DarkBlizz

Game On => Land of AI => STARCRAFT II: WINGS OF LIBERTY => AI Scripts => Topic started by: sYk0 on February 27, 2010, 05:51:37 PM

Title: AI Difficulty Patch
Post by: sYk0 on February 27, 2010, 05:51:37 PM
Here are the AI difficulty patches for StarCraft II Beta:
I have not had time to test all the difficulty settings, but they  are all based on the defaults from "MeleeAI.galaxy".

QuoteInstallation:

1) Select the archive with the difficulty level of choice.
2) Extract the contents of the selected archive to "StarCraft II Beta\Mods\Liberty.SC2Mod\".
3) When prompted, select "Yes" to overwrite any existing file(s).
4) Use LazyTown Launcher to run a hacked map of your choice.

Note: Blizzard may have intentionally disabled some features for each difficulty setting, this I can't do any thing about.
Title: Re: AI Difficulty Patch
Post by: RoarMan on February 27, 2010, 05:54:38 PM
Gonna test it out, great work!
Title: Re: AI Difficulty Patch
Post by: RaTcHeT302 on February 27, 2010, 05:56:07 PM
Guys! make a backup first! save the original file to the desktop.

Going to test medium difficulty.
Title: Re: AI Difficulty Patch
Post by: john92 on February 27, 2010, 06:02:58 PM
Can you upload the original SC2.mod file? Thanks
Title: Re: AI Difficulty Patch
Post by: Mangala on February 27, 2010, 06:10:58 PM

You should probably test insane so you def know. Don't we have to manually set in the map file what AI we're using once we even download the hard ai code? I don't see how this could work...
Title: Re: AI Difficulty Patch
Post by: staghzout on February 27, 2010, 06:12:43 PM
Quote from: sYk0 on February 27, 2010, 05:51:37 PM
Here are the AI difficulty patches for StarCraft II Beta:

       
  • Very Easy: http://www.mediafire.com/?hjoalmoyyjt (http://www.mediafire.com/?hjoalmoyyjt)
  • Easy: http://www.mediafire.com/?mwtn5k5unif (http://www.mediafire.com/?mwtn5k5unif)
  • Medium: http://www.mediafire.com/?mz4ymygnngy (http://www.mediafire.com/?mz4ymygnngy)
  • Hard: http://www.mediafire.com/?dzdeznohxzi (http://www.mediafire.com/?dzdeznohxzi)
  • Very Hard: http://www.mediafire.com/?fdnokjxnndg (http://www.mediafire.com/?fdnokjxnndg)
  • Insane: http://www.mediafire.com/?cdorwymlfmj (http://www.mediafire.com/?cdorwymlfmj)

       
  • Original: http://www.mediafire.com/?wzwmo2n22wb (http://www.mediafire.com/?wzwmo2n22wb)
I have not had time to test all the difficulty settings, but they  are all based on the defaults from "MeleeAI.galaxy".

QuoteInstallation:

1) Select the archive with the difficulty level of choice.
2) Extract the contents of the selected archive to "StarCraft II Beta\Mods\Liberty.SC2Mod\".
3) When prompted, select "Yes" to overwrite any existing file(s).
4) Use LazyTown Launcher to run a hacked map of your choice.

Note: Blizzard may have intentionally disabled some features for each difficulty setting, this I can't do any thing about.




Tested the insane difficulty.. only 1 AI attacked me once with 1 Unit... Still Easy... but progress is progress...
The AI main base was developed the same way... not much of a big difference...


