DarkBlizz

Game On => Land of AI => STARCRAFT II: WINGS OF LIBERTY => AI Discussion => Topic started by: imbalisk on February 28, 2010, 03:29:00 PM

Title: DISCUSS AI v 4.0
Post by: imbalisk on February 28, 2010, 03:29:00 PM

Note: This thread is for discussing the NON-CHEATING AI of our current version 4.0

Please give us some feedback to the AI:
Is it too hard?
Easy to beat?
What are the weaknesses, what do you want to be changed?
Currently we try to implement more builds to have more variations in the game :)
Title: Re: DISCUSS AI v 4.0
Post by: cotorel on February 28, 2010, 03:39:43 PM
well i try to play at Insane Mod , and it was realy easy i finish them in  like 7-8 min :(
Title: Re: DISCUSS AI v 4.0
Post by: supmeow on February 28, 2010, 03:41:04 PM
First game with new AI:

Blistering Sands 1v1
me = terrain
ai = zerg

I turtled up and the AI sent about 15 Hydras and 20 Zerglings. 
I was a little behind (being bad) and only had 2 siege tanks out, they were ranged down by the hydras.

Good AI so far, going to do another test to see how well they expand / deal with turtles.

(this AI was harder and smarter than v3)
Title: Re: DISCUSS AI v 4.0
Post by: mathck on February 28, 2010, 03:44:04 PM
i had 1 match so far vs protos
it was impressive, he build quite fast zealots and stalkers and expanded,  at midgame he attacked with immortals, darktemplers and archons so it was very challenging

the difficulty is good in my mind
Title: Re: DISCUSS AI v 4.0
Post by: GurU on February 28, 2010, 03:45:48 PM
First of all THANK YOU VERY MUCH FOR YOUR WORK !


And now some bitter words.

I played few games on Lost Temple 1/1/1/1 and noticed that :

- all my protoss oponents build 2x warp shrines what is nonsens !
- the expansion still have no protecting units. Only 1 or 2 canons
- AI make only 1 expansion
- AI make only one army and if this army get crushed he won't build another
- zerg dies instantly after 5 minutes :/ (killed by AI)
- I never played against Terran xD (after 3 or 4 games)
-as I lifted off command center and moved on the island AI wasn't able to charm me


That is all for now



OveR
Title: Re: DISCUSS AI v 4.0
Post by: bnwdandy on February 28, 2010, 03:46:50 PM
It is a way toooooooooooo easy of the insane level, when I had pop of 120 of Roaches and Hydra, I rushed the insane AI, and AI had like 7 - 9 units, it is just too easy. I appreciate all your had work to make this happen. I'm just disappointed about the fact the AI is stupid.
Title: Re: DISCUSS AI v 4.0
Post by: ramblerkid18 on February 28, 2010, 03:51:01 PM
The only thing thats bad, is that Protoss seems to lag real far behind in terms of unit the Terran and Zerg vs the cheating computer "triggerlibs" mod that Im using.
Title: Re: DISCUSS AI v 4.0
Post by: chuk90 on February 28, 2010, 03:51:53 PM
I prefer the enhanced AI's.
Title: Re: DISCUSS AI v 4.0
Post by: GurU on February 28, 2010, 03:52:14 PM
Have you removed any downloaded AI triggers and installed AI V 4.0 from here : http://botdev.org/doku.php (http://botdev.org/doku.php) ?

This AI isn't so stupid as the first one
Title: Re: DISCUSS AI v 4.0
Post by: drndos on February 28, 2010, 03:52:48 PM
I have played against protoss. At first he made few zealots, then he had made a lot of archons and sent few waves of them but they always retreated, and didn't kill any of my tanks. He expanded 3 times, what is good, but he doesn't defend his bases with canons he just sent few archons and attacked my tanks with probes. He built few stargates but I haven't seen any flying object. I killed him without problems, but seems to be harder than ever before.
Title: Re: DISCUSS AI v 4.0
Post by: RaTcHeT302 on February 28, 2010, 03:53:16 PM
I played a match versus the Terrans "TvsT". They expanded only one time, after i destroyed their command center seems like they already gave up. In the beggining they started to make their army. After i decimated the AI units as GuRU sayed they will not make another army, just small groups composed by 3-5 units.

