DarkBlizz

Game On => STARCRAFT II: WINGS OF LIBERTY => SC2 Tools => Topic started by: Zoxc on March 01, 2010, 05:28:55 PM

Title: StarCraft II Launcher
Post by: Zoxc on March 01, 2010, 05:28:55 PM
(http://img690.imageshack.us/img690/5862/sc2l.png)

StarCraft II Launcher is a that let's you select a map, a modification and some player settings and it can then magically start the game with that map, modification and settings applied.

To play a map, simply download a map (it doesn't need any AI changes or stuff) from a site like http://www.nibbits.com/sc2/maps/ (http://www.nibbits.com/sc2/maps/). The Team StarCrack AI 6.1.1 is included in the package as an modification.

Download version 2.3.1:
http://www.mediafire.com/?exoleonmxgy (http://www.mediafire.com/?exoleonmxgy)
http://www.multiupload.com/JPURMV3GKP (http://www.multiupload.com/JPURMV3GKP)
Title: Re: StarCraft II Launcher
Post by: Gamewiz on March 01, 2010, 05:35:19 PM
Ah, bummer, you got my hopes all up that you found a way to select race and team, until I read your bottom sentence. :(
Title: Re: StarCraft II Launcher
Post by: chetjan on March 01, 2010, 05:39:11 PM
Same here, had my hopes up when I saw the screenshot... O well hopefully it is coming.
Title: Re: StarCraft II Launcher
Post by: Dariusz on March 01, 2010, 06:01:19 PM
I pray for teams T_T 1 vs 3 ftw... Thanx anyway for it!! :*
Title: Re: StarCraft II Launcher
Post by: chetjan on March 01, 2010, 06:37:21 PM
In my opinion the best AI out there, and it works which is always a plus xD
Title: Re: StarCraft II Launcher
Post by: Dariusz on March 01, 2010, 06:57:10 PM
Heya


Mi again. Avast sems to dont like when SC2Laucher is starting Lazyloader and is deleting the file... any chance to correct some coding? Its hard to start game if every time I have to disable my antyvir... :)


Thanx and cya


Delete post plx, Its avast problem in different topic not this laucher... sry >.<
Title: Re: StarCraft II Launcher
Post by: chetjan on March 01, 2010, 07:17:26 PM
Is there anyway to mark the file as safe so avast doesn't detect it everytime?
Title: Re: StarCraft II Launcher
Post by: Dariusz on March 01, 2010, 08:53:17 PM
In avat setings


A Summary >Current Status( Change settings on right ) > Exclusions > add folder
B Real Time Shields > Expert Settings > Exclusions > add folder
Gl to all 
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 02, 2010, 09:07:11 AM
hey there. can you help me solve my problem?

ive got:
-set of 'clean' maps downloaded directly from http://www.nibbits.com/sc2/maps/ (http://www.nibbits.com/sc2/maps/)
-5.5 no chtn ai from http://darkblizz.org/Forum2/ai-scripts/starcrack-ai-official-thread/ (http://darkblizz.org/Forum2/../../ai-scripts/starcrack-ai-official-thread/)

what have ive done:
-moved the 'clean' maps to ...\SC2Launcher2.0\Maps\
-using http://www.zezula.net/en/mpq/download.html (http://www.zezula.net/en/mpq/download.html) ive extracted TriggerLibs into ...\SC2Launcher2.0\Mods\StarCrack AI 5.5 (no ai cheating)\

now the problem.
when i try to run some of not moded maps downloaded from nibbits i get this error:
(http://img199.imageshack.us/img199/3082/przechwytywanie2y.th.png) (http://img199.imageshack.us/i/przechwytywanie2y.png/)

tho when i am using any of modded ones such like those two: http://darkblizz.org/Forum2/ai-scripts/5-6-player-hacked-ai-maps/new/?topicseen#new (http://darkblizz.org/Forum2/../../ai-scripts/5-6-player-hacked-ai-maps/new/?topicseen#new) i can run them good without problems, game starts ai loads and your interface allows to manipulate number of AIs on map
(http://img715.imageshack.us/img715/5734/przechwytywanied.th.png) (http://img715.imageshack.us/i/przechwytywanied.png/)


summing up:
your loader seems to have problems loading/modding those maps with such errors:
(those are downloaded from nibbits maps with filenames changed from checksums to normal)

(2) Desert Oasis Novice.s2ma
(2) Desert Oasis.s2ma
(4) Shakuras Plateau Novice.s2ma
(4) Shakuras Plateau.s2ma
(http://img535.imageshack.us/img535/8355/desertoasisshakurasplat.th.png) (http://img535.imageshack.us/i/desertoasisshakurasplat.png/)

(2) Steppes of War Novice.s2ma
(2) Steppes of War.s2ma
(4) Lost Temple.s2ma
(http://img169.imageshack.us/img169/6630/stepsofwarlosttemple.th.png) (http://img169.imageshack.us/i/stepsofwarlosttemple.png/)

hope this will help =)

EDIT:
also using http://www.dependencywalker.com/ (http://www.dependencywalker.com/) ive found this:
(http://img641.imageshack.us/img641/4196/przechwytywaniedg.th.png) (http://img641.imageshack.us/i/przechwytywaniedg.png/)

EDIT:
solution here: http://darkblizz.org/Forum2/sc2-tools/starcraft-ii-launcher/15/ (http://darkblizz.org/Forum2/15/)
Title: Re: StarCraft II Launcher
Post by: Tefuss on March 02, 2010, 03:07:49 PM
This has been my favourite so far.
However, i find it strange that this launcher was able to display map info long before other launchers got released with similar functions.
Also strange that this launcher is able to load AI onto maps that hadn't been "hacked". Others still require 33+ maps while this launcher manages everything with only 9.
Strangest of all is that no-one has commented on this fact.

No problems, only when i turned FPS counter on
the game got very choppy from the beginning.
Title: Re: StarCraft II Launcher
Post by: apriores on March 02, 2010, 05:53:56 PM
The best launcher for me because you can load any map in spectate mode (fully with Computers) to check progress of AI scripts. :D
Nicely done!
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 02, 2010, 06:06:03 PM
so you guys do not have problems loading those maps? ???
Title: Re: StarCraft II Launcher
Post by: apriores on March 02, 2010, 08:02:42 PM
I'm using XP and don't have any problem. Try with compatibility mode for launcher if you have Vista/7 (Properties on file -> Compatibility tab -> check Run this program in compatibility mode for - Windows XP -> OK).

