DarkBlizz

Game On => Land of AI => STARCRAFT II: WINGS OF LIBERTY => AI Discussion => Topic started by: omerbenamram on March 23, 2010, 03:56:28 PM

Title: Terran AI Question
Post by: omerbenamram on March 23, 2010, 03:56:28 PM
Is it possible to configure the AI to "wall-in" and tech in its base?
Since this is an extremely popular strategy online, it seems fair the AI would use that advantage the terran have and build bunkers. This could make all terran AIs much more challenging in my opinion.
Title: Re: Terran AI Question
Post by: Explodedeath on March 26, 2010, 11:45:38 PM
I think if you had AI terran wall in then people like myself would just go and wall their whole base in and overtake the map. I think the AI is good as it is more aggressive in attacking. If you mean wall-in as just have a better defense for their base entrance(s) that would make them a little more challenging to penetrate.
Title: Re: Terran AI Question
Post by: Chriamon on April 08, 2010, 01:29:51 PM
I believe what he means is that they build their first two supply depots and their first barracks right at their ramp, so that enemy troops (zerglings and such) cannot just run in and attack the mineral line.

As far as if it is possible to make an AI do it, its probably possible, but as of yet there is no way to make the terran successfully wall-in (to my knowledge). Most AIs use one of the prewritten blizz functions, AISetStock or AIBuild etc, and these functions do not have a parameter to decide where the building should be placed. In order to make the computer wall-in, a pathfinding function would have to be written, and a custom build script would have to be made, that can locate the points to build the depot and barracks. Either that, or the script would be specifically programed for each map.
Title: Re: Terran AI Question
Post by: StubbornRock on April 09, 2010, 08:23:41 PM
it is kinda difficult, since every map and every starting base has different chokes