EDIT : Oh d'oh! i was talking about the 3.0 my bad xD
Title: Re: DISCUSS AI v 4.0
Post by: turdburgler on February 28, 2010, 03:56:48 PM
QuoteIt is a way toooooooooooo easy of the insane level, when I had pop of120 of Roaches and Hydra, I rushed the insane AI, and AI had like 7 - 9units, it is just too easy. I appreciate all your had work to make thishappen. I'm just disappointed about the fact the AI is stupid.

you've done something wrong, we have no insane level.

::)

good to know you're enjoying it guys.
Title: Re: DISCUSS AI v 4.0
Post by: G-StaR on February 28, 2010, 04:01:49 PM
Hey guys.

That's the best AI I've seen so far it's realistic and without cheating.And for the guys who are talking bout it's too easy....you know we are talking bout the NEW AI. And it's not that easy as the first.
Title: Re: DISCUSS AI v 4.0
Post by: triplefam on February 28, 2010, 04:02:00 PM
AI v4 notes:

I played Protoss 1v1 against AI v4 Terran on Desert Oasis(2).  I was at the bottom location.  I built a wall of photon cannons on the upper ridge of my main base.   After awhile the computer had about 6 Vikings that he'd fly in, and as soon as he'd reach my photon cannons, he would accidentally allow one or two to be killed, and then fly off without doing anything.  Then he'd come back 5-10 seconds later and do the same thing - retreat.  He'd send more Vikings in but he'd still never get anywhere.  He'd do this OVER and OVER and not get anywhere.  The AI would make no other advances on me besides his Viking advance, which kept failing.  His stalling allowed me to mass an unnecessarily sized army to defeat him, as he seemed to have complete tunnel vision over the Vikings - not appearing to be doing much of anything else at all. 

I got in his base and he barely had an army.

I hope this information will be useful in some way..

BTW I'm 100% positive I was using v4 AI... the game started with the "v4 GET READY TO BE DESTROYED" or whatever message it was
Title: Re: DISCUSS AI v 4.0
Post by: RaTcHeT302 on February 28, 2010, 04:02:07 PM
http://x.00.dy.fi/sc2c/StarCrack%20AI%204.0.rar (http://x.00.dy.fi/sc2c/StarCrack%20AI%204.0.rar) Version 4
Title: Re: DISCUSS AI v 4.0
Post by: drndos on February 28, 2010, 04:07:57 PM
QuoteI built a wall of photon cannons on the upper ridge of my main base.   After awhile the computer had about 6 Vikings that he'd fly in, and as soon as he'd reach my photon cannons, he would accidentally allow one or two to be killed, and then fly off without doing anything.  Then he'd come back 5-10 seconds later and do the same thing - retreat.  He'd send more Vikings in but he'd still never get anywhere.  He'd do this OVER and OVER and not get anywhere.


That is what I am talking about, they always retreat.
Title: Re: DISCUSS AI v 4.0
Post by: bnwdandy on February 28, 2010, 04:10:21 PM
Quote from: turdburgler on February 28, 2010, 03:56:48 PM
QuoteIt is a way toooooooooooo easy of the insane level, when I had pop of120 of Roaches and Hydra, I rushed the insane AI, and AI had like 7 - 9units, it is just too easy. I appreciate all your had work to make thishappen. I'm just disappointed about the fact the AI is stupid.

you've done something wrong, we have no insane level.

::)

good to know you're enjoying it guys.



Thanks for point it out, I was using the old AI. and I see a nice guy post the AI4.0 again. I'll give it a shot, thank you for all the hard work!   ;)
Title: Re: DISCUSS AI v 4.0
Post by: El3ctr0 on February 28, 2010, 04:11:15 PM
TvZ (me T) was quite interesting, they attacked first with roaches zerglings and hydras, I crushed them, although they have made new army quite fast and with ultralisks and infectors, they did quite ok, but instead of sending 10 units brainless for my siege tanks, they could wait a moment and gather the army. Zerg did 2 expands! very nice
Vs T. - terran was i think using way too many vikings. He build around 12 starports... is it bugged? he kept building vikings, and I had no problem with destroing them, no thors at all :(
2 expands aswell as zerg (late game however)


Conclusion : way better then 3.0 Keep doing good work guys!
Title: Re: DISCUSS AI v 4.0
Post by: imbalisk on February 28, 2010, 04:11:21 PM
Quote from: GurU on February 28, 2010, 03:45:48 PM
First of all THANK YOU VERY MUCH FOR YOUR WORK !


