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DarkBlizz => DarkBlizz Products => Battlenger => Topic started by: raistlinthewiz on May 26, 2010, 07:03:16 AM

Title: Introducing Battlenger Project
Post by: raistlinthewiz on May 26, 2010, 07:03:16 AM
I'd like introduce my new project aka battlenger, an all-in-one messenger & tool style application for brand new battle.net.

(http://img827.imageshack.us/img827/7082/battlenger.jpg)


Latest download:

0.0.1.30031 - http://code.google.com/p/battlenger/downloads/list (http://code.google.com/p/battlenger/downloads/list)

My initial plans are;
I'm aware that implementing battle.net 2.0 chat protocol support will be somewhat time-taking i think we can eventually manage it. I don't have any ideas how Blizzard will be taking action against it as it's not another LAN-Play project.

Source repo: http://code.google.com/p/battlenger/source/list (http://code.google.com/p/battlenger/source/list)

I'm looking for ideas and contributers interested with the project.
Title: Re: Introducing Battlenger Project
Post by: Vernam7 on May 26, 2010, 08:57:07 AM
very nice dude keep up! and when its ready if its in .net we can combine it in my tool if you want later on ;-)


http://sc2.nibbits.com/assets/starcrack-allin1/ (http://sc2.nibbits.com/assets/starcrack-allin1/)
:thumbsup:
Title: Re: Introducing Battlenger Project
Post by: jyim89 on May 26, 2010, 10:44:40 AM
I think this is a cool idea.  I was actually looking for something like this so I know when my friends are online.
keep it up!
Title: Re: Introducing Battlenger Project
Post by: Myst on May 26, 2010, 12:09:23 PM
Nice job, looks clean and simple.  If Blizzard didn't take down Rob's otc.com site, all his posts would have been beneficial for bot development like this :\ 
Hopefully someone in the world was smart enough to save his posts, because he documented how to login into battle.net 2.0.  I had the source in C++ of his project also, but unfortantly it got deleted when I formated my HD since I forgot about it :(   But there's still some basic stuff that's on the wiki if you want to get started on implementing it ;)
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on May 26, 2010, 01:11:19 PM
@myst, that will be great.. I'll be happy if somebody can hand those documents too me..
Title: Re: Introducing Battlenger Project
Post by: Myst on May 26, 2010, 08:00:24 PM
I got some info that will be helpful - find me on IRC.
Title: Re: Introducing Battlenger Project
Post by: pansit99 on May 26, 2010, 08:18:16 PM
 :thumbsup: :thumbsup: :thumbsup:
Title: Re: Introducing Battlenger Project
Post by: AL|EN on July 24, 2010, 06:20:46 PM
Awesome idea ! pls don't stop developing this tool and i beag you to make nice documentation of BNET 2.0 chat protocol to use you work in other IM platforms like Miranda-IM !

Remember to have backup of source code in case of suddenly strike from Blizzard !

You can also post some links for donations, many people want to have BNET 2.0 chat in their IM's.
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on July 26, 2010, 02:08:03 PM
I'm still working on the project and i can say i progressed a lot and will be releasing very few alpha when the time comes :)


Btw, i'm still looking for contributers to project..
Title: Re: Introducing Battlenger Project
Post by: Zakusho on August 02, 2010, 05:57:47 PM
if you manage to do this im'a be the happiest man in the world . I hope you manage to do it! Good luck!  :thumbsup:
edit: remember to change the word Recieved to Received that is the corect form :P
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on August 14, 2010, 07:26:22 AM
You can check the progress on http://code.google.com/p/battlenger/ (http://code.google.com/p/battlenger/).
Note: LibBnet2 module is not comitted on the public repo and will not be so for a while.


As the project is quite modular, i'm still working on the UI and the LibBattlenger. For the development purposes i also implement a LibHon module additional to LibBNet2.
Title: Re: Introducing Battlenger Project
Post by: Zakusho on August 14, 2010, 07:15:04 PM
thx for the info :) + link
Title: Re: Introducing Battlenger Project
Post by: Zakusho on August 16, 2010, 01:06:42 AM
Quote from: raistlinthewiz on August 14, 2010, 07:26:22 AM
You can check the progress on http://code.google.com/p/battlenger/ (http://code.google.com/p/battlenger/).
Note: LibBnet2 module is not comitted on the public repo and will not be so for a while.