Continue the GJ
Title: Re: AI Difficulty Patch
Post by: kdub69 on February 27, 2010, 06:15:24 PM
where can i get hacked maps from???
Title: Re: AI Difficulty Patch
Post by: john92 on February 27, 2010, 06:17:18 PM
The AI on Hard difficulty just build and mine.
Title: Re: AI Difficulty Patch
Post by: CaPpedDoG on February 27, 2010, 06:18:56 PM
I tried out Insane and it still seems to be basically the same.
Title: Re: AI Difficulty Patch
Post by: Mangala on February 27, 2010, 06:19:07 PM
like I said. More BS. I'm pretty sure the hard AI files aren't included.
Title: Re: AI Difficulty Patch
Post by: RaTcHeT302 on February 27, 2010, 06:20:29 PM
Medium AI is the same.
Title: Re: AI Difficulty Patch
Post by: madrussian190 on February 27, 2010, 06:21:26 PM
Quote from: sYk0 on February 27, 2010, 05:51:37 PM
Note: Blizzard may have intentionally disabled some features for each difficulty setting, this I can't do any thing about.

maybe blizzard made the AI play like little children for the beta...
Title: Re: AI Difficulty Patch
Post by: RoarMan on February 27, 2010, 06:29:25 PM
Aye, the AI seems to be the same as the previous released Ai. Thanks for the work though :D
Title: Re: AI Difficulty Patch
Post by: starcrafter64 on February 27, 2010, 06:37:39 PM
I tried hard twice, on Lost temple. 1 protoss AI actually killed the terran AI. I'll play a few more rounds and see if it repeats.
Title: Re: AI Difficulty Patch
Post by: chetjan on February 27, 2010, 06:42:33 PM
Maybe give the computer a 2 hour head start? Then maybe it'll be hard (unless ur dead)
Title: Re: AI Difficulty Patch
Post by: ssy080 on February 27, 2010, 06:43:26 PM
Quote from: starcrafer64 on February 27, 2010, 06:37:39 PM
I tried hard twice, on Lost temple. 1 protoss AI actually killed the terran AI. I'll play a few more rounds and see if it repeats.

can you post a replay  ??? ? thanks

Oh ya,,, right,,, we can't make replays :( or read them...
Title: Re: AI Difficulty Patch
Post by: Gamewiz on February 27, 2010, 06:47:00 PM
Just tried it on hard. Pretty easy AI, but still better than nothing!
Title: Re: AI Difficulty Patch
Post by: sYk0 on February 27, 2010, 06:53:51 PM
I'll look into the AI later in the morning (it's 2am here).

I'm sure that one of the reasons the AI isn't working 100's is because it (the AI) has a specific build queue for each difficulty level, of which on some difficulty levels this information may be missing.
Title: Re: AI Difficulty Patch
Post by: starcrafter64 on February 27, 2010, 06:56:24 PM
Quote from: ssy080 on February 27, 2010, 06:43:26 PM

can you post a replay  ??? ? thanks

Oh ya,,, right,,, we can't make replays :( or read them...

I wish i could  :(
Title: Re: AI Difficulty Patch
Post by: staghzout on February 27, 2010, 06:58:34 PM
Quote from: starcrafer64 on February 27, 2010, 06:56:24 PM
Quote from: ssy080 on February 27, 2010, 06:43:26 PM

can you post a replay  ??? ? thanks

Oh ya,,, right,,, we can't make replays :( or read them...




ok I'm going to try the most annoying thing Ever... i'll Give the AI 2 Hours to build something on insane in the meantime I'll leave my army in my base and see if he'll attack me at any point during the game.


I'll be back with the result

I wish i could  :(
Title: Re: AI Difficulty Patch
Post by: staghzout on February 27, 2010, 06:59:19 PM
ok I'm going to try the most annoying thing Ever... i'll Give the AI 2 Hours to build something on insane in the meantime I'll leave my army in my base and see if he'll attack me at any point during the game.


I'll be back with the result
Title: Re: AI Difficulty Patch
Post by: Izz2011 on February 27, 2010, 07:09:46 PM
I played a game on Hard. It was a big Zerg fest and it was kind of tough. I definitely got attacked (by more than 1 AI at a time--which is what made it tough).

One comp killed the other, too.
Title: Re: AI Difficulty Patch
Post by: reaperman on February 27, 2010, 07:11:45 PM
Just tried insane - works for me. The AI's not very aggressive, but not kinda sleeping at the same time either.