Another cool thing is that you can set Disabled for slots and you'll have how many Computers do you want on. Lovin' it!  :D
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 02, 2010, 08:14:23 PM
still not working =( same errors. maybe ill redownload those ones :> lol that would be uncool

-

well thats why i use this loader. no need to gather all map modifications. all ive got to have is few 'base' maps and mod them. hope there will be 3.0 with alot more features :P

EDIT:
nope redownloading maps did not helped.
i have problems with maps mentioned in my earlier post downloaded from:
http://www.nibbits.com/sc2/maps/browse/?p=&sort=date&order=asc& (http://www.nibbits.com/sc2/maps/browse/?p=&sort=date&order=asc&)
from those first on the list, added Feb 19, 2010 only
Title: Re: StarCraft II Launcher
Post by: apriores on March 02, 2010, 08:51:50 PM
Sorry, I didn's read your post... you told about manipulating number of AI too :P
I have Windows 7 in dual boot and I tested first 2 maps from your link: (2) Blistering Sands Novice and (4) Shakuras Plateau (both Feb 19), I used StarCrack 5.5 with TriggerLibs extracted, I set only 2 Computers on Shakuras Plateau and is working. If you have 7 (not Vista), maby you'll need a fresh install...
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 02, 2010, 09:03:14 PM
ok thank you for fresh look at this :)
ive made a fresh install and it worked. i copied 5.5 ai from old copy and it stoped so the problem is somewhere in ai / ai extraction. ill redownload them and extract once more.

thank you ill edit my post

EDIT:
lies it is not working again, furthermore while starting the game it likes to shutdown with an error... ill reinstall sc][
Title: Re: StarCraft II Launcher
Post by: apriores on March 02, 2010, 09:31:13 PM
I meaned, a fresh install of SC... or, in worst case, of windows :P (I hope not)
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 02, 2010, 09:32:30 PM
well win reinstal not helping. ill redownload maps once more. this time not renaming there leaving their hash names...
Title: Re: StarCraft II Launcher
Post by: apriores on March 02, 2010, 09:33:36 PM
I renamed them and was not a problem.
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 02, 2010, 09:43:11 PM
hhmmm maybe time for a virus scan :|
Title: Re: StarCraft II Launcher
Post by: apriores on March 02, 2010, 10:43:11 PM
A little surprise... I tried to make working watching your own replays and now I have the same Zerg.Galaxy error from XP.  :D

Edit: I think its about maps, like you said. Some maps are working and some not. I changed them with sYK0's, those with logging screen and after that I've got error.
Anyway, you can play any map if you'll set on No mod. You can manually apply StarCrack 5.5 in Game folder (StarCraft II Beta\Mods\Liberty.SC2Mod) and it will use it like default. The good thing is you can use all others launcher's settings. And an interesting thing is that with Enhanced AI (cheating) the launcher works even with login screen maps.  :-\

P.S.
It is about maps. I put them back and its working again with all AI scripts.
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 03, 2010, 05:21:04 AM
It seems like the MPQ library I use have some problems with adding files to the StarCraft II maps. I'll look into it.
Title: Re: StarCraft II Launcher
Post by: ranger101 on March 03, 2010, 08:22:32 AM
how can i load with ".SC2Data"AI MOD ??

SC2Launcher2.0's working good with "TriggerLibs" AI script,

does ti support "Base.SC2Data" AI MOD ? please,how to use it ?
Title: Re: StarCraft II Launcher
Post by: apriores on March 03, 2010, 08:50:27 AM
No, I think you can't load in Base.SC2Data format with this launcher, I tried and it'll not load it, only with TriggerLibs extracted from any Base.SC2Data with MPQ Editor: http://www.zezula.net/en/mpq/download.html (http://www.zezula.net/en/mpq/download.html)
Title: Re: StarCraft II Launcher
Post by: ranger101 on March 03, 2010, 12:17:14 PM
Quote from: apriores on March 03, 2010, 08:50:27 AM
No, I think you can't load in Base.SC2Data format with this launcher, I tried and it'll not load it, only with TriggerLibs extracted from any Base.SC2Data with MPQ Editor: http://www.zezula.net/en/mpq/download.html (http://www.zezula.net/en/mpq/download.html)

thank U verh~~~~much~

by the way , i'm looking forward to StarCraft II Launcher V3.0, this is a really nice one
Title: Re: StarCraft II Launcher
Post by: Buzzard on March 03, 2010, 02:52:54 PM
Hey there, this is the first GUI based app for SC2 beta i have used so far and im just going to leave some feedback and some talk vs the other GUI apps out there.

Requests:

1.) In the Starcraft II - Beta Launcher they have this database map downloader and i must say it makes it easier to just download maps from a database that everyone uses rather then go look for the good version of the map you want, so maybe you can add this feature to this app?.

2.) Can you please add replys to this?.

3.) Can you please add a Update option so we dont have to manual update?.

Questions:

1.) In what language did you code this app?.

2.) Why is the FFA option disabled?

This vs other GUI apps:

1.) Why i choose this app vs the others is because its very straight forward and has a clean environment so please keep it that way and dont add a bunch of grapichs.

2.) It seems that the other coders are in a hurry to compete with each other on what app is the best lol, so this leads into many bugs/crashes and problems. So my adivse is, please take your time and fix any known bugs BEFORE releaseing.
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 03, 2010, 03:37:52 PM
I have updated the launcher. This fixed the issue with adding too many files (MPQs have a fixed number of files they can hold and the limit was quite low on some maps).

Buzzard: I will not add any download option or replay option for the time being. The application is coded in Delphi (the source is included) and the FFA option is locked simply because I don't know how to setup teams.
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 03, 2010, 03:42:12 PM
thanks! your hard work will surley be awarded by some hot girls out there and their yummy lips  ;)
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 03, 2010, 03:56:59 PM
EDIT:
(4) Shakuras Plateau Novice
(4) Shakuras Plateau
loads with this superb looking loading screeen:
(http://img687.imageshack.us/img687/6961/screenshot000bl.th.jpg) (http://img687.imageshack.us/i/screenshot000bl.jpg/)
then in about 3/4 loaded i get this error:
(http://img709.imageshack.us/img709/2087/screenshotwu.th.jpg) (http://img709.imageshack.us/i/screenshotwu.jpg/)
and game exits to starcraft][ login menu... so those two maps aint working with me, anybody else?

all other maps loads with no problems but they do not have this sexy loading screen :(
Title: Re: StarCraft II Launcher
Post by: Tefuss on March 03, 2010, 04:37:51 PM
Same here!
Previous version was OK for me. Thanks a lot for the launcher nevertheless!
Title: Re: StarCraft II Launcher
Post by: Buzzard on March 03, 2010, 04:51:27 PM
Why does some maps have a loading screen and some not?.
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 03, 2010, 07:02:36 PM
Quote from: $ omaha }{ on March 03, 2010, 03:56:59 PM
EDIT:
(4) Shakuras Plateau Novice
(4) Shakuras Plateau
loads with this superb looking loading screeen:
(http://img687.imageshack.us/img687/6961/screenshot000bl.th.jpg) (http://img687.imageshack.us/i/screenshot000bl.jpg/)
then in about 3/4 loaded i get this error:
(http://img709.imageshack.us/img709/2087/screenshotwu.th.jpg) (http://img709.imageshack.us/i/screenshotwu.jpg/)
and game exits to starcraft][ login menu... so those two maps aint working with me, anybody else?

all other maps loads with no problems but they do not have this sexy loading screen :(
Fixed in 2.0.2. It seems the map header is not fixed size after all.


