm stuck again. Who would've guessed?  :P

Alright, I've looked into the Battle.net Cache folder and I'm not seeing any maps in there. So I took the Maps.zip thing linked in the first post in this thread and extracted the maps into a a folder I created called Maps in the Starcraft II Beta folder. I then tried to run the S2Launcher_Unsupported deal, but it didn't detect any maps at all. Clearly I've done something wrong (again). Any generous souls out there willing to lend a gal a hand?

Thanks!
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Ryusai on March 07, 2010, 06:27:04 PM
Quote from: Katie Drake on March 07, 2010, 05:11:20 PM
Oh look, I'm stuck again. Who would've guessed?  :P

Alright, I've looked into the Battle.net Cache folder and I'm not seeing any maps in there. So I took the Maps.zip thing linked in the first post in this thread and extracted the maps into a a folder I created called Maps in the Starcraft II Beta folder. I then tried to run the S2Launcher_Unsupported deal, but it didn't detect any maps at all. Clearly I've done something wrong (again). Any generous souls out there willing to lend a gal a hand?

Thanks!

Where did you put the maps? I had that issue a second ago and figured that i misplaced some of my files.

C:\Documents and Settings\user name\My Documents\StarCraft II Beta\Maps

is where i put my maps to fix it. It was in

C:\Documents and Settings\HP_Administrator\My Documents\StarCraft II Beta\Maps\Cache

when it wasnt detecting any maps.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: kblood on March 07, 2010, 06:36:21 PM
Quote from: Ryusai on March 07, 2010, 06:27:04 PM
Quote from: Katie Drake on March 07, 2010, 05:11:20 PM
Oh look, I'm stuck again. Who would've guessed?  :P

Alright, I've looked into the Battle.net Cache folder and I'm not seeing any maps in there. So I took the Maps.zip thing linked in the first post in this thread and extracted the maps into a a folder I created called Maps in the Starcraft II Beta folder. I then tried to run the S2Launcher_Unsupported deal, but it didn't detect any maps at all. Clearly I've done something wrong (again). Any generous souls out there willing to lend a gal a hand?

Thanks!

Where did you put the maps? I had that issue a second ago and figured that i misplaced some of my files.

C:\Documents and Settings\user name\My Documents\StarCraft II Beta\Maps

is where i put my maps to fix it. It was in

C:\Documents and Settings\HP_Administrator\My Documents\StarCraft II Beta\Maps\Cache

when it wasnt detecting any maps.
I still do not understand this launcher, I did get it working with the starlauncher. I hope you get hold of that guy. It seems he put all the working code into his launcher. I think that is why he did not enable color selection. Now we just need team AI.
Also I do not like having several different AI, although I guess it has its uses.
I followed this guide:
http://darkblizz.org/Forum2/not-enough-pylons/how-to-view-your-own-replays-(with-full-instructions-on-how-to-install-the-game)/ (http://darkblizz.org/Forum2/not-enough-pylons/how-to-view-your-own-replays-(with-full-instructions-on-how-to-install-the-game)/)
And then I made my own guide:
http://darkblizz.org/Forum2/sc2-tools/a-chinese-launcher-for-selecting-race-color-and-observer/ (http://darkblizz.org/Forum2/sc2-tools/a-chinese-launcher-for-selecting-race-color-and-observer/)
Well and added it to their guide. I guess most people will prefer your method if they can get it working, since it is a simpler way of making all maps have AI, and since I have met a wall failing to add AI to some maps.
Title: Re: StarCrack Launcher with Color, Race Selection, AI Slot changing, Rand Races
Post by: Ucyrin on March 08, 2010, 09:50:00 AM
THX !  ;D for all the hard work in making this tool.



Title: Re: StarCrack Launcher Rev 28(Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 08, 2010, 03:04:03 PM
Revision 28 uploaded, next patch today will add team selection.
Title: Re: StarCrack Launcher Rev 29(Race/Color/Replays/Bug Fixes).
Post by: ceeatch on March 08, 2010, 04:13:17 PM
Sc2.exe not found.  I tried moving the launcher executable around didn't seem to matter.  Any solution to this issue?


EDIT: Ok so I think I found the problem.  Moving the launcher in the same folder as the Sc2.exe under Versions\Base14259 (the latest) worked.  Maybe it's something specific to Windows7?
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 08, 2010, 07:44:39 PM
Rev 34 with team selection.
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: kblood on March 08, 2010, 08:56:49 PM
Quote from: usmc23 on March 08, 2010, 07:44:39 PM
Rev 34 with team selection.
Its replay part works great. I guess there is some logic to running maps from the maps folder meant for it, and having those same maps somewhere in the cache. Made replay of the game work even with a team match. It still seems to work with the first non working teams version. The 0.41 launcher somehow got teams to not attack each other.
I guess handicaps is one of the few settings left before AI map play functionality will be complete. The color picker in this version also seems to have worked great. I hope the UI will be improved at some point though. Grey and white? Auch. Try with Battle Net colors maybe. Blue and black. But being just plain colors with no effects, maybe it would be possible to just add some Starcraft 2 picture as background for the launcher?
Just an idea. The layout of this launcher seems one of its last flaws. Or was this the launcher that got theme support at some point? If then I guess I am making something out of nothing.
Map Preview is also nice. I hope Blizzard makes it possible to save replays with a name after a game is over. I guess I am hoping they already did make that possible, I just have not looking into what is going on, on the actual Battle Net 2.
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: bhp255 on March 08, 2010, 09:32:25 PM
Always after finishing the load time once SCII starts up, SCII crashes and an ErrorReporter pops up
Any suggestions?
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: ScubaSteve3465 on March 08, 2010, 09:47:51 PM
Is the teams fixed in this version? with the starlauncher your teammate will still go to your base as if to attack, yet he doesnt. The problem is he usually gets killed because all his forces are at my base doing nothing lol.
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 08, 2010, 09:59:55 PM
That isn't fixed yet but it will be, as far as the crash make sure you are using the original b.net map file pack on the first post of the topic : ).
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: CraniX on March 08, 2010, 10:03:23 PM
This is an excellent tool, especially for replays!

GoodJob
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Bt on March 08, 2010, 10:09:04 PM
Still broken for team play
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: godspiral on March 08, 2010, 11:15:59 PM
on rev 34,

twilight fortress in your attached map pack is setup as 2 player only???
only loads 1 AI players.
WORST PROBLEM: Only spawns (7 in a row anyway) both players at bottom of map

trying replays (of 6.1.1 cheating ai) causes crash in sc2 in win7(no error number).  no problem loading the replay in original lazy launcher.
Title: Re: StarCrack Launcher Rev 34(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 08, 2010, 11:53:01 PM
Twilight fortress is 4 players remember change the AI to HUMAN or Human to AI to add and remove AI, replays work with the OLD lazy launcher because its loading older sc2 versions, this launcher only works with the newest patch, hence only replays created with the latest patch work with the launcher : ).
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 09, 2010, 12:18:31 AM
Rev 35 AI Teams Fixed.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Sly_Fly on March 09, 2010, 12:57:16 AM
Quote from: usmc23 on March 09, 2010, 12:18:31 AM
Rev 35 AI Teams Fixed.

Pretty sweet. I was looking forward to a launcher with team settings (which is why i just stuck with Lazylauncher 2.0 until now). Just played a match (2v2) and it worked fairly well. A few things I noticed were that my ally liked to pile lots of units right in my mineral lines (Grrrr) and just hang out in my base. Also, the game does not end after destroying all enemy buildings so I wonder if it still considers your ally an enemy that needs to be destroyed or something. It is possible i missed an enemy building but i was pretty thorough.

Still awesome though. Thanks
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Bt on March 09, 2010, 01:11:22 AM
Quote from: Sly_Fly on March 09, 2010, 12:57:16 AM
Quote from: usmc23 on March 09, 2010, 12:18:31 AM
Rev 35 AI Teams Fixed.

Pretty sweet. I was looking forward to a launcher with team settings (which is why i just stuck with Lazylauncher 2.0 until now). Just played a match (2v2) and it worked fairly well. A few things I noticed were that my ally liked to pile lots of units right in my mineral lines (Grrrr) and just hang out in my base. Also, the game does not end after destroying all enemy buildings so I wonder if it still considers your ally an enemy that needs to be destroyed or something. It is possible i missed an enemy building but i was pretty thorough.

Still awesome though. Thanks

If your ally is doing that, then it still isn't working properly.