And now some bitter words.

I played few games on Lost Temple 1/1/1/1 and noticed that :

- all my protoss oponents build 2x warp shrines what is nonsens !
- the expansion still have no protecting units. Only 1 or 2 canons
- AI make only 1 expansion
- AI make only one army and if this army get crushed he won't build another
- zerg dies instantly after 5 minutes :/ (killed by AI)
- I never played against Terran xD (after 3 or 4 games)
-as I lifted off command center and moved on the island AI wasn't able to charm me


That is all for now



OveR
You're right, currently we only have one Opening implemented, which is 2 gate Zealots as Protoss. More openings and midgame styles will be released at the next version.
We try to make a midgame army that is possible to attack islands, but henche, there is no "HumanBuildsOnIsland" scripted, so we have to figure out how to deal with that. But great point.
Title: Re: DISCUSS AI v 4.0
Post by: Andrige on February 28, 2010, 04:16:05 PM
The AI will never push when he has an advantage and he's quick to retreat even if it seems he has an advantage.  Often this will result in the AI loosing unnecessary units.  Also, as others have said, the AI doesn't really rebuild after you kill his main army.

Although earlier on Kuluas Ravine, the AI did do a pretty good job of microing his marines.  He would send them all in and then micro marines back individually to the back when they got weak.  The AI does have great potential.
Title: Re: DISCUSS AI v 4.0
Post by: bnwdandy on February 28, 2010, 04:17:16 PM
I am just wondering, can they make a menu on the launcher which will allow us to choose the race, possibly color, and opponent race? That will be awesome :D , once again, thanks for all the hard work, I really appreciate it!
Title: Re: DISCUSS AI v 4.0
Post by: Soreas on February 28, 2010, 04:18:20 PM
Hi all can we play ai v4 with the latest patch?i have changed base 14133 to base 14093 but no effects and i ve resinstalled it sc2 two times, the game is not working with the last patch...how can i do?please
Title: Re: DISCUSS AI v 4.0
Post by: NefiX on February 28, 2010, 04:21:06 PM
It's too easy  :P Played one game against protoss and they send good army on me, mixed zealots, stalkers and immortals. After that he only make archons, 2-3 attacking and retreating all the time. In his base i noticed like 10x stargates, yet he made no air units at all  ??? Anyway thanks for the AI it's very fun!
Title: Re: DISCUSS AI v 4.0
Post by: Crimson on February 28, 2010, 04:22:40 PM
All of the AI's fail against turtle even if they have the bigger army, they will literally walk in, lose 2 units, walk back out, and then rinse and repeat. Although this version is much improved from before, more expansions and such. Great work guys!
Title: Re: DISCUSS AI v 4.0
Post by: yuniel on February 28, 2010, 04:24:01 PM
I might sound harsh but I greatly appreciate the work on the AI, just trying to give some feedback here :) ( only been playing 1vs1)

Still no challenge, the AI is easilly defeated at any stage of a game, staying in their base all game long.

Protoss are able to mass up some a decent size army though(20-30 units zealot/stalker). The AI doesn't rebuild any lost army, nor does it attack me. It usually just runs aways whenever encountering me.

Zerg are bad, the worse in v4. They end with 35+ probes on one mining location which is way too much, and they only mass up a 4-8 units army + queen. They do expand though but it seems that the additional minerals are not spent.


All races need to build more units, they must have so many unused minerals... They also need to attack, if possible put pressure on expansions and on the main base. Maybe be able to build more than 1 or 2 different units. And on top of that AI needs to get out of it's base, but that goes along attacking/ putting pressure i guess.