Got a small questions guys, actually - d'you know how to remove those annoying white log lines at the left when the AI is attacking - I got lots of those lines like "Player 2 Attack -> Attack", popping out and it's very annoying. Any ideas on how to remove it?

Thanks!
Title: Re: AI Difficulty Patch
Post by: RaTcHeT302 on February 27, 2010, 07:26:41 PM
Quote from: staghzout on February 27, 2010, 06:59:19 PM
ok I'm going to try the most annoying thing Ever... i'll Give the AI 2 Hours to build something on insane in the meantime I'll leave my army in my base and see if he'll attack me at any point during the game.


I'll be back with the result

You will it get insanely....bored.
Title: Re: AI Difficulty Patch
Post by: staghzout on February 27, 2010, 07:33:19 PM
Quote from: RaTcHeT302 on February 27, 2010, 07:26:41 PM
Quote from: staghzout on February 27, 2010, 06:59:19 PM
ok I'm going to try the most annoying thing Ever... i'll Give the AI 2 Hours to build something on insane in the meantime I'll leave my army in my base and see if he'll attack me at any point during the game.


I'll be back with the result

You will it get insanely....bored.


I agree.... so far the AI kill the other 2  comp... only me left... he's been attacking me with 4 zerglings... 2 hydras... 1 overseer and 1 infestor.... over and over and....over again....
Title: Re: AI Difficulty Patch
Post by: staghzout on February 27, 2010, 07:34:10 PM
I forgot... add 2 other roaches....
Title: Re: AI Difficulty Patch
Post by: Rain[sun] on February 27, 2010, 07:34:15 PM
I just played on Hard, no lines of code here.

As a side note, the AI's were very active, they built small armies of 6-9 units everytime they would attack. After 3 games, I find the Terran AI is coded better because they are always the one to kill other AI's, I've yet to see an AI kill a Terran AI.

By no means are they difficult, 2 Banshees killed the best AI of 1 game. But at the same time, 12 marines died to another AI. So they are lively enough to test some basics strategies, or to hold minor resistance but if you were looking to brush up your skills, no luck for you :-\
Title: Re: AI Difficulty Patch
Post by: staghzout on February 27, 2010, 07:37:46 PM
Quote from: Rain[sun] on February 27, 2010, 07:34:15 PM
I just played on Hard, no lines of code here.

As a side note, the AI's were very active, they built small armies of 6-9 units everytime they would attack. After 3 games, I find the Terran AI is coded better because they are always the one to kill other AI's, I've yet to see an AI kill a Terran AI.

By no means are they difficult, 2 Banshees killed the best AI of 1 game. But at the same time, 12 marines died to another AI. So they are lively enough to test some basics strategies, or to hold minor resistance but if you were looking to brush up your skills, no luck for you :-\


THis time Zerg beat the other AIs :) i guess it varies :)
Title: Re: AI Difficulty Patch
Post by: staghzout on February 27, 2010, 08:29:01 PM
Ok after almost an hour and a half of waiting... (and I see a spider web starting to form under my chin)... The AI formed 2 small secondary bases... but unfortunately is still having the same attack pattern.... it seems that the AI will go harvest more when needed (thus the secondary bases) but will not change it's strategy as it is probably programmed to follow a pattern...
My other Computer is Running the Hard difficulty right now and I see a similar pattern forming... as per my laptop that is running Regular (original File)... The AI doesn't try to attack thus keeping the same 4 little units in his base...


They are all running different Maps to diversify a bit...