In my case, I just played a game with the latest revision and it worked perfectly and through coincidence or not, they helped me destroy both enemy bases and didn't come to mine once... not even to defend... haha.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: badboy91 on March 09, 2010, 01:32:27 AM
w0w, simply w0w \m/
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: gardenofaiur on March 09, 2010, 02:13:30 AM
I can't get the colors to work. :(
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: creamsoda on March 09, 2010, 02:26:41 AM
Works perfectly! colors, races, replays, teams, EVERYTHING!

What I was really surprised was when my comp ally joined forces with me to attack !!

His units was ahead of me, and he saw me following behind him, so he moved his units back to combine with my army. It was amazing!

Thank you StarCrack SOOOOO MUCH. you guys rock!
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: drakmor on March 09, 2010, 03:14:15 AM
Launcher Rev. 35 crashed on select map (6) OBSERVER- AI - Metalopolis (5x).s2ma
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: bhp255 on March 09, 2010, 03:37:42 AM
still having SC2 crash on me every time
i tried it with my maps, with the maps linked here, and with other maps to no avail; sc2 always crashes with this loader
any other suggestions besides maps?
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Bt on March 09, 2010, 03:38:51 AM
Quote from: drakmor on March 09, 2010, 03:14:15 AM
Launcher Rev. 35 crashed on select map (6) OBSERVER- AI - Metalopolis (5x).s2ma

Can't use the AI maps I thought?
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: gyorokpeter on March 09, 2010, 03:43:05 AM
I can't get it to work. It says "Unable to load map", no matter which map I choose (after putting the maps linked in the first post into the correct folder).

Besides, this launcher has
- Hardcoded map path (C:\Users.... I HATE putting anything on the C: drive, as it gets wiped by next windows reinstall)
- Hardcoded game path (Other launchers let you choose the version to launch and have an option of "Latest")
- No AI choice option
- Doesn't work with maps containing 5 or more players
- No "Show FPS" etc. options

I hope you'll fix these in a future release, until then I'm using other launchers that work.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: tyrindor on March 09, 2010, 04:25:34 AM
What does "Download Updated Maps" do?
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: peklngduckk on March 09, 2010, 04:54:36 AM
Still doesn't work for me. When I put my self on team 1, and everyone else on team 2, for some reason I can see the first 2 of the team 2s. The last guy is of course an "enemy." PLus, I'm guessing my ai isn't loading because I dont see the texts come up (Using 6.1.1)
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: creamsoda on March 09, 2010, 06:34:34 AM
ok, it seems like this launcher permanently alters your maps, so make sure you have a backup copy of all your maps, cuz this launcher changes them..

there's also a few bugs.. the team functions don't work properly on certain maps.
Title: Great job..
Post by: Organized_Chaos on March 09, 2010, 07:12:37 AM
Awesome job guys...  :) everyone might not express it properly (they're either too stupid, too young, or too unappreciative), but we do appreciate the work you guys have put into this. 

Here are a few suggestions:

- under "Player controller", add a slot for observer.
- not sure if it's true that the launcher alters maps permanently, but a fix for that would be nice.

Keep up the great work!
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Artanis186 on March 09, 2010, 07:15:36 AM
All I want is the background color to change, that's just not attractive. :\

Oh, and the permanent change to the maps too.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Master619 on March 09, 2010, 07:17:47 AM
I dont see any option to choose the AI, so what AI is this launcher using (as default)?
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: godspiral on March 09, 2010, 10:08:17 AM
v35,

setting 3 players to human still loads 3 AIs
deleting the text in player slots 3 and 4 still loads 3 AIs
someone said they played a 1v2, but I have no idea how they might have accomplished that.
Implementing a disabled option would be clearest.
Title: Re: Great job..
Post by: usmc23 on March 09, 2010, 10:10:46 AM
Quote from: Organized_Chaos on March 09, 2010, 07:12:37 AM
Awesome job guys...  :) everyone might not express it properly (they're either too stupid, too young, or too unappreciative), but we do appreciate the work you guys have put into this. 

Were the ones that came up with Race Selection among others first that the other launchers took from us, so with out StarCrack you wouldn't have AI or Race selection : ).

Anyway as far as the crashing, can you elerberate more on how and why it crashes? Example is your game 100% up to date?  Is your cache clean(alot of other launchers trash the cache folder).

To play a 1v2 map change one of the AI alots to Human, ill look into the 6 player maps sense alot of people want that.

I don't see the point in choosing AI versions, just use Turds 6.1 A.I. which you can download from here.  Well make it so you can choose between cheatin and a few other things.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: kreed on March 09, 2010, 10:28:26 AM
Hello guys,
i dont know what i do wrong - but im still getting the sc2 crash and message out of memory.
I've the latest version of sc2. I've downloaded the maps and put in the right directory.
C:\Documents and Settings\kreed\"Documents"\StarCraft II Beta\Maps and your launcher sees the maps.
"Documents" means my documents in russian, i've got russian version of win xp. (maybe that's the problem, russian literals in path ? ).

Can you help me please ;)

Thanks!
Best regards,
kreed.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: SCFan68 on March 09, 2010, 11:43:53 AM
Quote from: creamsoda on March 09, 2010, 06:34:34 AM
ok, it seems like this launcher permanently alters your maps, so make sure you have a backup copy of all your maps, cuz this launcher changes them..

there's also a few bugs.. the team functions don't work properly on certain maps.


I wondered about this as well now.. After the other launcher and it's map changing, I keep a close eye on my map files now. And I noticed that when I play with this launcher now, the file.date stamp changes on the map I used. However, I didn't investigate further to see if it's actually changed, or was just time/date stamp change.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Servitor on March 09, 2010, 12:08:11 PM
This is a bucketful of fail for me because as per the directions:



<<Copy all of your maps from the
c:\users\<yourname>\AppData\Local\Blizzard Entertainment\Battle.net\cache
to:
C:\Users\<yourname>\Documents\StarCraft II Beta\Maps>>


Well, my maps are not in that file, and the Starcraft II beta client is not in the file stated above. Does this mean I have to re-install the game and create that file path file so that your program will work with it?


There are no teams, when I select teams, it just starts as a normal FFA
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: LebK on March 09, 2010, 12:41:51 PM
@ Servitor you need to have your maps here,
C:\Users\<yourname>\Documents\StarCraft II Beta\Maps

If you don't have the maps download the mappack from here
http://darkblizz.org/Forum2/ai-scripts/starcraft-2-beta-offline-ai-maps/ (http://darkblizz.org/Forum2/ai-scripts/starcraft-2-beta-offline-ai-maps/)

Delete any file with (2x or above) these are maps that were scripted with AI. It is pretty useless now with this launcher, but they have the original load screen which I think is cool.

Make sure in Player Controller you select AI. Then make sure in Team selection that you put the AI's on the desired teams.

The path that was stated is the default path that Starcraft 2 beta is installed into for Windows English versions. If your copy is not installed there then either you changed it or you have a different langauage version of windows. If so, it is still in the same spot but just in whatever language windows is in. If you are using an English version just uninstall and reinstall the game and do the stated instructions.

Hope that is helpfull.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: bhp255 on March 09, 2010, 12:46:27 PM
yup, same error as kreed
e_errorIdMemory
(254,744,817 bytes)
"Core: out of memory"

hm... deleted all files in cache, still crashing
and yes, sc2 fully updated (14259)

i guess ill try to reinstall SC2 and see if it works :\
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Servitor on March 09, 2010, 01:02:56 PM
@ Lebk


Thanks the launcher is working, but it's using the old bogus AI not, 6.1


At least I know the launcher is working

Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 09, 2010, 01:06:29 PM
Russian version cause alot of problems I dont have a Russian OS version so I can't test it, if you are getting errors MAKE SURE you are using the original SC2 maps found on the first topic.  If teams don't work for you than DOWNLOAD THE MAPS that are in the first post : ).

Maps already scripted for AI probley will NOT work sense alot of people made some really hacky implementations.  The launcher will automatically modify virgin maps to add in A.I.