Ok that's it for now I guess.
Yuu
Title: Re: DISCUSS AI v 4.0
Post by: StarALaMod on February 28, 2010, 04:31:01 PM
I personally think it is better than before, but not good enough XD
Title: Re: DISCUSS AI v 4.0
Post by: Aravan on February 28, 2010, 04:44:20 PM
I played 3 games so far, my brother has played 3. I'm NOT a very good SC player, but not all that bad either.
ZvZ - lost, this may be due to the fact that I really can't play as Zerg. He owned me with mutas/lisks. He attacked once with 4 lings (or was it 2?), then a huge wave of enemies. Had one exp.
ZvZ - practically the same situation ^^
PvT - I didn't brake a sweat. At the beginning of the match he attacked me with 3 marines, microed very nicely, to run away succesfully with the last one (he retreated correctly, just like I would). I waited for his big wave (I didn't build any static defense) and owned it with Stalkers, Zealots, Sentries (Sentry shield really threw him off balance, he just kept attacking which was majorly uneffective). Then I just played around with the Protoss (build an army, checked out Warp Gates), while he attacked me in small waves. Kept retreating. In his base he had many Star Ports, but he only built Vikings. Had 1 exp.

Brother's games
PvT - similar to the one above, didn't use sentries as much, overwhelmed with DTs instead (waited for scan to go away and back he went harrassing).
ZvZ - he lost, just as I did.
TvP - he won with ease, the AI just couldn't keep up with his army. When my bro attacked his main he did a second expansion (could be a coincidence?). Built Star Gates, didn't use 'em.

That's all for now. Hope you'll make it AWESOME. Try making it harder still, also make more build options for it. High tier and air would also be nice. Kthxgg. You're doin a great job.
Title: Re: DISCUSS AI v 4.0
Post by: Rhett on February 28, 2010, 04:45:49 PM
Just played a 4P Metalopolis as Terran vs 1 T and 2 Z. One zerg expanded very well (creep was far outside their base). Terrans harassed me in the beginning VERY well. Two marines first (they micro'd them pretty well, too) Then they attacked me with a large Marine/Hellion/Siege tank/Viking raid later on, which was taken out. Several minutes later, I got a suitable defense and kept their constant Viking harassment to a minimum.

One Zerg got overthrown by the other Zerg. Didn't notice much of them until the end of the game, where I noticed the Terran AI was ripped to shreds and only had an economy, almost nothing else left. Then I got swarmed by 20+ Ultralisks, Roaches, and Zerglings. I managed to take out 90% of this force but it crippled my economy to the point where I couldn't continue, so I left it there.

4.0 is a very impressive move forward in terms of AI (played 3.0 before this, notable differences).

Still haven't managed to get a protoss enemy =/ -- Before this I was playing Zerg, same map, 1Z 2T enemies. Other zerg completely devastated my puny base with mutalisks and roaches.

Keep up the great work.

As for features, all I can think of is varied difficulties (I'd say the zerg rated around "hard", but the other two were "medium" or lower). If you could add a color changer perhaps, to StarCrack, that'd be awesome too.
Title: Re: DISCUSS AI v 4.0
Post by: PatouPower on February 28, 2010, 04:50:54 PM
It's still too easy, but nice progress  ;)


The good points is that they know how to make units, when to attack and when to retreat. But the major lacking is the gestion of his ressources. The terran comp I played against had like 4-5 starports, but only a few air units (2-3 vikings). But at least he knew how to build his base like a real terran (lot of buildings blocking the access to the rear of his base, nice placing of tanks behind, etc.)


Keep up the good work and I'm looking forward to the insane version 5.0  ;D
Title: Re: DISCUSS AI v 4.0
Post by: Andrige on February 28, 2010, 04:51:56 PM
I just played a TvT on scrapyard, and the enemy just kept sending viking after viking only like 2 at a time.  He didn't really send much else.  It looked like he built a pretty good base, but he never expanded and he got crushed pretty easily when i sent my army in.
Title: Re: DISCUSS AI v 4.0
Post by: catalinusc on February 28, 2010, 04:55:56 PM
Just played me T vs Z twice... first game I tried to build up army thors with marines, marouders, 1 battle cruiser almost 2-3 from each of the units and he came with lots of hydras, lings and mutalisk he owned me... Next game same races I build 2 barracks with the second add-on to the barracks so I can build 4 marines at once and I attack him with 17-18 marines and he did have 2 lings and 1 queen...and just in the moment I was attacking he actually build up 6 lings and other 4 after those, as I was destoying him he was building up structures, so could add a little defence at begining to the zerg my opinion. Good job guys, keep up the good work.
Title: Re: DISCUSS AI v 4.0
Post by: BoBoStariaN on February 28, 2010, 04:56:25 PM
I hope I can help just a bit, thanx for the team's effort to make it possible for us to experience Sc2.