I hope this Helped, otherwise the only thing that I won by doing this was the acquaintance of a Small spider next to my PC that I shall now name Kerrigan :P
Title: Re: AI Difficulty Patch
Post by: WeezyFD on February 27, 2010, 11:01:58 PM
Still, insane difficulty is the same as very easy, very few workers mining and you can easily defeat them if you attack them early in the game, once i have tons of mauraders and Thors, the ai only has like two hydra and several zerglings... :(
Title: Re: AI Difficulty Patch
Post by: MiCrOMaN1 on February 27, 2010, 11:08:21 PM
Ya you guys are right, the AI isn't very much aggressive. Except for the fact that it had like 3 Tanks, and that's the most aggressive I've seen so far.
Title: Re: AI Difficulty Patch
Post by: SnipeShow257 on February 27, 2010, 11:46:16 PM
when yoo download the difficulty patch, is it just a .rar file and you put it into the sc2 mod folder?
Title: Re: AI Difficulty Patch
Post by: Darius on February 28, 2010, 12:06:51 AM
well just tested insane and i have to say a toss base next to mine was giving me some problems lol one zealot started killing my scv's but that was it, and a roach attack stopped by helions i love those new bikes lol but as far as ive seen that's the most agressive thing ive seen
Title: Re: AI Difficulty Patch
Post by: SnipeShow257 on February 28, 2010, 12:09:26 AM
hey darius, did you just put the .rar file into the sc2 mods folder?
Title: Re: AI Difficulty Patch
Post by: chikopaws on February 28, 2010, 12:45:12 AM
Quote from: SnipeShow257 on February 28, 2010, 12:09:26 AM
hey darius, did you just put the .rar file into the sc2 mods folder?

I'm trying to help..
not put the .rar to sc2 mods folder but extrat the .rar to starcraft 2 beta folder in program files..

check it here
http://darkblizz.org/Forum2/index.php?topic=582.0 (http://darkblizz.org/Forum2/index.php?topic=582.0)
Title: Re: AI Difficulty Patch
Post by: dodongbadong on February 28, 2010, 01:37:34 AM
guys try playing with this SC2 AI V 3.0 (STARCRACK) download it from http://botdev.org/doku.php (http://botdev.org/doku.php) its really nice.. i almost got defeated.. wew..  :D
Title: Re: AI Difficulty Patch
Post by: PatouPower on February 28, 2010, 01:47:06 AM
Quote from: dodongbadong on February 28, 2010, 01:37:34 AM
guys try playing with this SC2 AI V 3.0 (STARCRACK) download it from http://botdev.org/doku.php (http://botdev.org/doku.php) its really nice.. i almost got defeated.. wew..  :D


+1 (except the defeated part  :D ).


He suprised the first time he came in with his zealots, I was expecting him to have nothing like usually, and he knows when to attack, when to retreat, and how to macro.


But if you want a great challenge without understanding what is happening to you, try the  terran AI mod made by an awesome guy: http://darkblizz.org/Forum2/index.php?topic=598.0 (http://darkblizz.org/Forum2/index.php?topic=598.0)


The only bad thing is you can't compete against protoss or zerg (as they will just gather minerals and do nothing else), but I'm sure he will come soon with insane AI for them too  ??? :o
Title: Re: AI Difficulty Patch
Post by: worldofbobi on February 28, 2010, 01:47:20 AM
Edit : Fixed it my self :)
Title: Re: AI Difficulty Patch
Post by: useruseryey on February 28, 2010, 03:17:37 AM
Quote from: dodongbadong on February 28, 2010, 01:37:34 AM
guys try playing with this SC2 AI V 3.0 (STARCRACK) download it from http://botdev.org/doku.php (http://botdev.org/doku.php) its really nice.. i almost got defeated.. wew..  :D

it wasn't actually hard but it did feel like I'm playing against something, was awesome!
If the 3 AIs played together (it's FFA) they could probably beat me too  :o
Title: Re: AI Difficulty Patch
Post by: Giz on February 28, 2010, 05:15:29 AM
well i tried v3.0 :) it was A LOT better, i actually got raped on first try as i didnt expect that fast response from them.... well i did beat them second time around :)
Title: Re: AI Difficulty Patch
Post by: reaperman on February 28, 2010, 05:32:37 AM
I tried insane again, this time TvZ. Here's a clever list of things the original (not Chinese hacked) AI does:

- Build all base structures (duuh!)
- Expand, but limiting expansions to 1 main building + 1 geyser building, no defenses or anything. Sometimes it doesn't even gather resources there.
- Quickly rebuilds destroyed buildings (even if it was a depleted geyser)
- Builds like 2-3 towers around its main base + 1 crappy defense (a casual GtG defense in the middle)
- Doesn't upgrade, except to enable units.