Your right I need to change the readme sense you dont have to copy the maps from the cache anymore download them from the first post.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: bhp255 on March 09, 2010, 01:11:46 PM
Clean installation, just put in the 6.1.1 AI, downloaded the maps, and tried it again...
and it crashed again :(
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Servitor on March 09, 2010, 01:17:39 PM
I used the maps that I downloaded with the original post and the comp AI's still were bogus, I definitely have 6.1 installed
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 09, 2010, 01:18:31 PM
Quote from: Servitor on March 09, 2010, 01:17:39 PM
I used the maps that I downloaded with the original post and the comp AI's still were bogus, I definitely have 6.1 installed

What do you mean "bogus".
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: bhp255 on March 09, 2010, 01:19:09 PM
any idea on how to fix the memory crashes?
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: Servitor on March 09, 2010, 01:25:17 PM
Quote from: usmc23 on March 09, 2010, 01:18:31 PM
Quote from: Servitor on March 09, 2010, 01:17:39 PM
I used the maps that I downloaded with the original post and the comp AI's still were bogus, I definitely have 6.1 installed

What do you mean "bogus".


The Comps are using the old AI where they build very few units and never attack. Like the original AI hack.
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: mediavieja on March 09, 2010, 01:37:16 PM
Quote from: Servitor on March 09, 2010, 01:25:17 PM
Quote from: usmc23 on March 09, 2010, 01:18:31 PM
Quote from: Servitor on March 09, 2010, 01:17:39 PM
I used the maps that I downloaded with the original post and the comp AI's still were bogus, I definitely have 6.1 installed

What do you mean "bogus".


The Comps are using the old AI where they build very few units and never attack. Like the original AI hack.

mmmm sounds to me that u havent replace ur Base.SC2Data on ur StarCraft II Beta\Mods\Liberty.SC2Mod for the one that came with AI 6.1.1, cause the AI ur mentioning is the default AI
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: ImWaitingforStarcraft3 on March 09, 2010, 04:58:38 PM
downloaded rev 35, but when I open it on the lower right side under "Credits" it says rev 34

Just letting you know
Title: Re: StarCrack Launcher Rev 35 AI Teams Fixed(TEAMS/Race/Color/Replays/Bug Fixes).
Post by: creamsoda on March 09, 2010, 05:29:37 PM
ok after messing around a bit more with this launcher, here's what I've found out:

1. Kula's Ravine map does NOT work properly on this launcher in Team Mode. All other maps work fine in 2v2 & 1v3 modes.

2. The settings of the launcher doesn't change unless I exit and restart it. So for example, if I play a 2v2 game, then afterwards I decide to play a 1v3 game, I would have to exit the launcher and restart it for it to work in 1v3 mode.
Title: Re: StarCrack Launcher Rev 38 SHARED BASES(FixedTEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 09, 2010, 05:35:40 PM
Rev 38 is up added Shared bases to one map which is included in the Zip file.  If you want to try and fix the other MAPS so shared base's work add _TeamMap to ur map filename or the spawn points wont be saved, we don't know why they don't work in the other maps im just assuming cause there isn't enough room.

I wonder how many people jack this and put it in there launcher : ), just credit us please.  As far as Kulias Revine im playing that map now and it works fine.
Title: Re: StarCrack Launcher Rev 38 SHARED BASES(FixedTEAMS/Race/Color/Replays/Bug Fixes).
Post by: creamsoda on March 09, 2010, 05:41:23 PM
Quote from: usmc23 on March 09, 2010, 05:35:40 PM
Rev 38 is up added Shared bases

This is NOT how SC is supposed to be played. Teammates (AI or Human regardless), are not supposed to have shared bases..

But thanks anyway. I'll give this a try to see how it goes.
Title: Re: StarCrack Launcher Rev 38 SHARED BASES(FixedTEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 09, 2010, 05:47:39 PM
Quote from: creamsoda on March 09, 2010, 05:41:23 PM
Quote from: usmc23 on March 09, 2010, 05:35:40 PM
Rev 38 is up added Shared bases

This is NOT how SC is supposed to be played. Teammates (AI or Human regardless), are not supposed to have shared bases..

But thanks anyway. I'll give this a try to see how it goes.

The final game is going to have it so I figured we should enable it.
Title: Re: StarCrack Launcher Rev 38 SHARED BASES(FixedTEAMS/Race/Color/Replays/Bug Fixes).
Post by: Bt on March 09, 2010, 05:54:44 PM
From what I understand it isn't going to be shared bases so much as two bases close together that can defend each other easily

You'll still have your own mineral field and gas geysers
Title: Re: StarCrack Launcher Rev 38 SHARED BASES(FixedTEAMS/Race/Color/Replays/Bug Fixes).
Post by: creamsoda on March 09, 2010, 05:55:59 PM
1. Kula's Ravine still does not function properly in Team play.

2. The launcher still requires me to exit and restart it, to change the teams around.

3. It would be nice to have "Random" as a choice for the colors.
Title: Re: StarCrack Launcher Rev 38 SHARED BASES(FixedTEAMS/Race/Color/Replays/Bug Fixes).
Post by: usmc23 on March 09, 2010, 07:16:12 PM
Quote from: creamsoda on March 09, 2010, 05:55:59 PM
1. Kula's Ravine still does not function properly in Team play.

2. The launcher still requires me to exit and restart it, to change the teams around.

3. It would be nice to have "Random" as a choice for the colors.

Rev 39 fixes 2, and 3.  Added random colors when you change a map ill look into the first one.
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: bhp255 on March 09, 2010, 07:41:47 PM
Is anyone else having "Out of memory" errors when using this?
I've tried it with the maps uploaded on OP, tried with 1v1, 1v3, 2v2, tried it with and without AI, and even reinstalled SC2 to no avail.
I keep getting the "Out of memory" crashes. (oh yeah, fully updated too)

Any suggestions? Or anyone experiencing the same?
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: usmc23 on March 09, 2010, 07:55:07 PM
Quote from: bhp255 on March 09, 2010, 07:41:47 PM
Is anyone else having "Out of memory" errors when using this?
I've tried it with the maps uploaded on OP, tried with 1v1, 1v3, 2v2, tried it with and without AI, and even reinstalled SC2 to no avail.
I keep getting the "Out of memory" crashes. (oh yeah, fully updated too)

Any suggestions? Or anyone experiencing the same?

You need to have installed the virgin map pack found on the first topic.  Im going to upload rev 40 which will let you set your own map paths.
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: Gouki on March 09, 2010, 08:14:32 PM
Hey!

i have a problem whit the REV39

i open the map and load... and say: Unable to load map.

:( i'm use this maps

(4) - AI - Lost Temple (3x).s2ma
(4) - AI - Twilight Fortress (3x).s2ma
ETC.  :-[
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: mediavieja on March 09, 2010, 08:16:24 PM
Quote from: usmc23 on March 09, 2010, 07:55:07 PM
Quote from: bhp255 on March 09, 2010, 07:41:47 PM
Is anyone else having "Out of memory" errors when using this?
I've tried it with the maps uploaded on OP, tried with 1v1, 1v3, 2v2, tried it with and without AI, and even reinstalled SC2 to no avail.
I keep getting the "Out of memory" crashes. (oh yeah, fully updated too)

Any suggestions? Or anyone experiencing the same?

You need to have installed the virgin map pack found on the first topic.  Im going to upload rev 40 which will let you set your own map paths.

since ur going to upload rev 40 im gonna mention this to you (someone already did too but it seems u didnt see it), on the rev part of the launcher it says rev 34 instead of rev 39, thats been like that since rev 35 fix that if u can b4 uploading the new version :) and gj on ur launcher  ;D
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: mediavieja on March 09, 2010, 08:17:08 PM
Quote from: Gouki on March 09, 2010, 08:14:32 PM
Hey!

i have a problem whit the REV39

i open the map and load... and say: Unable to load map.

:( i'm use this maps

(4) - AI - Lost Temple (3x).s2ma
(4) - AI - Twilight Fortress (3x).s2ma
ETC.  :-[

mmm that seems like the msg of a bad replay, r u sure ur not trying to run a replay instead of the map?
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: Gouki on March 09, 2010, 08:19:55 PM
Quote from: mediavieja on March 09, 2010, 08:17:08 PM
Quote from: Gouki on March 09, 2010, 08:14:32 PM
Hey!

i have a problem whit the REV39

i open the map and load... and say: Unable to load map.

:( i'm use this maps

(4) - AI - Lost Temple (3x).s2ma
(4) - AI - Twilight Fortress (3x).s2ma
ETC.  :-[

mmm that seems like the msg of a bad replay, r u sure ur not trying to run a replay instead of the map?

I'm sure :(

(http://img3.imageshack.us/img3/7420/dibujooox.jpg)
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: jackowacko on March 09, 2010, 08:24:36 PM
So far, I've installed starcraft and patched it to patch 4 (the latest one currently).