Quote from: Buzzard on March 03, 2010, 04:51:27 PM
Why does some maps have a loading screen and some not?.
You can get loading screens on all maps by extracting them to the StarCraft II directory. It seems like loading screens are somewhat bugged.
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 03, 2010, 07:35:39 PM
Quote from: Zoxc on March 03, 2010, 07:02:36 PM
Quote from: Buzzard on March 03, 2010, 04:51:27 PM
Why does some maps have a loading screen and some not?.
You can get loading screens on all maps by extracting them to the StarCraft II directory. It seems like loading screens are somewhat bugged.

so no loading screens for all maps? :'( thought you will add it to every loaded map :(
anywaysHUGE thanks!!! app is working sweet right now!!!
Title: Re: StarCraft II Launcher
Post by: Inarye on March 03, 2010, 07:43:16 PM
Still no option to pick races?
Title: Re: StarCraft II Launcher
Post by: Buzzard on March 03, 2010, 07:58:54 PM
I dont think the "mods" floder is working because i have tested with almost every custom made ai and it still plays as the sucky one from the hacked maps. Can anyone confirm that this works and if it does, show me how you did it.

From now, im just going to place the custom scripts in my "StarCraft II\" floder
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 03, 2010, 08:05:26 PM
using http://www.zezula.net/en/mpq/download.html (http://www.zezula.net/en/mpq/download.html) extract \TriggerLibs\ folder from the custom ai file Base.SC2Data into ...\SC2Launcher2.0.2\Mods\your_ai_name\TriggerLibs\
Title: Re: StarCraft II Launcher
Post by: Buzzard on March 03, 2010, 08:09:51 PM
Ah, i saw some other had posted about this, that the launcher ONLY supports TriggerLibs and not Liberty.SC2Mod data files. Im going to try out the TriggerLibs this time.  8)

Edit: Works now, thanks $ omaha }{. Zoxc, note this on the first page please, i dont think you did.
Title: Re: StarCraft II Launcher
Post by: Gr!mm on March 03, 2010, 08:54:33 PM
Works great here on windows 7! Its awesome because you can be blue,purple or teal now woo xD
Title: Re: StarCraft II Launcher
Post by: ranger101 on March 04, 2010, 06:32:48 AM
help !

when i start StarCraft II Launcher
I have this come up: "system error. code:5"

how to get over it ??
is there anyone with this problem yet

thx !
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 04, 2010, 07:38:05 AM
just type the error to google :)
Title: Re: StarCraft II Launcher
Post by: Rahab on March 04, 2010, 04:25:09 PM
I LOVE YOU!!! With this i can be different colors! and overall it's pretty nice and easy to
use..
Oh and I just thought of something, what if the same way they are creating 6 AI type maps they made a map with the number of Ai's corresponding to the number of Colors specifically for this Launcher so that you can be any color and just close the excess amount of Comp slots so it doesn't bug? like a 1v1 map with 8 AI slots
Title: Re: StarCraft II Launcher
Post by: apriores on March 04, 2010, 05:49:23 PM
I'm very glad for the new version which can load those logging screen maps.  :D
Now, it is far away the best launcher I ever tested.  ;D
Many thanks!
Title: Re: StarCraft II Launcher
Post by: ranger101 on March 04, 2010, 09:57:14 PM
this is the best launcher i have ever used so far
Title: Re: StarCraft II Launcher
Post by: asdfghgghjdhg on March 05, 2010, 05:24:55 AM
i check MapInfo and here is what i found:

i think that player info struct have 23 bytes at least as follows

[byte] - player number. 0x00 - neutral (observer), 0x01..0x0F - player
[byte] - controlled by. 0x00 - not controlled (disabled), 0x01 - player control, 0x02 - computer control, 0x03 - neutral
[byte] - unknown for me
[byte] - unknown for me
[byte] - unknown for me
[dword][4 bytes] - color. 0x00000001..0x0000000C colors as they are in war3, 0xFFFFFFFF - random color
[... bytes] - some kind of string or struct. unknown for me
[byte] - finishing zero for some kind of string or struct. must be 0x00
[8 bytes] - unknown for me
[dword][4 bytes] - i'm not really sure, but 0x00000000 gives random race, other values (cannot check all) give terran but only for computer cotrolled player
[byte] - finishing zero (for player struct?). must be 0x00.

mb that will be useful

update: before player structs here is DWORD value of players count.
Title: Re: StarCraft II Launcher
Post by: 1337 on March 05, 2010, 01:52:37 PM
Is this launcher configured to only load in the contents of the TriggerLibs folder into the Base.SC2Data, or will it load any XML files that I put in the main mod directory? I want to mod out the XML files to add new ability AI.


Thanks, this tool works awesome!
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 05, 2010, 02:28:03 PM
Quote from: 1337 on March 05, 2010, 01:52:37 PM
Is this launcher configured to only load in the contents of the TriggerLibs folder into the Base.SC2Data, or will it load any XML files that I put in the main mod directory? I want to mod out the XML files to add new ability AI.
You can put any files in the directories under Mods or you can place them in the Base directory (in which case it will be imported regardless of the map). The files are added to a copy of the map. The StarCraft II installation is not modified.


asdfghgghjdhg: Thanks. I guess you're gonna see at least a color selection soon :)
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 05, 2010, 06:48:24 PM
Uploaded 2.1. This enables the color option for players. You can also select the StarCraft II version and force all computer players to be Terran.
Title: Re: StarCraft II Launcher
Post by: chikopaws on March 05, 2010, 11:23:24 PM
Hi zoxc  :)

v6 is already out.. how can I add v6 to your launcher??

I copy the base.sc2data to folder mods but It doesnt work..

thx.. I like the color change feature  ;D

EDIT:
i get this error when click start
(http://img97.imageshack.us/img97/9467/capturetne.png)

EDIT2: nvm.. I read the post in earlier page to extract the base.sc2data first..
Title: Re: StarCraft II Launcher
Post by: Nova on March 06, 2010, 05:44:45 AM
Edit; nevermind. It seems between the time I feel asleep last night and when I woke up this morning, Norton decided that lazylauncher2 is bad.
Title: Re: StarCraft II Launcher
Post by: Buzzard on March 06, 2010, 11:27:13 AM
Thank you for this new version, you are the first one that has the color feature!.

Now im waiting for the race feature and then im all set!. :)

Edit: Change StarCrack 5.5 to 6.0 http://darkblizz.org/Forum2/ai-scripts/starcrack-ai-official-thread/ (http://darkblizz.org/Forum2/ai-scripts/starcrack-ai-official-thread/)

Edit2: It seems that you have to set the SC2 floder dir always on startup which is kinda enyoing, maybe you can save it into memory so you only have to find it on the first startup.
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 06, 2010, 06:51:17 PM
chikopaws: That error is fixed in 2.2.
Buzzard: I've added StarCrack AI 6.0 in 2.2.