ok, I play as T, and AI is T also, on Losttemple, I think on that specific map, T is the only possible race, since I play that map for 4 times.

the AI owns me at early stage, I am very surprised that it improves so much, I thought I was going to lose that game, because the AI wiped my army two times, but here was the funny part.

after he killed one of my three bases, he stoped advancing, instead he kept sending vikings to my base, and it was not like he sent in an army of vikings trying to destroy my main base, Ai just sent in one or two vikings at a time, after about 50 waves(60 vikings or so), I had 5 thors, and about 40 marines, then I marched into the AI's base and found out it had nothing left.

so, the AI doesnt know how to take advantage of the situation even though it totally pawns early game.

The AI doesn't know how to build his army, because throughout the whole game, the AI only builds 4 kinds of units, basic marines, the new unit in barrack(not the reaper, the one shots missles), tanks, and vikings, nothing else.

the AI keeps sending in vikings...........

Ok, i hope my feedback helps, you guys are awesome,.
Title: Re: DISCUSS AI v 4.0
Post by: disc0 on February 28, 2010, 05:06:05 PM
Amazing Work so far, you guys are great.

I've played Zerg Vs Terran and It was pretty awsome.

The computer(terran) atack me first and I was not expecting, he did a good job too, but after that he start sending 2 units and he just expanded once so that was the end for him.

What I think it could make Things even more interesting :

- expanding more
- targeting expansions whenever possible (map control)
- and (what I think is a bug) not sending 2 units over and over after the first wave
Title: Re: DISCUSS AI v 4.0
Post by: Elare on February 28, 2010, 05:10:04 PM
To be honest i would say the ai is at medium level. It is not as easy as the ones before but also not very hard. played 5 games again the 4.0 4.0 unsupported and 4.1 and no lose so far

A main problem i detected are neural rocks. There are maps where you can build a exe next to your base easyly but the ai runs across the map to build a new exe instead of the one next to the base. I also played against 3 ai on one map where rocks block the way from each base. So to leave your base you need air or to destroy the rocks which block the way, and all 3 ai's didnt destroy them.            
Title: Re: DISCUSS AI v 4.0
Post by: apriores on February 28, 2010, 05:11:51 PM
I played against Terran. Is much better and fun than v3.0. He played with tanks (in siege) in combination with marines, marauders and valkiries, he knew to scan when I cloaked my banshees, he made 2 expansions but, after a while, he got stucked only on valkiries, no other units after that. Anyway, I'm glad to see so much improvement in such a short time. I wish V 5.0 will include some banshees, thors and maby battlecruisers...  ;D
About difficulty, I'll say is a medium one.
Title: Re: DISCUSS AI v 4.0
Post by: RaTcHeT302 on February 28, 2010, 05:11:58 PM
The AI is powa but still! they retreat a lot.
Title: Re: DISCUSS AI v 4.0
Post by: ProoM on February 28, 2010, 05:13:38 PM
Quote from: RaTcHeT302 on February 28, 2010, 04:02:07 PM
http://x.00.dy.fi/sc2c/StarCrack%20AI%204.0.rar (http://x.00.dy.fi/sc2c/StarCrack%20AI%204.0.rar) Version 4
Just downloaded it. Played TvP, Protoss did nothing else but pumping zealots of 3 gateways, so I walled in and killed him with banshees :S. Anyways, nice to see you doing progress ^^.
Title: Re: DISCUSS AI v 4.0
Post by: Gamewiz on February 28, 2010, 05:20:14 PM
Just tried out V4. Map was Steppes of War, I was playing Terran against Zerg. Because on your notes for the Zerg having a slow start, I didn't harass them in the beginning, and just kept to my base (except for the occasional scouting to see what they were doing) working on economy and defense.

They did hit me fairly hard (mixture of zerglings, roaches, hydras, and a couple overlords) a few times, but never managed to breach my defenses (which was a blocked entrance, two siege tanks, and a few marines and marauders). After I expanded and had a decent sized army, took the center which they constantly fought me for.

At one point, they actually snuck behind my main army and attacked my natural expansion, destroyed half my SCVs there before I could get my army to defend. Was a nice little surprise. :) After that, I pushed into their base with my mix of marines, marauders, hellions, and medivacs and was able to easily defeat them.