I downloaded your virign map pack (The original battle net maps i Assume).

Placed it in the correct directory.

Yet while it goes to the loading screen, after a while I get the out of memory error. Ive read the whole post and cannot find a solution... Please help!
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: usmc23 on March 09, 2010, 08:31:28 PM
Quote from: jackowacko on March 09, 2010, 08:24:36 PM
So far, I've installed starcraft and patched it to patch 4 (the latest one currently).

I downloaded your virign map pack (The original battle net maps i Assume).

Placed it in the correct directory.

Yet while it goes to the loading screen, after a while I get the out of memory error. Ive read the whole post and cannot find a solution... Please help!

Goto: c:\users\namr\AppData\Local\Blizzard Entertainment\ and rename the battle.net folder to something else.

6 player maps and map folder picking will be in rev 40 tonight.
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: creamsoda on March 09, 2010, 08:32:50 PM
Quote from: Gouki on March 09, 2010, 08:14:32 PM
Hey!

i have a problem whit the REV39

i open the map and load... and say: Unable to load map.

:( i'm use this maps

(4) - AI - Lost Temple (3x).s2ma
(4) - AI - Twilight Fortress (3x).s2ma
ETC.  :-[
Well first of all.. try reading the instructions...

You MUST use original blizzard maps with this launcher. You can NOT use "AI" maps..
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: Gouki on March 09, 2010, 08:43:00 PM
Quote from: creamsoda on March 09, 2010, 08:32:50 PM
Quote from: Gouki on March 09, 2010, 08:14:32 PM
Hey!

i have a problem whit the REV39

i open the map and load... and say: Unable to load map.

:( i'm use this maps

(4) - AI - Lost Temple (3x).s2ma
(4) - AI - Twilight Fortress (3x).s2ma
ETC.  :-[
Well first of all.. try reading the instructions...

You MUST use original blizzard maps with this launcher. You can NOT use "AI" maps..

Well i try again with this pack
Original B.net maps (http://hotfile.com/dl/31555567/8136ba5/Maps.rar.html)

and ...
http://img3.imageshack.us/img3/7420/dibujooox.jpg (http://img3.imageshack.us/img3/7420/dibujooox.jpg)

:-[ :( :'(

Metropolis.s2ma
Scrap Station.s2ma
Desert Oasis.s2ma
Lost Temple.s2ma

etc
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: bhp255 on March 09, 2010, 09:25:13 PM
Quote from: usmc23 on March 09, 2010, 07:55:07 PM
Quote from: bhp255 on March 09, 2010, 07:41:47 PM
Is anyone else having "Out of memory" errors when using this?
I've tried it with the maps uploaded on OP, tried with 1v1, 1v3, 2v2, tried it with and without AI, and even reinstalled SC2 to no avail.
I keep getting the "Out of memory" crashes. (oh yeah, fully updated too)

Any suggestions? Or anyone experiencing the same?

You need to have installed the virgin map pack found on the first topic.  Im going to upload rev 40 which will let you set your own map paths.
yes, i did that, thats what i meant by "tried it with the maps uploaded on the OP" (original post)
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 09, 2010, 09:59:14 PM
========= Revision 40 =========
Adding a loading screen/custom loading screen support.

BETA SUPPORT: For 6 player maps, race selection works on player 5 but not player 6.
         Allies are bugged for 6 player maps, may or may not work.
Added Custom Maps Folder
To go back to the old maps folder method, delete custompath.path in your launcher
directory.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 09, 2010, 10:04:19 PM
Ignore the readme allies work fine on 6 player maps.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: chococake on March 09, 2010, 10:17:10 PM
Is it possible to turn off a player slot ie: play 1v2 on a 4 player map?

Thanks for the great work btw.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 09, 2010, 10:22:06 PM
Quote from: chococake on March 09, 2010, 10:17:10 PM
Is it possible to turn off a player slot ie: play 1v2 on a 4 player map?

Thanks for the great work btw.

To turn off AI switch one of the slots to human.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: linesis on March 09, 2010, 10:28:22 PM
Hello, good evening. I really like your. I just think it lacks some features that I use a lot. Its the file you add an option to set the directory where is the maps and where is the AI files. And also the selection of AI. Thank you.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 09, 2010, 10:30:33 PM
Quote from: linesis on March 09, 2010, 10:28:22 PM
Hello, good evening. I really like your. I just think it lacks some features that I use a lot. Its the file you add an option to set the directory where is the maps and where is the AI files. And also the selection of AI. Thank you.

You can selection your own maps folder and it works fine.  AI Selection I see as a pointless feature cause you should be using the latest AI no matter what.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: linesis on March 09, 2010, 10:35:49 PM
I use AI selection to choose between the version with cheater (Hard) or the normal version or the version sometimes easy to test new strategies.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 09, 2010, 10:36:45 PM
Fixed the blurry splash screen rev 40.2.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: linesis on March 09, 2010, 10:39:08 PM
Lowered now rev 40 but she is a very great height. It is difficult to select the time 5 and 6 in addition to that the to select where you start the game for these positions (do not know if that was your intention).
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: linesis on March 09, 2010, 10:43:47 PM
It looks like the image that the system was on the screen. I think you can take the names of players between the lists of a player with another.
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: lavarus on March 09, 2010, 10:46:32 PM
Thanks!  That rev resolved most of my issues.  However, it's really ugly, could you change the grey background to some SC2 screenshot?
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 09, 2010, 10:46:47 PM
Quote from: linesis on March 09, 2010, 10:39:08 PM
Lowered now rev 40 but she is a very great height. It is difficult to select the time 5 and 6 in addition to that the to select where you start the game for these positions (do not know if that was your intention).

Use Rev 40.2 fixes the blurry loading screen, player names arent that important either sense its just Player00 - player06
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: Zarniwoop on March 09, 2010, 10:48:57 PM
Hello! Much thanks for your hard work! However, I do have one suggestion, and that would be to make your form scalable! I'm using my HDTV at 1024x768 and I can't get to the bottom of the form. Just a thought, thanks!

Edit: Sorry if this is a repeat post, but I wasn't sure if linesis was talking about this above
Title: Re: StarCrack Launcher Rev 40 SHARED BASES/Races/Custom Load/6 players
Post by: linesis on March 09, 2010, 10:52:29 PM
I can make some suggestions layout for you later. If you can make the screens SC2 but I think it would be better to leave the screen layout as simple as possible (like google how much simpler the better). During the weekdays I can assure you. But at the end of this week I can. If you like me to add here and send me or pass a reference so I can talk with you on messenger or any application to talk and I will pass the image on the new model or layout. Today I will fall asleep. Have a great night. Thanks for everything.
Title: Re: StarCrack Launcher Rev 40.3 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 09, 2010, 11:10:19 PM
Uploaded Rev 40.3, minor fixes for XP.  Ill look into the scrolling dialogs for next rev.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 10, 2010, 12:00:20 AM
Rev 40.4 is up fixes the 4:3 screen resolution and I added a shared base map that will work sense I removed it from the rar on accident.

I really dont want to add AI Selection because than the app requires elevation.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: creamsoda on March 10, 2010, 12:37:16 AM
1. Replays vs AI do not work, which makes the "select map folder location" feature useless on this launcher. It was more useful in Valkyrie's launcher, because the replays actually worked in his launcher.

2. AI selection needs some work. I need to switch between 2 different AI's. StarCrack AI for playing, and Original Blizzard AI for watching replays of other people. (In Valkyrie's launcher, it lets you switch between 2 different AI's, which is very convenient).
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: spamm on March 10, 2010, 12:41:23 AM
Quote from: usmc23 on March 06, 2010, 06:36:46 PM
Original B.Net Maps: http://hotfile.com/dl/31555567/8136ba5/Maps.rar.html (http://hotfile.com/dl/31555567/8136ba5/Maps.rar.html)

Original maps - 9.

