DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => Not enough Pylons => Topic started by: creamsoda on February 27, 2010, 07:19:46 PM

Title: Tutorial: Using LazyLaunch with latest SC2 Patch (0.4.0.14133)
Post by: creamsoda on February 27, 2010, 07:19:46 PM
You probably noticed by now, your mothership's build speed is still 120, and 6 unit cost, instead of 160 and 8unit cost, as stated in the most recent patch.

This is because LazyLaunch loads up the data from the FIRST patch ONLY. It does not load up the data from the most recent patch.

To make LazyLaunch load the latest patch, here are the steps to take:

1. For 32-Bit OS: Go into C:\Program Files\StarCraft II Beta\Versions\
    -For 64-Bit OS: Go into C:\Program Files (x86)\StarCraft II Beta\Versions\

2. Look for the folder called "Base14093". Rename this folder to "BACKUP_Base14093"

3. Now Look for a folder called "Base14133". Make a Copy of this folder, and rename the copy to "Base14093".

Now whenever you load up LazyLaunch, it will load the most recent patch, instead of loading the 1st patch. Have Fun! =)
Title: Re: Tutorial: Using LazyLaunch with latest SC2 Patch (0.4.0.14133)
Post by: Gr!mm on February 27, 2010, 08:07:42 PM
Quote from: creamsoda on February 27, 2010, 07:19:46 PM
You probably noticed by now, your mothership's build speed is still 120, and 6 unit cost, instead of 160 and 8unit cost, as stated in the most recent patch.

This is because LazyLaunch loads up the data from the FIRST patch ONLY. It does not load up the data from the most recent patch.

To make LazyLaunch load the latest patch, here are the steps to take:

1. For 32-Bit OS: Go into C:\Program Files\StarCraft II Beta\Versions\
    -For 64-Bit OS: Go into C:\Program Files (x86)\StarCraft II Beta\Versions\

2. Look for the folder called "Base14093". Rename this folder to "BACKUP_Base14093"

3. Now Look for a folder called "Base14133". Make a Copy of this folder, and rename the copy to "Base14093".

Now whenever you load up LazyLaunch, it will load the most recent patch, instead of loading the 1st patch. Have Fun! =)

Thanks a lot dude! :D
Title: Re: Tutorial: Using LazyLaunch with latest SC2 Patch (0.4.0.14133)
Post by: dodongbadong on February 27, 2010, 08:19:22 PM
hello guys.. im wondering could you guys watch latest replays with this?

i mean since yesterday 2nd latest update i could not view some replays and said temp error with some files missing and need to be downloaded i think its because they are new replay for new patch or something..

i did all this and already patch to the latest but im still have problems viewing latest replays
Title: Re: Tutorial: Using LazyLaunch with latest SC2 Patch (0.4.0.14133)
Post by: RG_PankO on March 02, 2010, 02:54:21 AM
Reading the game fodlers I have to rename/change files I wonder I have to do this with every patch, right? Because when the next patch comes I will have to rename it's folder... or am I wrong?
Title: Re: Tutorial: Using LazyLaunch with latest SC2 Patch (0.4.0.14133)
Post by: chetjan on March 02, 2010, 06:38:55 AM
Doesn't this not matter for the newest lazy launch? Acording to the website: Now independent from StarCraft II version, will automatically launch thelatest version of the game.(Though what you said was true for the original)
Title: Re: Tutorial: Using LazyLaunch with latest SC2 Patch (0.4.0.14133)
Post by: iounas on March 02, 2010, 01:33:11 PM
Quote from: chetjan on March 02, 2010, 06:38:55 AM
Doesn't this not matter for the newest lazy launch? Acording to the website: Now independent from StarCraft II version, will automatically launch thelatest version of the game.(Though what you said was true for the original)
yeah this tut is obsolete
Title: Re: Tutorial: Using LazyLaunch with latest SC2 Patch (0.4.0.14133)
Post by: creamsoda on March 04, 2010, 05:38:44 PM
Guys, I made this tutorial before the new LazyLaunch 2.0

This tut is no longer useful. Mod, plz lock this thread. thx