Overall a definite improvement, but still not that hard on a 1v1 map. I'm going to try again and see if I can go up against terran or protoss and see how they fair.
Title: Re: DISCUSS AI v 4.0
Post by: RaTcHeT302 on February 28, 2010, 05:24:21 PM
The best combinations when you use Terran is to :
Try to get at first a bunker and some marines inside, might scary early terran rushes.
After increase your army (start getting reapers and a few robotic motorcycles). If you manage to also get banshee the victory is yours.

The difficulty overall is medium but still never lost a game. With the cheating AI...mhh...meh better not talk about that..
Title: Re: DISCUSS AI v 4.0
Post by: kzr22 on February 28, 2010, 05:25:33 PM
uhm r we still supposed to play through lazytown???
Title: Re: DISCUSS AI v 4.0
Post by: RaTcHeT302 on February 28, 2010, 05:26:09 PM
Quote from: kzr22 on February 28, 2010, 05:25:33 PM
uhm r we still supposed to play through lazytown???
Yes, in the maps with the AI.
Title: Re: DISCUSS AI v 4.0
Post by: kzr22 on February 28, 2010, 05:27:35 PM
ok thx is there anyway to add more enemies or choose your race?
Title: Re: DISCUSS AI v 4.0
Post by: SnipeShow257 on February 28, 2010, 05:30:58 PM
Hey when i download the 4.0, it downloads as a .rar file, what do i do to make it work because i put it in a folder i named AI under SC2 and it doesnt work, and im assuming it is because its a .rar file
Title: Re: DISCUSS AI v 4.0
Post by: Gamewiz on February 28, 2010, 06:00:40 PM
Ok just tried Blistering Sands. I played as terran again, this time against a terran opponent. They did pretty much what everyone else here is saying. After a few good attacks (they even took out my army once), they just started massing Vikings... After that the win was very easy, as I could just build a good counter to them and they never changed strategies.
Title: Re: DISCUSS AI v 4.0
Post by: Gamewiz on February 28, 2010, 06:05:45 PM
Quote from: SnipeShow257 on February 28, 2010, 05:30:58 PM
Hey when i download the 4.0, it downloads as a .rar file, what do i do to make it work because i put it in a folder i named AI under SC2 and it doesnt work, and im assuming it is because its a .rar file


You need to unpack the .rar file using a program like WinRar. After you have it unpacked, you'll need to put that Base.SC2Data file inside this directory: StarCraft II Beta > Mods > Liberty.SC2Mod. Replace the original file that's in there. Then startup lazylauncher2, select your hacked ai map, and you are good to go.


However, if you are running the launcher (not the lazy launcher, but the other one) then instead put the Base.SC2Data file into this directory (you'll need to great the AI and StarCrack folders) StarCraft II Beta > AI > StarCrack v4. Start the launcher, select your map, then select that StarCrack v4 as your AI. Voila! You are good to go.
Title: Re: DISCUSS AI v 4.0
Post by: Gamewiz on February 28, 2010, 06:07:23 PM
Quote from: kzr22 on February 28, 2010, 05:27:35 PM
ok thx is there anyway to add more enemies or choose your race?


Not yet. If you downloaded all those maps that someone released on here, you can at least play all the maps as 1v1, and the 4 player maps also can have 3 AI as a free-for-all. Your race is still random.
Title: Re: DISCUSS AI v 4.0
Post by: TheBuzzer on February 28, 2010, 06:15:40 PM
Well i just tried it...

Never played a game of sc2 and tried using ai 4.0

the ai was hard at first but when i got my air it was so easy. still lot more work.
Title: Re: DISCUSS AI v 4.0
Post by: jawknee530 on February 28, 2010, 06:17:05 PM
Is there any sort of schedule that is trying to be kept by the creator(s) or an ETA on the next AI. Me and my room mates are eagerly awaiting updates of games getting steadily more difficult.
Title: Re: DISCUSS AI v 4.0
Post by: imbalisk on February 28, 2010, 06:27:46 PM
Quote from: jawknee530 on February 28, 2010, 06:17:05 PM
Is there any sort of schedule that is trying to be kept by the creator(s) or an ETA on the next AI. Me and my room mates are eagerly awaiting updates of games getting steadily more difficult.
With more feedback we can make changes more quick since we will know what to fix :D
Title: Re: DISCUSS AI v 4.0
Post by: 2g4u on February 28, 2010, 06:42:43 PM
If you play defensively a.k.a tech and use last tier units they have no chance.