Blistering Sands
Desert Oasis
Kulas Revine
Lost Temple
Metropolis
Scrap Station
Shakuras Plateau
Stepps of Warff
Twilight Fortress

In archiv - 7, missed:

Blistering Sands
Shakuras Plateau
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Bt on March 10, 2010, 12:48:10 AM
Yeah and the two maps missing I managed to source elsewhere the map preview is broken :(
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Obscene on March 10, 2010, 12:50:37 AM
Hey, can you please upload it to Mediafire? Thanks
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Sly_Fly on March 10, 2010, 12:53:09 AM
It appears that all the maps have the fifth and sixth players disabled (greyed out) so i am not sure if that is me doing something stupid (or not doing something smart) or if its just being buggy or if i just misunderstood and it is not as supported as i thought it was. Also, just as a note, Blistering sands is not in the map pack thing.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: tyrindor on March 10, 2010, 01:22:43 AM
Quote from: spamm on March 10, 2010, 12:41:23 AM
Quote from: usmc23 on March 06, 2010, 06:36:46 PM
Original B.Net Maps: http://hotfile.com/dl/31555567/8136ba5/Maps.rar.html (http://hotfile.com/dl/31555567/8136ba5/Maps.rar.html)

Original maps - 9.

Blistering Sands
Desert Oasis
Kulas Revine
Lost Temple
Metropolis
Scrap Station
Shakuras Plateau
Stepps of Warff
Twilight Fortress

In archiv - 7, missed:

Blistering Sands
Shakuras Plateau

I noticed this too, and i've yet to find all of the maps. Everything I find has AI built in, and I want official maps.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: notquitefob on March 10, 2010, 01:54:01 AM
I'm getting sc2.exe crashes on the latest beta patch.  6.1.1 starcrack AI (standard edition) w/ lazy launcher 2.

Was working fine, was able to get a game in before this started happening.  Any ideas?

================================================================================
StarCraft II Beta (B14259B)
Time:       2010-03-09 22:50:22.656
Exe:        C:\Program Files\StarCraft II Beta\Versions\Base14259\SC2.exe
Parameters:
Exe Built:  61246-132-132 216:132:212.2180
User:       [redacted]
Computer:   [redacted]
Version:    0.6.0.14259
Branch:     branches/PublicBeta
Revision:   74202
Locale:     enUS
================================================================================
Internal Battle.net Error
--------------------------------------------------------------------------------
----------------------------------------
  Manual Stack Trace
----------------------------------------
DBG-ADDR<00CA917C>("SC2.exe")
DBG-ADDR<3C95CCB7>("Battle.net.dll")
DBG-ADDR<3C91E72B>("Battle.net.dll")
DBG-ADDR<3C91EBAB>("Battle.net.dll")
DBG-ADDR<3C91EBA4>("Battle.net.dll")
DBG-ADDR<3C91ED29>("Battle.net.dll")
DBG-ADDR<3C91EDE6>("Battle.net.dll")
DBG-ADDR<3C9AE116>("Battle.net.dll")
DBG-ADDR<003529BB>("MSVCR80.dll")
DBG-ADDR<00352A47>("MSVCR80.dll")
----------------------------------------
  DbgHelp Stack Trace
----------------------------------------
DBG-ADDR<00CA917C>("SC2.exe") (08596B78,6549DBC3,5C656863,6E776F44)
DBG-ADDR<003529BB>("MSVCR80.dll") (6E776F44,7C80B729,007F7670,5C656863)
DBG-ADDR<00352A47>("MSVCR80.dll") (003529E1,007F7670,00000000,00000000)
----------------------------------------
  Code
----------------------------------------
00CA917C: B9 01 00 00  00 E9 9A FC  FC FF CC CC  CC CC CC CC  ................
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: kurtskyg on March 10, 2010, 01:57:27 AM
nice! next stop offline play with friends though some sort of vpn or lan emulator.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: kurtskyg on March 10, 2010, 01:58:19 AM
is there a way to save replay vs ai?
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: kblood on March 10, 2010, 02:05:37 AM
Quote from: kurtskyg on March 10, 2010, 01:58:19 AM
is there a way to save replay vs ai?

I havent tried it yet, but as long as the maps are in both the MAPS folder under documents, and in the battlenet cache folder, then replays seems to work just fine. I am playing with sYk0s AI mappack, and all but Shakuras Plateau is working. Although I need to do some more testing. I had some problems with the "Shakuras Plateau" map as well as a few others when trying to make a mappack with built in AI. Most the others were two player maps though.

Btw, why are the choices for these maps only AI or human? Disabled is missing for some reason. What did that last bye do? :) I do not mind referee and observer not being added, rather useless choices really.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: kurtskyg on March 10, 2010, 02:06:20 AM
download link not working
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: kurtskyg on March 10, 2010, 02:07:34 AM
Quote from: kblood on March 10, 2010, 02:05:37 AM
Quote from: kurtskyg on March 10, 2010, 01:58:19 AM
is there a way to save replay vs ai?

I havent tried it yet, but as long as the maps are in both the MAPS folder under documents, and in the battlenet cache folder, then replays seems to work just fine. I am playing with sYk0s AI mappack, and all but Shakuras Plateau is working. Although I need to do some more testing. I had some problems with the "Shakuras Plateau" map as well as a few others when trying to make a mappack with built in AI. Most the others were two player maps though.

Btw, why are the choices for these maps only AI or human? Disabled is missing for some reason. What did that last bye do? :) I do not mind referee and observer not being added, rather useless choices really.

sorry for asking, but while playing when i press F10 theres no option to save replay.
or am i doing it wrong?
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: killerofwar on March 10, 2010, 02:08:36 AM
Quote from: notquitefob on March 10, 2010, 01:54:01 AM
I'm getting sc2.exe crashes on the latest beta patch.  6.1.1 starcrack AI (standard edition) w/ lazy launcher 2.

Was working fine, was able to get a game in before this started happening.  Any ideas?

================================================================================
StarCraft II Beta (B14259B)
Time:       2010-03-09 22:50:22.656
Exe:        C:\Program Files\StarCraft II Beta\Versions\Base14259\SC2.exe
Parameters:
Exe Built:  61246-132-132 216:132:212.2180
User:       [redacted]
Computer:   [redacted]
Version:    0.6.0.14259
Branch:     branches/PublicBeta
Revision:   74202
Locale:     enUS
================================================================================
Internal Battle.net Error
--------------------------------------------------------------------------------
----------------------------------------
  Manual Stack Trace
----------------------------------------
DBG-ADDR<00CA917C>("SC2.exe")
DBG-ADDR<3C95CCB7>("Battle.net.dll")
DBG-ADDR<3C91E72B>("Battle.net.dll")
DBG-ADDR<3C91EBAB>("Battle.net.dll")
DBG-ADDR<3C91EBA4>("Battle.net.dll")
DBG-ADDR<3C91ED29>("Battle.net.dll")
DBG-ADDR<3C91EDE6>("Battle.net.dll")
DBG-ADDR<3C9AE116>("Battle.net.dll")
DBG-ADDR<003529BB>("MSVCR80.dll")
DBG-ADDR<00352A47>("MSVCR80.dll")
----------------------------------------
  DbgHelp Stack Trace
----------------------------------------
DBG-ADDR<00CA917C>("SC2.exe") (08596B78,6549DBC3,5C656863,6E776F44)
DBG-ADDR<003529BB>("MSVCR80.dll") (6E776F44,7C80B729,007F7670,5C656863)
DBG-ADDR<00352A47>("MSVCR80.dll") (003529E1,007F7670,00000000,00000000)
----------------------------------------
  Code
----------------------------------------
00CA917C: B9 01 00 00  00 E9 9A FC  FC FF CC CC  CC CC CC CC  ................

Had the same problem i went to the cache folder deleted all of it and it worked again. Just incase if that doesn't work keep a cache backup
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Obscene on March 10, 2010, 02:13:06 AM
http://www.mediafire.com/?ntjezdyomym (http://www.mediafire.com/?ntjezdyomym)
Updated Mediafire link. For those who can't download from Rapidshare, Megaupload etc.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: spamm on March 10, 2010, 03:24:06 AM
9 original blizzard starcraft2 maps (last versions from cache)
http://www.mediafire.com/?dd0mywhmget (http://www.mediafire.com/?dd0mywhmget)
Last cache
http://www.megaupload.com/?d=GC1LK5TO (http://www.megaupload.com/?d=GC1LK5TO)
PS: Do not rename the maps and you can watch replays with AI in game.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: kfqzhw on March 10, 2010, 04:26:07 AM
Recommendations to improve program interface
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: gyorokpeter on March 10, 2010, 04:39:10 AM
Still not working, it says "Unable to open map" even with the "virgin" maps.
Now the interface won't even fit into 1280*800 resolution, at least on Windows 7. Maybe packing things closer together would help.

About AI selection: you don't have to care about elevation. If someone is dumb enough to install SC2 into C:\Program Files, then let him do his penance by clicking "Run as administrator" every time.