As the project is quite modular, i'm still working on the UI and the LibBattlenger. For the development purposes i also implement a LibHon module additional to LibBNet2.


oh ye... will the program support net framework 3.5? i see it denies 3.5 right now :(
Title: Re: Introducing Battlenger Project
Post by: Fedoranimus on August 16, 2010, 08:53:58 AM
I like it, this looks very interesting.

I'm keeping my hands off of Blizzard's stuff though, but I'd like to know how this all turns out. I would definitely use it.
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on August 17, 2010, 11:53:52 AM
As of right now the project is targeted to 4.0.
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on August 19, 2010, 12:07:46 PM
pushed another proof-of-concept release on googlecode page. this one focuses on improved plugin architecture.
Title: Re: Introducing Battlenger Project
Post by: Vestras on August 20, 2010, 05:41:24 PM
Hello,


This project is looking good. Are you using the DevExpress UI suite?
You should consider switching your plugin architecture to MEF - it's native .NET 4.0. (System.ComponentModel.Composition)
I use it for my IDE. Visual Studio 2010 uses it too.
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on August 21, 2010, 03:03:41 AM
I dropped the DevExpress reference. For the MEF part, i'm aware of it and checked it before. For right now we don't need such a complex implementation.
Title: Re: Introducing Battlenger Project
Post by: Vestras on August 21, 2010, 03:38:31 AM
It doesn't have to be complex - it is actually quite simple if you want it to be. I can give you my code if you want to.
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on August 22, 2010, 07:07:25 PM
v0.0.3887.3170: http://code.google.com/p/battlenger/downloads/detail?name=battlenger_0.0.3887.3170.zip&can=2&q=#makechanges (http://code.google.com/p/battlenger/downloads/detail?name=battlenger_0.0.3887.3170.zip&can=2&q=#makechanges)

LibBnet2 module: http://hotfile.com/dl/63929596/24db21a/libbnet2_0.0.3887.3170.zip.html (http://hotfile.com/dl/63929596/24db21a/libbnet2_0.0.3887.3170.zip.html) (put-in same folder)
(Just connects as proof-of-concept. As of right now, it doesn't still load the contacts).
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on August 28, 2010, 09:14:24 PM
updated screenshot on main post and added latest download link.
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on August 28, 2010, 09:35:30 PM
Bnet2 update: the libbnet2 plugin is still being developed, as of right now we can authenticate with server's but still trying the implement the profile selection code.
Title: Re: Introducing Battlenger Project
Post by: fireel on September 02, 2010, 04:18:35 AM
a lot of things has been done with mangos

Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on September 03, 2010, 12:47:09 AM
Quote from: mrelfire on September 02, 2010, 04:18:35 AM
a lot of things has been done with mangos


like?
Title: Re: Introducing Battlenger Project
Post by: fireel on September 03, 2010, 05:42:57 AM
like connection from wow to "realmd" => user, paswword, connection,.... http://getmangos.com (http://getmangos.com)

Title: Re: Introducing Battlenger Project
Post by: Anonymious_BG on September 07, 2010, 07:54:53 AM
Is the project still alive, seems like the svn hasn't been updated for a while.

off://
The MANGoS emu i believe is not currently using the BNET2.0 protocol.
Title: Re: Introducing Battlenger Project
Post by: fireel on September 07, 2010, 08:13:07 AM
project is alive and the redepository is under git
Title: Re: Introducing Battlenger Project
Post by: Anonymious_BG on September 07, 2010, 06:31:42 PM
Git? I thought the svn is still alive, can anyone point out the git repo?
Title: Re: Introducing Battlenger Project
Post by: raistlinthewiz on September 11, 2010, 04:15:42 PM
project is alive other then i'm on a vacation.

the project is hosted under svn: http://code.google.com/p/battlenger/ (http://code.google.com/p/battlenger/)
anonymous_bg is correct, mangos emu does not support bnet2.0 protocol or login.
Title: Re: Introducing Battlenger Project
Post by: Solid_Snake on September 19, 2010, 07:22:42 AM
Every day when i come to this site I get my hopes up for some miracle on what you have done :D and as I can see your not so far to making a hell of a miracle come true :) . I know its hard to give a ETA at when your work will be done but  approximately how much time will you need to finish your work ?
Title: Re: Introducing Battlenger Project
Post by: doubtful on September 27, 2010, 08:18:32 AM
impressive.
keep up good work.