Still some good mid game attacks. I also suffered a defeat(my first from not cheating AI) in ZvZ when I spammed lings+banelings and I was harassing from the begging of the game, instead of making a 50-60 limit of banelings with a control lings.
Title: Re: DISCUSS AI v 4.0
Post by: ImWaitingforStarcraft3 on February 28, 2010, 07:02:11 PM
Good practice for noobs I guess, still very fun to play against some not braindead opponents. Amazing work done so far. The improvement seen in just 24h from the turd AIs to the v4.0 is great. I prefer the v4.0 to the enhanced AI, although the enhanced is fun challenege too. I look forward to v5.0! Hopefully

Thanks again LazyTown!
Title: Re: DISCUSS AI v 4.0
Post by: moztacular on February 28, 2010, 07:27:50 PM
It's really been fun seeing the improvements to each version. I haven't lost a match yet (though I have only played a handful), but I think alot of the reason I haven't lost is that the enemy seems to give up on an attack prematurely. What I mean is the enemy will make a good early or mid game attack, and my army might be close to being wiped out, when suddenly the enemy turns tail and runs.

Sometimes they'll leave for a while, sometimes they'll just come back, see my army and turn to run again. I noticed when playing as zerg, if I microed roaches by burrowing and unburrowing them, the AI had no idea how to handle this and would just keep running away, instead of bringing some kind of detector unit.

So my only advice is to have it so the AI stays more committed to an attack, because I probably would have lost a match or two if the AI had actually forced its way into my base instead of retreating.
Title: Re: DISCUSS AI v 4.0
Post by: creamsoda on February 28, 2010, 07:45:40 PM
It seems like a lot of people are confused. So I'm gonna clear this up for the poor souls:

The insane AI has NOTHING to do with StarCrack's AI v4.0

So plz get that through your head before posting in this thread..
Title: Re: DISCUSS AI v 4.0
Post by: drunknfoo on February 28, 2010, 07:47:02 PM
Just registered to say thanks for all the time and effort being put into this.

For SC novice players all 4 versions of this AI seem to work well, but for the more experienced sc/BW players, ai is lacking in start, mid, end game

If possible, i there anyway an ai can be developed so they're super agressive while they're progressing through all tiers of units? Even delaying my mineral gathering by 30 seconds at the start of the matches doesn't seem to give the ai a better handicap.

Thanks again, keep up the great work!
Title: Re: DISCUSS AI v 4.0
Post by: Thatguy2010 on February 28, 2010, 07:50:30 PM
I was playing Zerg vs Terran and about 10 minutes into the game just as I was placing those anti-melee towers around the ramp the Terran AI comes in with a huge force of Siege Tanks, Vikings, Marauders, Marines, Hellions, and a ghost. Obviously I got owned. AI seems to have used all it's resources aswell as used a variety of units. I did not see it's base so I do not know if it was having the Starport problem. I also played a game of Terran vs Terran, in which case the AI was good at scouting and again amassed a force of about the same description in about 10 minutes.

I also played a protoss game in which the protoss was very stupid. Expanded once to the nearest area, built pylons all over the map (which weren't powering anything), only built stalkers, zealots, probes, and observers, had tons of starports (but no ships),  and constantly retreated after a single unit was destroyed.

Things AI did right
- Scouted (used overlords and medivacs)
- Constructed t2 units
- Microed a bit, moved weak units to the back
- Would retreat when encountering a force of greater size to it. Its 6 marines ran after seeing my 4 marine bunker.

Things AI did wrong
- Protoss. Period
- No t3 units
- I did not see any unit upgrades
- occasionally retreated when it could clearly obliterate me
- freaked out when it saw a loaded bunker when playing as protoss
- did not expand much
- as protoss after the large army was destroyed it did not build another
- STARPORTS, EVERYWHERE

is much better than previous AIs. Mid game is good. End game needs lots of work, needs more expansion, and needs to know when to stop building starports. Also rework protoss.
Title: Re: DISCUSS AI v 4.0
Post by: TokeGaming on February 28, 2010, 07:56:22 PM
AI is really easy.