However, I think fixing "Unable to open map" should be your first priority. It's surely not my fault that it doesn't work, since the other launchers work as expected.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: linesis on March 10, 2010, 05:04:33 AM
Picture error.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: linesis on March 10, 2010, 05:06:16 AM
Hello, good morning. In the listbox I do not need to inform the number "1) AI. I think the layout would be much better if it were simple resources development tool. Remember for those who use the functionality is better than a good image with many errors. But anyway, if you want after I get the pictures and make some mounts for you, but like I said all I have time even to do this over the weekend. The moment was what gave to do. A feature that you could implement is when you change the color to change the caption of the number of the color of the player, I think it would be interesting, but not necessarily mandatory. Still with that error screen becomes too large. Thank you and have a Great Day.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: creamsoda on March 10, 2010, 05:48:42 AM
strangely, the replays work fine for me now.. They weren't working earlier this morning.

This launcher seems to be Extremely buggy and very sensitive to fatal errors.

Anyways.. Everything is working fine for me now, except for the Kula's Ravine map.

I would still like a feature to switch between my custom AI & the original blizzard AI, just so I can watch replays downloaded from other websites.

Good work so far StarCrack.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: tyrindor on March 10, 2010, 07:06:13 AM
Quote from: spamm on March 10, 2010, 03:24:06 AM
9 original blizzard starcraft2 maps (last versions from cache)
http://www.mediafire.com/?dd0mywhmget (http://www.mediafire.com/?dd0mywhmget)
Last cache
http://www.megaupload.com/?d=GC1LK5TO (http://www.megaupload.com/?d=GC1LK5TO)
PS: Do not rename the maps and you can watch replays with AI in game.

Thank you so much, this should be put in the OP.


My only complaints with this launcher:
1) No Starcraft 2 version select. I want to be sure it's launching the correct version.
2) Teams are still a bit buggy, some maps aren't working anymore due to it. Kulas Ravine is the one that comes to mind.
3) The color selection is lacking, can we actually see the colors instead of names? Where's black?

Other than that everything seem good. Thanks for your work.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: gyorokpeter on March 10, 2010, 07:38:04 AM
Finally I have found out how to work this thing. Even though it says unable to open map, the launcher permanently modifies the map file, and this anti-feature comes in handy as you can then run the modified map using LazyLaunch.

So in short, set up the players, press launch, quit after the unable to open map message, and run the map with LazyLaunch and enjoy.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: kurtskyg on March 10, 2010, 09:23:39 AM
Sc2.exe not found?  :-[
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: spamm on March 10, 2010, 09:26:50 AM
bug:
- play map "123"
- replay "01" work
- play map "123" with other parameters 'team'
map overwrite old version and:
- replay "02" work
- replay "01" not work - desync
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 10, 2010, 10:31:14 AM
Quote from: kurtskyg on March 10, 2010, 09:23:39 AM
Sc2.exe not found?  :-[

If you get SC2 not found that means your not patched, haha I already see the other launchers taking some of our features.  We will work on the UI today and see if we can get the replays working 100%.

If you are using Windows XP SP3 and getting a "Open Map Error" try using the "Set Map Path" feature.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: SCFan68 on March 10, 2010, 10:38:37 AM
QuoteI noticed this too, and i've yet to find all of the maps. Everything I find has AI built in, and I want official maps.


http://www.megaupload.com/?d=ZTC2JUZP (http://www.megaupload.com/?d=ZTC2JUZP)
http://www.megaupload.com/?d=LY2WD11T (http://www.megaupload.com/?d=LY2WD11T)
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: tyrindor on March 10, 2010, 10:57:20 AM
Has anyone actually beat the shared bases map? Everytime I do it my AI teammate is terrible, and we end up just getting rushed by 2 AI forces (About 20-30 units). I have a force up enough to handle 1 1/2 of a force not 2. At this point my AI has maybe 3 units. Not much I do in terms of tier 2, as I only get one gas mine.

I've lasted maybe 6 minutes at most, the first rush always gets me or weakens me enough that the 2nd rush (that happens 30 seconds later!) kills me off. I'm not exactly sure how the other team is getting so many guys so fast. Was the map edited to give the AI more money or something?

I have no problems beating v6.1.1 in 1vs1... Infact, i've won the last 10 or so matches against the AI in 1vs1. But this seems impossible.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Hurix on March 10, 2010, 11:03:45 AM
srsly guys, whats the intention of the uglyness of this app?
why do you tell in readme to copy mapfiles and stuff whilst giving ability to chose mapdir?
(which option ridiculously needs a restart of the app and doesn't even work properly! WTF?)
the gray background is much more then ugly and gives my eyes some bleeding while my cursors just hidden somewhere on the screen. ever heard of windows themes and stuff?

I just tried your launcher and must say, it will never be my choice if you wont change the whole damn thing.

sorry for those who can't stand bad critics. i'm disappointed.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: gyorokpeter on March 10, 2010, 12:50:50 PM
Quote from: usmc23 on March 10, 2010, 10:31:14 AM
If you are using Windows XP SP3 and getting a "Open Map Error" try using the "Set Map Path" feature.

I'm getting the "Open Map Error" on Windows 7, both with the default map path and custom one. The modified maps work in LazyLaunch, however the teams don't work that way and give an error message:
Trigger Error in
'gt_MeleeInitialization_Func':
Parameter out of bounds in
'PlayerGetAlliance' (value: 10, min:
Passive, max: 9)
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Necavi on March 10, 2010, 02:46:54 PM
Can you please change the layout a bit? as it is it is far too tall for someone with a small screen (1280x800) and maybe move some of the extra spaces? This launcher is the biggest size, while other launchers with similar or more features tend to be much smaller and use their space much more efficiently.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: usmc23 on March 10, 2010, 04:22:06 PM
We are revamping the UI out right now, if you are using LazyLauncher at this point thats kinda stupid, to fix the problem with "Unable to Open Map" it is because your users directory is on another hard drive than SC2, you need to run with the Launcher with admin rights.

You will also need to create a C:\Users\<yourname>\AppData\Local\Blizzard Entertainment\Battle.net\Cache folder.

If you are using NON-ENGLISH charectors in your user directory path make a new user and run the launcher from that user.
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: daazblah on March 10, 2010, 06:41:11 PM
Quote from: usmc23 on March 09, 2010, 07:55:07 PM
Quote from: bhp255 on March 09, 2010, 07:41:47 PM
Is anyone else having "Out of memory" errors when using this?
I've tried it with the maps uploaded on OP, tried with 1v1, 1v3, 2v2, tried it with and without AI, and even reinstalled SC2 to no avail.
I keep getting the "Out of memory" crashes. (oh yeah, fully updated too)

Any suggestions? Or anyone experiencing the same?

You need to have installed the virgin map pack found on the first topic.  Im going to upload rev 40 which will let you set your own map paths.


Yeah, so.. i dont have that folder and i'm still getting this error... reinstalled , deleted all folders having to do anything with sc2 *everywhere*, installed the virgin map pack, patched starcraft to beta 4.. using  rev 40 launcher...


Any ideas? Anyone?
Title: Re: StarCrack Launcher Rev 39 SHARED BASES(Rnd Colors,FixedTEAMS/Race/Color/Replays)
Post by: daazblah on March 10, 2010, 06:47:09 PM
Quote from: daazblah on March 10, 2010, 06:41:11 PM
Quote from: usmc23 on March 09, 2010, 07:55:07 PM
Quote from: bhp255 on March 09, 2010, 07:41:47 PM
Is anyone else having "Out of memory" errors when using this?
I've tried it with the maps uploaded on OP, tried with 1v1, 1v3, 2v2, tried it with and without AI, and even reinstalled SC2 to no avail.
I keep getting the "Out of memory" crashes. (oh yeah, fully updated too)

Any suggestions? Or anyone experiencing the same?

You need to have installed the virgin map pack found on the first topic.  Im going to upload rev 40 which will let you set your own map paths.


Quote from: usmc23 on March 09, 2010, 08:31:28 PM
Quote from: jackowacko on March 09, 2010, 08:24:36 PM
So far, I've installed starcraft and patched it to patch 4 (the latest one currently).

I downloaded your virign map pack (The original battle net maps i Assume).

Placed it in the correct directory.

Yet while it goes to the loading screen, after a while I get the out of memory error. Ive read the whole post and cannot find a solution... Please help!


Goto: c:\users\namr\AppData\Local\Blizzard Entertainment\ and rename the battle.net folder to something else.