When attacking:
- Aims straight for your main building (it knows where it is from the start). If you build more than one, it's going to go for the closest one.
- Does some very primitive macro (take 1 flyer and unload units on a different end of your base) once like every 10 mins, if you don't protect well.
- Units just mass instead of using abilities
- Doesn't train massive units, so at the beginning it is some army, once you get at least to building advanced its army is pretty much fried.
- Surprisingly enough, is able to place detectors around its base once you attack it with cloaked units, then first thing removes all the workers from the affected area. If you're sadistic enough as to eliminate its main building + all the workers to eliminate its production/expansion, it will try to save workers by dissipating/loading/burrowing etc etc

And, most annoying of all: KEEPS RETREATING EVERY TIME YOU HIT ITS ARMY! Even if you have like 1 unit. It feels like its whole army was programmed to be hit-and-run like a bunch of workers.

That's pretty much it. The rest is just your own improv to make the game more playable. Also, I suspect that the Chinese guys simply got sick of playing vs such useless AI and just wrote their own AI code for Terran (after I saw what Lazytown team does, nothing surprises me anymore).
Title: Re: AI Difficulty Patch
Post by: Happy-I-am on February 28, 2010, 06:03:54 AM
Quote from: reaperman on February 28, 2010, 05:32:37 AM
I tried insane again, this time TvZ. Here's a clever list of things the original (not Chinese hacked) AI does:

- Build all base structures (duuh!)
- Expand, but limiting expansions to 1 main building + 1 geyser building, no defenses or anything. Sometimes it doesn't even gather resources there.
- Quickly rebuilds destroyed buildings (even if it was a depleted geyser)
- Builds like 2-3 towers around its main base + 1 crappy defense (a casual GtG defense in the middle)
- Doesn't upgrade, except to enable units.

When attacking:
- Aims straight for your main building (it knows where it is from the start). If you build more than one, it's going to go for the closest one.
- Does some very primitive macro (take 1 flyer and unload units on a different end of your base) once like every 10 mins, if you don't protect well.
- Units just mass instead of using abilities
- Doesn't train massive units, so at the beginning it is some army, once you get at least to building advanced its army is pretty much fried.
- Surprisingly enough, is able to place detectors around its base once you attack it with cloaked units, then first thing removes all the workers from the affected area. If you're sadistic enough as to eliminate its main building + all the workers to eliminate its production/expansion, it will try to save workers by dissipating/loading/burrowing etc etc

And, most annoying of all: KEEPS RETREATING EVERY TIME YOU HIT ITS ARMY! Even if you have like 1 unit. It feels like its whole army was programmed to be hit-and-run like a bunch of workers.

That's pretty much it. The rest is just your own improv to make the game more playable. Also, I suspect that the Chinese guys simply got sick of playing vs such useless AI and just wrote their own AI code for Terran (after I saw what Lazytown team does, nothing surprises me anymore).


Yes I noticed those bugs, here is a replay with some of them.


http://www.multiupload.com/W3NHJ9PBLW (http://www.multiupload.com/W3NHJ9PBLW)


it contains my replay file and the map I played.


I couldn't get the replay to play so i'm not sure what is wrong. I might just have the map in the wrong area.
Title: Re: AI Difficulty Patch
Post by: Sandwich on February 28, 2010, 06:10:10 AM
Here was my v3.0 game.


I played as Terran, AI was Zerg. I walled up my ramp and held off the ling rush easily. I built a small army and sent it against the AI. I had several marines, marauders, and 1 Thor. Was surprised to see a decent sized army in the zerg base and tons of Muta's. Lost my first army but hurt the ai's as well.