New in 2.2 also race selection (thanks to the StarCrack team).
Title: Re: StarCraft II Launcher
Post by: delirtenadam on March 06, 2010, 07:53:45 PM
works perfectly. Thanks
Title: Re: StarCraft II Launcher
Post by: apriores on March 06, 2010, 08:27:21 PM
Just brilliant. ;D
Many thanks!
Title: Re: StarCraft II Launcher
Post by: $ omaha }{ on March 06, 2010, 08:28:47 PM
best launcher :D
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 06, 2010, 09:45:31 PM
Version 2.2.1 handles StarCraft II path selection better.
Title: Re: StarCraft II Launcher
Post by: HASH on March 06, 2010, 09:54:11 PM
best gui launcher
but cant star game with him

(http://i082.radikal.ru/1003/99/231ef3941346.jpg) (http://www.radikal.ru)
Title: Re: StarCraft II Launcher
Post by: greekmanx on March 06, 2010, 10:37:18 PM
love this launcher only gripe is that it makes me locate SCII folder everytime it launches.

also if the other better looking one gets these features it will prob me more popular just a heads up.
Title: Re: StarCraft II Launcher
Post by: Sykeus on March 07, 2010, 12:12:48 AM
Quote from: HASH on March 06, 2010, 09:54:11 PM
best gui launcher
but cant star game with him

(http://i082.radikal.ru/1003/99/231ef3941346.jpg) (http://www.radikal.ru)


I have the same error, anyone knows why?

Thanks
Title: Re: StarCraft II Launcher
Post by: ultmateq on March 07, 2010, 12:50:24 AM
This works excellent. I didn't get any errors, to get it to work I simply:

Fresh install
Latest Patch (This could be the cause of the error, you have a patch rev selected in the advanced options that you don't actually have downloaded)
Extracted Launcher
Placed MapsPlay!
Title: Re: StarCraft II Launcher
Post by: chikopaws on March 07, 2010, 01:17:27 AM
WOOW!!
I think this is the first launcher that enables race and color selection..

Thanks a lot Zoxc..  :D
Title: Re: StarCraft II Launcher
Post by: ultmateq on March 07, 2010, 02:12:36 AM
You guys with the access violation error, try installing the latest patch by launching starcraft normally. Then try to use this launcher. I'm not sure if that will fix it, I don't get the problem myself, but it's worth a shot.
Title: Re: StarCraft II Launcher
Post by: linkkoh on March 07, 2010, 02:18:14 AM

Same error here... using win 7 x64

Quote from: Sykeus on March 07, 2010, 12:12:48 AM
Quote from: HASH on March 06, 2010, 09:54:11 PM
best gui launcher
but cant star game with him

(http://i082.radikal.ru/1003/99/231ef3941346.jpg) (http://www.radikal.ru)


I have the same error, anyone knows why?

Thanks
Title: Re: StarCraft II Launcher
Post by: kurtskyg on March 07, 2010, 02:25:12 AM
team selection soon ihope
Title: Re: StarCraft II Launcher
Post by: Kernel64 on March 07, 2010, 02:26:28 AM
How do I view replays? I get the map not found thing when viewing a replay of a game played through this.

Is it possible to change the map directory to the cache\00\11?
Title: Re: StarCraft II Launcher
Post by: SCFan68 on March 07, 2010, 02:54:16 AM
Quote from: Kernel64 on March 07, 2010, 02:26:28 AM
How do I view replays? I get the map not found thing when viewing a replay of a game played through this.

Is it possible to change the map directory to the cache\00\11?


Yes, if we could have the option of choosing the maps folder, this would allow playing of replays.  You need the map in 00\11\ with 0011 at the front of each name, and launch them from that location with LazyLauncher, in order to be able to play the replay back.
If we can change the folder, that would be enough to make it work I think.
Title: Re: StarCraft II Launcher
Post by: Bt on March 07, 2010, 03:10:21 AM
This is without a doubt the best launcher now.

Ability to choose race, random, color, amount of AI opponents, use any AI and use default and standard Blizzard maps.

The only thing missing is style, otherwise fantastic work!

EDIT: Dunno what the status is on replays but who wants to watch themselves play against a computer opponent anyway, lol
Title: Re: StarCraft II Launcher
Post by: SCFan68 on March 07, 2010, 03:18:50 AM
Quote from: Bt on March 07, 2010, 03:10:21 AMEDIT: Dunno what the status is on replays but who wants to watch themselves play against a computer opponent anyway, lol


Sometimes you have a big FFA game and it's nice to be able to go back and see what was going on with the other players during your downtimes.  You'll be playing and suddenly see "GG" from one computer, so you know another one took it out.. you may want to watch it to see how it went down.


It's not a huge deal.. but it's also not a huge deal to implement. From my experience, as long as the map is in cache\00\11 and has 0011 at the front of the name, and you launch the map from that folder with LazyLaunch, you can then watch the replay.

It also makes more sense to launch them from there.  That is how the game works officially. Maps are stored in the cache folders, and loaded from there.


EDIT: As my own contribution, I have taken the time to put together the official 14 maps, updated as of 3/6/10, in their full, long filename format. I'll post again when it's uploaded.



Title: Re: StarCraft II Launcher
Post by: SCFan68 on March 07, 2010, 03:29:49 AM
The 14 official beta maps, updated as of 3-6-10, in their long filename format.  (the launcher recognizes them in this name format)


http://www.megaupload.com/?d=ZTC2JUZP (http://www.megaupload.com/?d=ZTC2JUZP)
Title: Re: StarCraft II Launcher
Post by: Bt on March 07, 2010, 03:32:33 AM
Quote from: SCFan68 on March 07, 2010, 03:18:50 AM
Quote from: Bt on March 07, 2010, 03:10:21 AMEDIT: Dunno what the status is on replays but who wants to watch themselves play against a computer opponent anyway, lol


Sometimes you have a big FFA game and it's nice to be able to go back and see what was going on with the other players during your downtimes.  You'll be playing and suddenly see "GG" from one computer, so you know another one took it out.. you may want to watch it to see how it went down.


It's not a huge deal.. but it's also not a huge deal to implement. From my experience, as long as the map is in cache\00\11 and has 0011 at the front of the name, and you launch the map from that folder with LazyLaunch, you can then watch the replay.

It also makes more sense to launch them from there.  That is how the game works officially. Maps are stored in the cache folders, and loaded from there.


EDIT: As my own contribution, I have taken the time to put together the official 14 maps, updated as of 3/6/10, in their full, long filename format. I'll post again when it's uploaded.

Understood, I just think its the least important thing right now, though if you're right and it doesn't take much to get right then maybe it should be corrected asap.

Thanks for the maps!
Title: Re: StarCraft II Launcher
Post by: Kevkev88 on March 07, 2010, 03:36:24 AM
(http://i330.photobucket.com/albums/l428/Kev8kev/Untitled32.png)

Anyone else get this?
Title: Re: StarCraft II Launcher
Post by: mOsteel on March 07, 2010, 03:42:16 AM
wohooo sexy!
Title: Re: StarCraft II Launcher
Post by: SCFan68 on March 07, 2010, 03:49:06 AM
ok, I stand partially corrected by someone on IRC.