6 player maps and map folder picking will be in rev 40 tonight.




Yeah, so.. i dont have that .bnet folder to rename and i'm still getting this error... reinstalled , deleted all folders having to do anything with sc2 *everywhere*, installed the virgin map pack, patched starcraft to beta 4.. using  rev 40 launcher...


Any ideas? Anyone?


K, so i renamed

C:\Documents and Settings\Administrator\Local Settings\Application Data\Blizzard Entertainment\battle.net to  something else, and i still crash with the out of memory error..

am i missing something?? is there any other fix for this?
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: chikopaws on March 10, 2010, 10:16:36 PM
Quote from: SCFan68 on March 10, 2010, 10:38:37 AM
QuoteI noticed this too, and i've yet to find all of the maps. Everything I find has AI built in, and I want official maps.


http://www.megaupload.com/?d=ZTC2JUZP (http://www.megaupload.com/?d=ZTC2JUZP)
http://www.megaupload.com/?d=LY2WD11T (http://www.megaupload.com/?d=LY2WD11T)

I notice in your map pack, there are some 'novice' map?

have any idea what's the diffrence is??
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: mariomaniac33 on March 11, 2010, 01:54:57 AM
Quote from: chikopaws on March 10, 2010, 10:16:36 PM
I notice in your map pack, there are some 'novice' map?

have any idea what's the diffrence is??
Novice maps are basically "easier versions" of the maps. Rocks and watch towers are conveniently placed so that both players have a strategic advantage against rushing and the like.

@Topic: I don't know if this has been mentioned, but any chance on making the splash screen optional? It sucks if your maps have loading images integrated...  :(
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: flatounet on March 11, 2010, 07:28:03 AM
work "fine" for me but ,

when i restart the game (after lose/won)  ,the screen froz at boot screen ,with bar on bottom

SC2 crash ,i do CTR +Shift + del for kill process ...
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: DFA on March 11, 2010, 09:36:23 AM
who the hell would want 3 players to share 1 start location?
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: SCFan68 on March 11, 2010, 11:59:35 AM
QuoteI notice in your map pack, there are some 'novice' map?
have any idea what's the diffrence is??


Novice maps are the same for the most part, except that the opening/ramp leading into your base will be rocked off.  It's designed to keep people from rushing.  You'd have to break out of your own base, and break into the other base.. that will take alot of extra time. 
I don't endorse this style of play. I just wanted to get the original, full 14 maps out there for those who wanted them.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Artanis186 on March 11, 2010, 06:30:42 PM
Quote from: SCFan68 on March 11, 2010, 11:59:35 AMI just wanted to get the original, full 14 maps out there for those who wanted them.

14? There are 14 maps? I thought there were only like, 6 or so.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Iggyhopper on March 11, 2010, 08:18:48 PM
Can this select the version?
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Bt on March 11, 2010, 08:27:38 PM
Quote from: Artanis186 on March 11, 2010, 06:30:42 PM
Quote from: SCFan68 on March 11, 2010, 11:59:35 AMI just wanted to get the original, full 14 maps out there for those who wanted them.

14? There are 14 maps? I thought there were only like, 6 or so.

Seven original maps, seven novice versions of the original maps
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: usmc23 on March 11, 2010, 08:30:30 PM
Rev 44 proof of concept: Repairing the Singleplayer Skirmish Menu.  Also DO NOT SEND ME PM's on here I dont check them, if you want to get ahold me go to IRC #sc2c.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: tyrindor on March 11, 2010, 10:41:46 PM
Quote from: Bt on March 11, 2010, 08:27:38 PM
Quote from: Artanis186 on March 11, 2010, 06:30:42 PM
Quote from: SCFan68 on March 11, 2010, 11:59:35 AMI just wanted to get the original, full 14 maps out there for those who wanted them.

14? There are 14 maps? I thought there were only like, 6 or so.

Seven original maps, seven novice versions of the original maps

9 original maps.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Bt on March 11, 2010, 11:05:48 PM
Quote from: tyrindor on March 11, 2010, 10:41:46 PM
Quote from: Bt on March 11, 2010, 08:27:38 PM
Quote from: Artanis186 on March 11, 2010, 06:30:42 PM
Quote from: SCFan68 on March 11, 2010, 11:59:35 AMI just wanted to get the original, full 14 maps out there for those who wanted them.

14? There are 14 maps? I thought there were only like, 6 or so.

Seven original maps, seven novice versions of the original maps

9 original maps.

You're absolutely correct, my bad wasn't thinking
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Artanis186 on March 11, 2010, 11:42:48 PM
Can't wait to see what you have in store for that in-game stuff. :D
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: kblood on March 12, 2010, 01:16:18 AM
Awesome :D Truly living up to the name  ;)
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: morshu on March 12, 2010, 03:46:44 AM
possible bug?: I am fully patched up, am using the latest version of the launcher, and am using all the official maps as well as the Starcrack AI. The launcher works fine, and the game works fine, and when the game starts the bots work fine but it doesn't create a base for me! In a 2v2 game I'm the spectator, and in a 1v1 game it just ends immediately because I assume the human player is never created.

Any help would be greatly appreciated. I really want to try this out. If I'm being an idiot somehow please have mercy.  :-[

Thanks for the tool guys. If I come to use this regularly I may well donate. All the best.
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Rosenberg on March 12, 2010, 08:29:43 AM
Quote from: usmc23 on March 06, 2010, 06:36:46 PM
========= Revision 44 =========
We arent releasing a download for this one BUT here is a proof of concept video our next goal for the starcrack launcher is to rebuild the Singleplayer Skirmish Menu.  We figured out how to determine what button is clicked in SC2:

It sounds to me like you're just teasing people. It's almost the same as saying, "yeah, I'm not going to let you have this, but I invented http://upload.wikimedia.org/wikipedia/commons/8/88/KitKat_chunky.jpg (http://upload.wikimedia.org/wikipedia/commons/8/88/KitKat_chunky.jpg) "
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Vernam7 on March 12, 2010, 09:20:46 AM
Quote from: Rosenberg on March 12, 2010, 08:29:43 AM
Quote from: usmc23 on March 06, 2010, 06:36:46 PM
========= Revision 44 =========
We arent releasing a download for this one BUT here is a proof of concept video our next goal for the starcrack launcher is to rebuild the Singleplayer Skirmish Menu.  We figured out how to determine what button is clicked in SC2:

It sounds to me like you're just teasing people. It's almost the same as saying, "yeah, I'm not going to let you have this, but I invented http://upload.wikimedia.org/wikipedia/commons/8/88/KitKat_chunky.jpg (http://upload.wikimedia.org/wikipedia/commons/8/88/KitKat_chunky.jpg) "


lol i will have to agree in some point!
i really dont get the point of this button, does nothing new! no race selction no game settings nothing, even worst its like been 2 weeks back with the random launche of the game.


what would really be a step farward would be to have an internal Button like this ne that brings you Directly to Create Game Screen with selectable maps races, EVERYTHING like in b.net bu only offline ;-)


that would be progress indeed!
the current demonstration is dissapointing imho. :-[


with love
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: usmc23 on March 12, 2010, 02:25:35 PM
Adding Combo Boxes, List boxes and such into a SWF that will load up in SC2 isnt that difficult.  The problem is SC2 doesn't support WRITING out anydata from the flash files, so your injected code would have no idea whats going on the UI.  Writing data TO the injected code was a pain in the ass : ).

Were not teasing anyone just more of motivation so people will join our team(we have already got a couple cause of this vid). 
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Kupo on March 12, 2010, 03:55:50 PM
Disappointing! I can't chose spawn point locations for players 5 and 6, but now we have this weird thing that really can't do anything the other launcher never did? I mean, it's not like you get to skip the loading or save any time...


Mainly...Why integrated UI? The feature is USELESS! It just causes more hassle than it's worth.
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: usmc23 on March 12, 2010, 05:03:39 PM
Quote from: Kupo on March 12, 2010, 03:55:50 PM
Mainly...Why integrated UI? The feature is USELESS! It just causes more hassle than it's worth.

How so?
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Vernam7 on March 12, 2010, 05:29:28 PM
Quote from: usmc23 on March 12, 2010, 02:25:35 PM
Adding Combo Boxes, List boxes and such into a SWF that will load up in SC2 isnt that difficult.  The problem is SC2 doesn't support WRITING out anydata from the flash files, so your injected code would have no idea whats going on the UI.  Writing data TO the injected code was a pain in the ass : ).