Built army number 2 and plopped it outside of my base while I built some defenses since I knew the AI was building mutas.


The AI was sending units, but they were running in and retreating out just as quickly. I kept picking off stragglers here and there, so when I attacked the zerg base for the second time I met some casual resistance. Maybe 25 or 30 units. And that was pretty much it.


I think v4 will be great though. If the ai is programmed to hold off on attacking until it has a good bunch of units as opposed to just throwing stragglers at me, I think it will make things challenging.


On a side note how do you play against multiple AI. One of the old AI's I used was setting up 4 player games, but the v3.0 AI was 1on1 on lost temple (only played one game, time for bed)?

Title: Re: AI Difficulty Patch
Post by: Giz on February 28, 2010, 06:17:00 AM
u probasbly chose 1vs1 map of lost temple - there is a thread with all maps, get the 4 player map of lost temple
Title: Re: AI Difficulty Patch
Post by: Sandwich on February 28, 2010, 06:53:31 AM
Ok, thanks. It was the same version of lost temple that had four AI. But I guess different AI pack changed that.
Title: Re: AI Difficulty Patch
Post by: KillMasterCZ on February 28, 2010, 12:59:02 PM
Hmm, weird. AI is acting exactly the same with any difficulty setting..
Title: Re: AI Difficulty Patch
Post by: Myke on February 28, 2010, 04:56:26 PM
That link with the v3.0 AI doesn't work. Get a 403 Forbidden.
Title: Re: AI Difficulty Patch
Post by: Soreas on February 28, 2010, 05:01:45 PM
Hi ! How can we do to play with the latest patch, ive tried to change base 14133 on 14093 etc ive reinstalled game etc but it doesnt work with the latest patches...can you help me? please?
Title: Re: AI Difficulty Patch
Post by: PreTenD on February 28, 2010, 10:18:37 PM
I've noticed improvements amongst all of the AI settings, however their will to actually attack is very limited, they build and choke. That's about all up until XX:XX time they send a group of "Suicide Mission" units to attack (At least they leave a few at the base in case of counter) It's getting better at least.
Title: Re: AI Difficulty Patch
Post by: chetjan on March 01, 2010, 07:32:17 PM
I find the V5.1 ai pretty hard, but it could still be hardened. Though I feel it is better than any AI's in this thread.
Title: Re: AI Difficulty Patch
Post by: chikopaws on March 01, 2010, 10:10:44 PM
Quote from: chetjan on March 01, 2010, 07:32:17 PM
I find the V5.1 ai pretty hard, but it could still be hardened. Though I feel it is better than any AI's in this thread.

how bout v5.5?? which is better?
Title: Re: AI Difficulty Patch
Post by: koolitseric on March 01, 2010, 10:13:23 PM
Quote from: chikopaws on March 01, 2010, 10:10:44 PM
Quote from: chetjan on March 01, 2010, 07:32:17 PM
I find the V5.1 ai pretty hard, but it could still be hardened. Though I feel it is better than any AI's in this thread.

how bout v5.5?? which is better?
5.5 seems to mass out and expand more.
Title: Re: AI Difficulty Patch
Post by: chikopaws on March 01, 2010, 10:22:56 PM
Quote from: koolitseric on March 01, 2010, 10:13:23 PM
Quote from: chikopaws on March 01, 2010, 10:10:44 PM
Quote from: chetjan on March 01, 2010, 07:32:17 PM
I find the V5.1 ai pretty hard, but it could still be hardened. Though I feel it is better than any AI's in this thread.

how bout v5.5?? which is better?
5.5 seems to mass out and expand more.

woow thx !
I'l try it now
Title: Re: AI Difficulty Patch
Post by: ElizLestrad on March 20, 2010, 01:09:45 AM
Could you repost the links, they seem to be dead.
Title: Re: AI Difficulty Patch
Post by: Gc7 on March 20, 2010, 05:01:04 AM
There is no need for the old AI's because Blizzard stated itself that in the beta they included only "easy" one, so all official AI's are equal at the current state.