For replays to work, the only requirement is that the maps are stored somewhere in the cache directories, and launched FROM THERE by lazy launcher.


So you can have them anywhere in the cache\ subfolders you wish.  All that would be needed for this and usmc's launcher would be to allow you to select that as your map folder, rather than these defaults.  Then you could load the replays successfully.  


No renaming required.


EDIT: I have tested this and I can confirm.  I put the official maps into the cache folders. I created a subfolder for them called "zz" to put it at the bottom.  Anything would have worked though.  Then I launched one of the maps, from there, via LazyLauncher v2.  It did the whole "victory" thing because it was an unmodified map. But I fooled about for a minute or two, then quit.  I then loaded the replay via lazy launcher and it did play successfully.  So simply having an ability to choose the source folder would give replay ability.
Title: Re: StarCraft II Launcher
Post by: SCFan68 on March 07, 2010, 04:10:21 AM
Actually, I'm not 100% sure now after all.  The way these work by modifying and resaving the map file would mean a different, new source file for the replay.  It would have to be saved in the cache folders, and launched from there, and left behind with a unique name I suspect.


Oh well, just trying to help.  I'll watch the progress...
Title: Re: StarCraft II Launcher
Post by: mOsteel on March 07, 2010, 04:11:32 AM
can you help us with the "Access violation to address" thing pls.
Title: Re: StarCraft II Launcher
Post by: briantheman on March 07, 2010, 04:17:29 AM
i still can't view my own replays against computer, it says unable to load map.
i tried moving the official maps into the cache and loaded up and got the victory screen.
then i loaded that replay and it worked, but when i loaded one where i played against ai 6.0 it said unable to load map.


can anybody help?
Title: Re: StarCraft II Launcher
Post by: SCFan68 on March 07, 2010, 04:21:35 AM
Quote from: briantheman on March 07, 2010, 04:17:29 AM
i still can't view my own replays against computer, it says unable to load map.
i tried moving the official maps into the cache and loaded up and got the victory screen.
then i loaded that replay and it worked, but when i loaded one where i played against ai 6.0 it said unable to load map.


can anybody help?


As I said, maps need to be sourced in, and launched from the cache folders to play replays.


The problem is, these launchers take the map, and recompile it with the AI changes and AI players added in, and then saves it somewhere, and launches it from there with Lazy Launch.


If it creates that temporary map file in the cache folders, it would work for replays. However, you'd need to have unique filenames each time to avoid overwriting previous maps.  This would mean that you're cache folder would quickly start to swell with new maps, at 1-2mb a piece, with each game.  So I'm not sure if there is a practical solution.
Title: Re: StarCraft II Launcher
Post by: Darkov on March 07, 2010, 06:15:33 AM
Quote from: linkkoh on March 07, 2010, 02:18:14 AM

Same error here... using win 7 x64

Quote from: Sykeus on March 07, 2010, 12:12:48 AM
Quote from: HASH on March 06, 2010, 09:54:11 PM
best gui launcher
but cant star game with him

(http://i082.radikal.ru/1003/99/231ef3941346.jpg) (http://www.radikal.ru)


I have the same error, anyone knows why?

Thanks
Same error win 7 x84 (32 bit)
Title: Re: StarCraft II Launcher
Post by: MonKing on March 07, 2010, 11:01:05 AM
Zoxc,the player type should have at least 4 types:
1.User
2.Computer
3.Spectator
4.Referee
not just only 3 types,you can modify the file "MapInfo" to let it work.

thx for your launcher!
Title: Re: StarCraft II Launcher
Post by: kblood on March 07, 2010, 11:49:12 AM
Quote from: SCFan68 on March 07, 2010, 03:49:06 AM
ok, I stand partially corrected by someone on IRC.


For replays to work, the only requirement is that the maps are stored somewhere in the cache directories, and launched FROM THERE by lazy launcher.


So you can have them anywhere in the cache\ subfolders you wish.  All that would be needed for this and usmc's launcher would be to allow you to select that as your map folder, rather than these defaults.  Then you could load the replays successfully.  


No renaming required.


EDIT: I have tested this and I can confirm.  I put the official maps into the cache folders. I created a subfolder for them called "zz" to put it at the bottom.  Anything would have worked though.  Then I launched one of the maps, from there, via LazyLauncher v2.  It did the whole "victory" thing because it was an unmodified map. But I fooled about for a minute or two, then quit.  I then loaded the replay via lazy launcher and it did play successfully.  So simply having an ability to choose the source folder would give replay ability.
Exactly. The idea is brilliant and I have already testet it, and it is simpler than you described. Whatever map loader is used just needs to make its own copy of the played map into some folder in the cache folder. Could be the download folder like I did with my example. If the maps then also have the AI in the maps (only the TriggerLibs part or they will become huuge), then you will have a map with roughly the same size as the original, only adding well, 315kb to the map. Which does add up.
The solution to different map names could be making a generic map name with codes like: ttzp for the races on the map. And I guess another line with some kind of code showing the player setup for the map. Like 1220 to show one human player, 2 AIs and one disabled slot. Ends up being tttt2222 added to a 4 terrans controlled by the AI. I have added AIv6 at the end of my maps to show they have the v6 AI. Could be SCAIv6 to short for Starcrack :) .
The player might then be able to read in the replay file, the name of the map it is meant to show, and have the launcher create this map if the original is in its map folder :)
I have given all this quite some thought, but here are probably simpler ways to do this. This is just the one I have come up with to work with launchers. My other method is... pre-modifying all the maps to these setups making map files in the cache being more than 100mb to begin with and giving a ton of map choices :(
Blizzard must have had a simpler solution. Maybe just a temporary mapinfo file somewhere based on the launcher when starting a game, and based on the replay when ending the game?
Oh, here is my test and some of my ramblings. Sorry about all the text there:
http://darkblizz.org/Forum2/not-enough-pylons/how-to-view-your-own-replays-(with-full-instructions-on-how-to-install-the-game)/45/ (http://darkblizz.org/Forum2/not-enough-pylons/how-to-view-your-own-replays-(with-full-instructions-on-how-to-install-the-game)/45/)
or in short, get:
http://dionysus.dk/SC2/Maps%20with%20Starcrack%20V6%20AI/MappackV1/(4)%20-%20Twilight%20Fortress%20AIv6.s2ma (http://dionysus.dk/SC2/Maps%20with%20Starcrack%20V6%20AI/MappackV1/(4)%20-%20Twilight%20Fortress%20AIv6.s2ma)
put it into the cache/download folder
and try my replay: http://dionysus.dk/SC2/Maps%20with%20Starcrack%20V6%20AI/Replays/Kblood%20against%20AIv6.SC2Replay (http://dionysus.dk/SC2/Maps%20with%20Starcrack%20V6%20AI/Replays/Kblood%20against%20AIv6.SC2Replay)
It needs the latest SC2Beta patch.
Title: Re: StarCraft II Launcher
Post by: mOsteel on March 07, 2010, 12:59:01 PM
this launcher is a big fail!
Title: Re: StarCraft II Launcher
Post by: mx4ly on March 07, 2010, 01:09:58 PM
I keep getting "System Error. Code: 2.  The system cannot find the file specified," even when I run the launcher with no mod.  Any ideas on what could be wrong?  I've been tinkering with it for about an hour, but everything seems to be in place and haven't made any progress.
Title: Re: StarCraft II Launcher
Post by: Bt on March 07, 2010, 02:33:03 PM
Quote from: mOsteel on March 07, 2010, 12:59:01 PM
this launcher is a big fail!