Im very thankful to all the devs working on it, but its not much of a challenge. I consider myself a good starcraft bw player, and I think the simple points from starcraft bw (macro,micro) have made it easy to win with any race any matchup.


For someone new too the game it would definetly be a challenge, but if you macro half decently its an easy win, even if you do idiotic builds.


Its very entertaining, but im looking for multiplayer so much more haha
Title: Re: DISCUSS AI v 4.0
Post by: Gr!mm on February 28, 2010, 08:40:17 PM
Quote from: GurU on February 28, 2010, 03:45:48 PM
First of all THANK YOU VERY MUCH FOR YOUR WORK !


And now some bitter words.

I played few games on Lost Temple 1/1/1/1 and noticed that :

- all my protoss oponents build 2x warp shrines what is nonsens !
- the expansion still have no protecting units. Only 1 or 2 canons
- AI make only 1 expansion
- AI make only one army and if this army get crushed he won't build another
- zerg dies instantly after 5 minutes :/ (killed by AI)
- I never played against Terran xD (after 3 or 4 games)
-as I lifted off command center and moved on the island AI wasn't able to charm me


That is all for now

I havent found any of this to be true for me. I was in a T vs T and the enemy expanded to 3 bases and continued to make many troops after numerous battles.



OveR
Title: Re: DISCUSS AI v 4.0
Post by: Myke on February 28, 2010, 08:42:51 PM
It was my vs Toss on Blistering Sands. Im about to start getting some roaches when 3 zealots come into by base and wreck me...apparently I need zerglings up first.

Nice job overall.
Title: Re: DISCUSS AI v 4.0
Post by: creamsoda on February 28, 2010, 09:40:57 PM
the problem is the AI is way too easy to counter..

All you have to do is build up a quick army, and make some defense. When they attack you, just destroy their whole army and then counter, and they'll be dead.

The AI is not good at attacking & building units at the same time.

with that said tho, great job on it. The AI keeps improving with every release. Keep up the good work!
Title: Re: DISCUSS AI v 4.0
Post by: Andrige on February 28, 2010, 10:59:02 PM
I'm not sure if you made a new thread for AI v5.  Overall, it is a lot better.  He is quite a bit more aggressive now, yet still knows when to retreat.  After he defeated my attack, he tried to push my main which was nice.  He also scouted me at the beginning of the game (although it seemed a bit early).  The major problem with the AI is that he didn't know how to counter.  I made banshees for my original attack and yet he still didn't make any anti air units.  All he had was a couple of turrets to defend against my banshee attack a few minutes later.  Overall, the AI has improved a lot.  Good work.
Title: Re: DISCUSS AI v 4.0
Post by: Myke on February 28, 2010, 11:07:39 PM
Still hoping for a way to pick races ;).
Title: Re: DISCUSS AI v 4.0
Post by: SanctifiedDevil on February 28, 2010, 11:43:25 PM
Just register to say 4.0 is a huge improvement. Just played 1 game and I didn't stand a chance for some reason. I've never seen so many ultralisks coming at me...Also Terran had a huge army come at me twice. Afterward I sent in a observer (I was playing toss) and they were amassing another huge army. 

Playing Metro map 2 zergs and 1 terran. One of the zergs got cleared out half way in. I wasn't far behind.

Seeing as how 5.0 is already out. I do suppose this is a waste. Eh...
Title: Re: DISCUSS AI v 4.0
Post by: Myke on February 28, 2010, 11:56:26 PM
Amazing they were able to turn out a new version within a day.
Title: Re: DISCUSS AI v 4.0
Post by: koolitseric on March 01, 2010, 01:20:46 AM
Quote from: SanctifiedDevil on February 28, 2010, 11:43:25 PM
Just register to say 4.0 is a huge improvement. Just played 1 game and I didn't stand a chance for some reason. I've never seen so many ultralisks coming at me...Also Terran had a huge army come at me twice. Afterward I sent in a observer (I was playing toss) and they were amassing another huge army. 

Playing Metro map 2 zergs and 1 terran. One of the zergs got cleared out half way in. I wasn't far behind.

Seeing as how 5.0 is already out. I do suppose this is a waste. Eh...

Is that the cheat one?