Were not teasing anyone just more of motivation so people will join our team(we have already got a couple cause of this vid).


so you are actually try to do what i said before? an internal launcer? that will be able to write outside the sc2.exe like current launcher and then load a map for gaming?


did i understand correct?

Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: blood_hound on March 12, 2010, 08:54:29 PM
it would be nice if you are able to go and select RACES, AI Modes, MAPS, colors and TEAMS :D

it's cool
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: kurtskyg on March 13, 2010, 01:41:41 AM
download link is not working.  :'(
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: creamsoda on March 13, 2010, 01:47:57 AM
Launcher is incompatible with Base14356. fix this plz usmc.
Title: Re: StarCrack Launcher Rev 40.4 SHARED BASES/Races/Custom Load/6 players
Post by: Obscene on March 13, 2010, 02:44:22 AM
Quote from: Obscene on March 10, 2010, 02:13:06 AM
http://www.mediafire.com/?ntjezdyomym (http://www.mediafire.com/?ntjezdyomym)
Updated Mediafire link. For those who can't download from Rapidshare, Megaupload etc.
@kurtskyg, You can try out this link.
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: bignamethefer on March 13, 2010, 06:23:37 AM
rev 44 eta? rev 40 does not load the newest version of game (patch 5)
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Blower on March 13, 2010, 01:10:52 PM
hey i want to start to learn something, but i dont know what.. what do you guys recommend ? valk, or the other guys what you would recommend me? vb.net, c++, scripting, coding(exactly what), reverse engineering (exactly what)? thanks a lot you guys keep up the good work !
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Kupo on March 13, 2010, 02:15:23 PM
Quote from: usmc23 on March 12, 2010, 05:03:39 PM
How so?
Unless it actually gives more features than "you now have a flashier menu in starcraft," there's no use in it. Unless it makes us able to restart our starcraft games with different settings and NOT have to go through the loading again, we might as well use an external launcher/loader with an easy to code gui.
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: usmc23 on March 14, 2010, 10:29:40 AM
Quote from: Kupo on March 13, 2010, 02:15:23 PM
Quote from: usmc23 on March 12, 2010, 05:03:39 PM
How so?
Unless it actually gives more features than "you now have a flashier menu in starcraft," there's no use in it. Unless it makes us able to restart our starcraft games with different settings and NOT have to go through the loading again, we might as well use an external launcher/loader with an easy to code gui.

I have a big enough audience for both version, ill have a new version hopefully out today.
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Dariusz on March 14, 2010, 07:48:54 PM
Hey


U did TEAMS.. AAAAAAAAAA !!!!!!!!! I finnaly gona get own by 5vs 1 LOL LOVE U !!!


But I cant play it... Cant find SC2.EXE T_T buuu


Can any1 help me out with it!??!?! plz.
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: L33tGam3r on March 15, 2010, 02:54:43 AM
Quote from: Dariusz on March 14, 2010, 07:48:54 PM
Hey


U did TEAMS.. AAAAAAAAAA !!!!!!!!! I finnaly gona get own by 5vs 1 LOL LOVE U !!!


But I cant play it... Cant find SC2.EXE T_T buuu


Can any1 help me out with it!??!?! plz.


Try updating to latest patch that usually helps :)
Title: Re: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: badboy91 on March 15, 2010, 03:16:07 AM
QuoteBut I cant play it... Cant find SC2.EXE

APPLY THE LATEST PATCH
Title: Re: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: gyorokpeter on March 15, 2010, 05:09:02 AM
Rev 53 STILL gives me "unable to open map".

And no, it's not my fault because the other launchers still work. This one is simply not robust enough.
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Dariusz on March 15, 2010, 11:28:01 AM
Quote from: L33tGam3r on March 15, 2010, 02:54:43 AM
Quote from: Dariusz on March 14, 2010, 07:48:54 PM
Hey


U did TEAMS.. AAAAAAAAAA !!!!!!!!! I finnaly gona get own by 5vs 1 LOL LOVE U !!!


But I cant play it... Cant find SC2.EXE T_T buuu


Can any1 help me out with it!??!?! plz.


Try updating to latest patch that usually helps :)



Not still dont work.. Ill try reinstall game later and try again. 


Btw do I have to repleace the battle net too once I reinstall it or just clean instal+ path + crack will do (without repleacing cache/battlenet/)
Title: Re: StarCrack Launcher Rev 44 Integrated UI proof of concept
Post by: Nordwin on March 15, 2010, 11:45:25 AM
Quote from: Blower on March 13, 2010, 01:10:52 PM
hey i want to start to learn something, but i dont know what.. what do you guys recommend ? valk, or the other guys what you would recommend me? vb.net, c++, scripting, coding(exactly what), reverse engineering (exactly what)? thanks a lot you guys keep up the good work !


i recommend you to know what you want to do... and if you know what you want to do you should know that you wont learn any of these in a day or even in a few weeks.. if you want to be good youll need to read amd practice a lot!! and starting with reverse engineering wihtout knowing a programming language, or better having experienxe with asm youll hardly fail..
most of these things are the same after all!
Title: Re: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: SantaClaws on March 15, 2010, 05:38:07 PM
Quote from: gyorokpeter on March 15, 2010, 05:09:02 AM
Rev 53 STILL gives me "unable to open map".

And no, it's not my fault because the other launchers still work. This one is simply not robust enough.


Try reading the readme. Especially the part where it sais

!!!INSTALLALTION!!!
Copy all of your maps from the
c:\users\<yourname>\AppData\Local\Blizzard Entertainment\Battle.net\cache
to:
C:\Users\<yourname>\Documents\StarCraft II Beta\Maps


and stop being so arrogant.
Title: Re: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: gyorokpeter on March 16, 2010, 03:29:36 AM
Quote from: SantaClaws on March 15, 2010, 05:38:07 PM
Quote from: gyorokpeter on March 15, 2010, 05:09:02 AM
Rev 53 STILL gives me "unable to open map".

And no, it's not my fault because the other launchers still work. This one is simply not robust enough.


Try reading the readme. Especially the part where it sais

!!!INSTALLALTION!!!
Copy all of your maps from the
c:\users\<yourname>\AppData\Local\Blizzard Entertainment\Battle.net\cache
to:
C:\Users\<yourname>\Documents\StarCraft II Beta\Maps


and stop being so arrogant.

Do you think that wasn't the first thing I did before even running the launcher for the first time?

As for being arrogant... I'm only trying to get the launcher to work. As it doesn't, and the others do, consider my posts about this a bug report.
Title: Re: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: tyrindor on March 17, 2010, 01:02:51 PM
I'm confused here. What's the latest version?

There's v430, rev53, and v4.4. Can we get some type of organization with the versions?

The download site claims v430 is the latest.
Title: Re: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: Bliss on March 28, 2010, 04:35:20 PM
Quote from: tyrindor on March 17, 2010, 01:02:51 PM
I'm confused here. What's the latest version?

There's v430, rev53, and v4.4. Can we get some type of organization with the versions?

The download site claims v430 is the latest.

This problem too.

Plus, it's not running the latest version. I've patched to version 0.8.0.14593, but the launcher doesn't run it at that. The factory still costs   200/100.
Title: Re: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: Organized_Chaos on March 31, 2010, 11:54:25 AM
Quote from: Bliss on March 28, 2010, 04:35:20 PM
Quote from: tyrindor on March 17, 2010, 01:02:51 PM
I'm confused here. What's the latest version?

There's v430, rev53, and v4.4. Can we get some type of organization with the versions?

The download site claims v430 is the latest.

This problem too.

Plus, it's not running the latest version. I've patched to version 0.8.0.14593, but the launcher doesn't run it at that. The factory still costs   200/100.

+1

Launcher v44 isn't running the latest version of SC2... the factory is 200 instead of 150. 

The easiest way to tell is to start a game using Terran, and immediately click the build menu manually to build a factory.  You obv won't have enough minerals/gas to build it, but if you hover over the factory in the build GUI, it'll tell you how much it costs.

Update pls?!  ;D   I don't use all the other launchers because they're riddled with issues - this is the only one I've been using but I'd like to use it with the latest build!  Thanks...

USMC - have you abandoned this project?
Title: Re: StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download
Post by: Doix on April 06, 2010, 11:48:11 AM
The source code is available on the starcrack svn (search for it on the forum, or google for "starack googlecode".

When I get the motivation I'll update it so it automatically finds the newest version and uses it :).