Gtfo idiot

Its the best launcher right now
Title: Re: StarCraft II Launcher
Post by: mOsteel on March 07, 2010, 02:42:21 PM
its not :D
Title: Re: StarCraft II Launcher
Post by: Bt on March 07, 2010, 04:42:15 PM
Quote from: mOsteel on March 07, 2010, 02:42:21 PM
its not :D

Beg to differ. How about adding some constructive feedback as to why you think it is "so fail" instead of being a douche?

As far as I can see, this launcher incorporates every feature every other launcher has and more. The only thing missing is picking teams, which isn't working properly in other launchers anyway.

This launcher has it all with a simple and sleek interface, no need to download "AI" maps, no need to download seperate AI.

The only improvement I can see would be to have everything built into a single .exe instead of having to extract directories and such.
Title: Re: StarCraft II Launcher
Post by: Valkirie on March 07, 2010, 04:47:50 PM
To be honest, this is launcher is by far my favorite one.
Title: Re: StarCraft II Launcher
Post by: asdfghgghjdhg on March 07, 2010, 05:04:54 PM
here is example to start sc2 w/o any launchers:


procedure TForm1.Button1Click(Sender: TObject);
var
SInfo: STARTUPINFO;
  PInfo: PROCESS_INFORMATION;
  hFile: THandle;
  Base: Pointer;
  cur: Pointer;
  PID: DWORD;
  Started: boolean;
begin
ZeroMemory(@SInfo, SizeOf(SInfo));
  SInfo.cb := SizeOf(SInfo);
  ZeroMemory(@PInfo, SizeOf(PInfo));
if CreateProcess(PChar(exe), nil, nil, nil, false, CREATE_SUSPENDED, nil, PChar(Dir), SInfo, PInfo) then
   begin
     hFile := CreateFileMapping(INVALID_HANDLE_VALUE, nil, PAGE_EXECUTE_READWRITE, 0, $10000, 'StarCraft II IPC Mem');
   if hFile <> INVALID_HANDLE_VALUE then
       begin
         Base := MapViewOfFile(hFile, FILE_MAP_ALL_ACCESS, 0, 0, $10000);
     if Base <> nil then
           begin
             cur := Base;
       ZeroMemory(cur, $10000);
              inc(PByte(cur), $20);
              PByte(cur)^ := $04;
              PID := GetCurrentProcessId;
              inc(PByte(cur), 8);
              PDWord(cur)^ := PID;
              inc(PByte(cur), 4);
       PDWord(cur)^ := $00000001;
              inc(PDWord(cur), 7);
              PDWord(cur)^ := $00000002;
              inc(PDWord(cur));
       PDWord(cur)^ := $FFFFFFFF;
       inc(PDWord(cur), 2);
              PDWord(cur)^ := $FFFFFFFF;
              inc(PDWord(cur), 2);
              StrPCopy(PAnsiChar(cur), AnsiString(Map));
              ResumeThread(Pinfo.hThread);
              Started := false;
       repeat
               cur := Base;
               inc(PByte(cur), $20);
               if PByte(cur)^ = $05 then
                begin
                  inc(PByte(cur), 4);
                 if PByte(cur)^ = $01 then
                   begin
                   PByte(cur)^ := 0;
                      Started := true;
                 end;
                 end;
              until Started;
            end;
        end;

      CloseHandle(hFile);
    end;
  CloseHandle(Pinfo.hThread);
  CloseHandle(PInfo.hProcess);
end;
Title: Re: StarCraft II Launcher
Post by: mOsteel on March 07, 2010, 05:28:58 PM
"access violation at address error"
Title: Re: StarCraft II Launcher
Post by: MiCrOMaN1 on March 07, 2010, 05:35:15 PM
Quote from: mOsteel on March 07, 2010, 02:42:21 PM
its not :D


You Fail!
Title: Re: StarCraft II Launcher
Post by: thaned on March 07, 2010, 06:10:21 PM
I can't seem to get the 6.1version  mod to work with you're launcher, i placed the base.sc2data in the mods folder and it doesn't load. Is there a fix for this?
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 07, 2010, 06:13:24 PM
Released version 2.2.2 which can launch StarCraft II without LazyTown's Launcher and it includes version 6.1 of the StarCrack AI.


Can someone who gets that error message contact me on IRC(#sc2c at irc.rizon.net)?
Title: Re: StarCraft II Launcher
Post by: natsukage on March 07, 2010, 06:32:11 PM
ask you to add multilanguage maps information
Title: Re: StarCraft II Launcher
Post by: SCFan68 on March 07, 2010, 06:51:11 PM
Woah, it works without need of Lazy Launcher now? Bravo!


Frankly, I find this to be the best launcher of them all.  In my opinion.  Very well done.


Now if you can just incorporate the new player / team settings that seem to be working in that newest 0.3 launcher being talked about in other threads down there, this would be absolutely complete.  They have it working where you can team up with computers (although I'm more interesting in putting computers teamed AGAINST me 8) )


Oh, and the whole thing we talked about regarding replays. I have stared a thread in this subforum with details about the entire problem of making launchers create replayable maps, if you can look at it, and possibly try to incorporate any ideas.

But GREAT WORK, I love this launcher.  I took the time to put virtually every AI out there in existence into the thing.  Nearly 40 of them.
Title: Re: StarCraft II Launcher
Post by: wooterson on March 07, 2010, 07:19:26 PM
This is great...keep up the good work!  I suck at the game, but it is very fun and I (we) appreciate what all you guys are doing.  Thanks and keep this train moving!!
Title: Re: StarCraft II Launcher
Post by: Inarye on March 07, 2010, 10:39:35 PM
Works great! Love the fact that I can actually pick races now. I see you recycling your JassCraft icon.  ;)
Title: Re: StarCraft II Launcher
Post by: Bt on March 07, 2010, 11:10:20 PM
The map previews aren't working 100% correctly for Blistering Sands and Shakuras Plateau, and they are pretty small. Maybe you could make them stretch to fit the whole area above the map description if its a quick job.

Everything else is fantastic.
Title: Re: StarCraft II Launcher
Post by: me101 on March 08, 2010, 02:51:48 AM
Quote from: Darkov on March 07, 2010, 06:15:33 AM
Quote from: linkkoh on March 07, 2010, 02:18:14 AM

Same error here... using win 7 x64

Quote from: Sykeus on March 07, 2010, 12:12:48 AM
Quote from: HASH on March 06, 2010, 09:54:11 PM
best gui launcher
but cant star game with him



I have the same error, anyone knows why?

Thanks
Same error win 7 x84 (32 bit)

Hi, I also appear to be having the same problem:

(http://img138.imageshack.us/img138/7316/sc2error.png) (http://img138.imageshack.us/i/sc2error.png/)

Also running Windows 7 x64.

Thanks.
Title: Re: StarCraft II Launcher
Post by: ludakludi on March 08, 2010, 10:23:45 AM
can u make two files, one for host and other file for join game for lan connections ?
Title: Re: StarCraft II Launcher
Post by: ultmateq on March 08, 2010, 05:29:11 PM
QuoteHi, I also appear to be having the same problem:

(http://img138.imageshack.us/img138/7316/sc2error.png) (http://img138.imageshack.us/i/sc2error.png/)

Also running Windows 7 x64.

Thanks.

Try installing the latest patch by starting Starcraft2.exe. I'm not sure that this will fix the problem, but I suspect that people are playing on an old patch, and this launcher is trying to load a patch that doesn't exist on the computer.
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 08, 2010, 06:47:38 PM
Version 2.2.3 uploaded. It updates the StarCrack AI to version 6.1.1. It also features a tiny plugin framework. Here (http://www.mediafire.com/?14nnmxajyyn) is an example plugin. It adds four new natives to Galaxy.To use this plugin. Place the file in the Plugins directory.
Title: Re: StarCraft II Launcher
Post by: SupraDoom on March 08, 2010, 07:47:59 PM
Simple, easy to use.. I like it :).  Thanks creators.
Title: Re: StarCraft II Launcher
Post by: kblood on March 08, 2010, 09:07:01 PM
Nice launcher. I really like its mod selector and how it makes 3 simple folders. Seems other launchers have had success with using the Starcraft 2 default map folder:
"C:\Users\*username*\Documents\StarCraft II Beta\Maps" (In Windows 7 that is).
To store maps, and they just need to have the same maps in the cache folder and replays should work, as long as the mod being used is in the triggerlibs folder in Starcraft 2. Or in the replay launcher.
If you will be adding team functionality, then go for 0.41 of the starlauncher SC2 loader, because it got the AI to actually fight as teams and win the battle when destroying the opposing teams. The 0.3 one had team support but it was rather useless.
Title: Re: StarCraft II Launcher
Post by: Kouga on March 08, 2010, 10:19:04 PM
Still has error.

please help me fix that "access violation" error.
Title: Re: StarCraft II Launcher
Post by: Nova on March 08, 2010, 10:31:14 PM
Quote
I keep getting "System Error. Code: 2.  The system cannot find the file specified," even when I run the launcher with no mod.  Any ideas on what could be wrong?  I've been tinkering with it for about an hour, but everything seems to be in place and haven't made any progress.
I had this problem too. Your antivirus deleted lazylauncher2.exe in the files directory of the launcher. Make an exception for lazylauncher2.exe. The launcher needs that exe to run successfully.
Title: Re: StarCraft II Launcher
Post by: Kouga on March 09, 2010, 12:14:28 AM
any help here? the creator didnt even help  >:(
Title: Re: StarCraft II Launcher
Post by: Bt on March 09, 2010, 12:35:29 AM
I'm guessing he didn't help because

a) He is sleeping
b) You're annoying
Title: Re: StarCraft II Launcher
Post by: Kouga on March 09, 2010, 12:43:11 AM
c) BT is playing smart :D
Title: Re: StarCraft II Launcher
Post by: me101 on March 09, 2010, 01:01:28 AM
I believe I solved my "access voilation" problem. When I extracted the launcher, i was ignoring the Files folder (containing the source code) and apparently the launcher uses this folder as a cache directory for maps.

All I know is, it's working now. Thanks! :)
Title: Re: StarCraft II Launcher
Post by: gastur on March 09, 2010, 01:04:31 AM
Quote
Hi, I also appear to be having the same problem:

(http://img138.imageshack.us/img138/7316/sc2error.png) (http://img138.imageshack.us/i/sc2error.png/)

Also running Windows 7 x64.

Thanks.

I had the same error message, but it's now working.

Try unzipping the entire contents of the SC2Launcher2.2.3.zip file to your starcraft ii beta folder.
Title: Re: StarCraft II Launcher
Post by: Kouga on March 09, 2010, 01:29:02 AM
@me101

That solved the problem :D thanks!
Title: Re: StarCraft II Launcher
Post by: tyrindor on March 09, 2010, 03:51:37 AM
Edit: NVM.
Title: Re: StarCraft II Launcher
Post by: kreed on March 09, 2010, 10:10:21 AM
Sorry wrong tread.
Title: Re: StarCraft II Launcher
Post by: Rahab on March 09, 2010, 01:44:11 PM
Zoxc Ive been noticing you've been updating the download.. from 2.2.1-2.2.2-now 2.2.3 Can you please include what you've updated in each new version on the original first post?
Title: Re: StarCraft II Launcher
Post by: Buzzard on March 09, 2010, 03:34:48 PM
What exacly does this frame work plugin do?.
Title: Re: StarCraft II Launcher
Post by: neolancer07 on March 09, 2010, 08:06:25 PM
I am currently using 2.2.3 and mod selection does not seem to work, the launcher seems to only load whatever AI version is in the Liberty.SC2Mod folder despite what is actually selected. Is anyone else experiencing this?
Title: Re: StarCraft II Launcher
Post by: Inarye on March 09, 2010, 09:06:58 PM
You don't need an AI modified in the Liberty.SC2Mod. It should work fine by selecting the mod in the launcher.
Title: Re: StarCraft II Launcher
Post by: ranger101 on March 09, 2010, 09:36:03 PM
Quote from: Zoxc on March 08, 2010, 06:47:38 PM
Version 2.2.3 uploaded. It updates the StarCrack AI to version 6.1.1. It also features a tiny plugin framework. Here (http://www.mediafire.com/?14nnmxajyyn) is an example plugin. It adds four new natives to Galaxy.

       
  • native void StartCounter(); // Resets the counter
  • native fixed GetCounter(); // Gets the time in milliseconds since the reset
  • native string GetCounterString(); // Gets the time in milliseconds since the reset as a string
  • native string FixedToString(fixed f); // Converts a fixed point value to a string.
To use this plugin. Place the file in the Plugins directory.

what's this "ExtraNative" for?
I put it in the Plugins directory, enable it
what's the effect in the game?
can anyone show me please
Title: Re: StarCraft II Launcher
Post by: waitdream on March 10, 2010, 08:21:50 AM
I was a player for the Chinese, there are many others like me are like your production loader, I hope you can increase the team the next version of the function, if you can, also want to increase the video playback, concluded by thanking the You make such a good thing for us!
:)
Title: Re: StarCraft II Launcher
Post by: Fluffy on March 10, 2010, 01:22:01 PM
Edit: How do you delete messages?
Remove this for me moderator, thx
Title: Re: StarCraft II Launcher
Post by: rwag on March 10, 2010, 01:36:59 PM
does the included computer cheats? he is so fucking strong and if i download starcrack 6.1.1 and replace it against the folder that is included in the package the computer is easy
Title: Re: StarCraft II Launcher
Post by: apriores on March 10, 2010, 07:28:32 PM
No, is not cheating edition, it's standard 6.1.1 but for 6.x I wouldn't say "the computer is easy", though...
Title: Re: StarCraft II Launcher
Post by: qqq66660 on March 10, 2010, 08:59:30 PM
Thank you for this great launcher!! so far this launcher is da best! easy, simple, anti-virus not complaining about lazylauncher v2, JUST GREAT!!

great job
Title: Re: StarCraft II Launcher
Post by: rwag on March 11, 2010, 09:32:25 AM
can you make it possible that we can watch replays after the game vs a comp? because atm there is a error message like "no map" or something like that. that would be great :-D
Title: Re: StarCraft II Launcher
Post by: Rahab on March 11, 2010, 10:24:55 AM
What I think should be done before replay functionality is of course Team functions so it's at the same progress as the other one, I don't want to give up on this launcher i love it ;(
Title: Re: StarCraft II Launcher
Post by: kblood on March 11, 2010, 10:29:30 AM
I am hoping this launcher gets team support as well sooner or later. No rush, but when it does this will be my preferred launcher. Also this launcher seems to run better than the ones still experimenting a bit with team play, although I have not had any major problems on that part,
Title: Re: StarCraft II Launcher
Post by: apriores on March 11, 2010, 05:48:27 PM
Please, don't give up and do all your best to implement teams. This launcher simply can't be replaced for me... Its construction is perfect, with its design, map preview, change map button where you can see thumbnails for all maps and the number of players supported, the last map remains opened, you always can have access to settings and Advanced button for all other options. It is perfect!... But Team is grayed... :(

P.S.
Actually, you put that setting there and you'll have to finish it.  :P
Title: Re: StarCraft II Launcher
Post by: zork on March 12, 2010, 04:08:27 AM
Hi!


I installed this one but when I try to play against AI I get 2 Nexus and more than 6 drones...why???


it seems that I have the same problem with other launchers too...what I have done wrong?
Title: Re: StarCraft II Launcher
Post by: Nova on March 12, 2010, 05:27:17 AM
You are playing on the wrong maps. You need 'clean' blizzard maps.
Title: Re: StarCraft II Launcher
Post by: zork on March 12, 2010, 06:17:01 AM
I tryed with original blizz maps but still had the same problem...I reinstalled starcraft and solved it
Title: Re: StarCraft II Launcher
Post by: btnheazy03 on March 12, 2010, 10:41:51 AM
no teamplay is a deal breaker for me
Title: Re: StarCraft II Launcher
Post by: Coal143 on March 12, 2010, 05:07:10 PM
Pretty Good System, Haven't Tried any AI other then Terran so far though, at least i can use all 3 races now =)
Title: Re: StarCraft II Launcher
Post by: Buzzard on March 13, 2010, 04:29:05 AM
*Bump*

So what is this framework plugin for?.
Title: Re: StarCraft II Launcher
Post by: Higgenbobber on March 14, 2010, 04:12:02 PM
Hey the launcher isn't working for my computer.  When I load the launcher, I can't see player, colour, team, or race options (everything under Setup Players).  I can still choose a map but unable to do anything about the settings so I can start a game.  Do you know how to solve this?
Title: Re: StarCraft II Launcher
Post by: Nova on March 14, 2010, 04:54:03 PM
Are you using clean maps or AI maps? You have to use clean maps.
Title: Re: StarCraft II Launcher
Post by: ranger101 on March 16, 2010, 03:55:32 AM
i'm looking forward to the new release
team setting please~
Title: Re: StarCraft II Launcher
Post by: Bohrizan on March 16, 2010, 11:50:12 PM
Strange that this launcher started strong, with functions other launchers didn't get until much later... and yet it's one of the last launchers to not have or at least be experimenting with team play. That said, this is still my favorite launcher, as I have had nothing but problems with the other ones. (StarLauncher, for example, won't load the StarCrack 6.1.1 AI) Anyways, I'm really looking forward to team play, and maybe some online games in the future, if that's even possible with these cracks.
Title: Re: StarCraft II Launcher
Post by: Nova on March 17, 2010, 02:50:21 AM
But is team play even that important? I hear that AI still send to units to your base even if they are on your team, so yeah, what's the point even.
Title: Re: StarCraft II Launcher
Post by: Bt on March 17, 2010, 03:44:23 AM
Quote from: Nova on March 17, 2010, 02:50:21 AM
But is team play even that important? I hear that AI still send to units to your base even if they are on your team, so yeah, what's the point even.

Er

It hasnt done that for like a week and a half

Teams are working 100% in all other launchers
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 18, 2010, 06:13:55 PM
There you go, hacky support for teams :)
Title: Re: StarCraft II Launcher
Post by: Nova on March 18, 2010, 07:58:15 PM
Thanks
Title: Re: StarCraft II Launcher
Post by: justus on March 18, 2010, 10:03:56 PM
Zoxc, i just registered to say thanks man...this launcher is f'n awesome

i tried many and yours and lazylaunch are the greatest..

are you planning to implement replay capability ?

Zoxc, i just played ur launcher using team matches....


1) ur teammate always sends their army in my baSE and just leaves it there

2) after u kill your enemies...you cant win unless ur team mate dies too?
Title: Re: StarCraft II Launcher
Post by: Bohrizan on March 19, 2010, 02:56:34 AM
Unfortunately, Justus is correct. I played a few games myself using various maps, and each game yielded the same results. My teammate would would build, upgrade, and expand as normal, but he would not attack the enemy's base and instead sent his troops to stand on top of my command center/nexus/hive. While attacking the enemy's base, I noticed that its teammate was doing the exact same thing. After defeating both of my opponents single handedly, I had to destroy my teammates base as well in order to achieve victory.

Another thing that I personally found rather annoying was that, when mousing over my teammate's buildings and units, instead of seeing the green crosshair I should see when hovering over or clicking my ally's buildings/units, it was red as if he were my enemy. Just a minor quirk, albeit it proved to be a nuisance when he first sent his troops in to lounge around inside my base, as I killed them all not realizing they were friendly.
Title: Re: StarCraft II Launcher
Post by: apriores on March 19, 2010, 04:58:20 AM
About teams, it's exactly the same issues like StarLauncher 0.3 had and was fixed with 0.4.
I'm very glad to see that you're working forward to the launcher. :)
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 19, 2010, 11:14:55 AM
Let's hope 2.3.1 fixes things (I don't play StarCraft  :) ). I also bundled AMAI2 0.23.
Title: Re: StarCraft II Launcher
Post by: apriores on March 19, 2010, 04:46:20 PM
It's working perfectly now  :D .
Thanks!
Title: Re: StarCraft II Launcher
Post by: Bohrizan on March 19, 2010, 06:36:17 PM
I'm not 100% sure yet, but it looked like only one of the opposing computers was really doing anything, my computer ally didn't sent troops to my base when I was under attack.
Title: Re: StarCraft II Launcher
Post by: apriores on March 19, 2010, 07:11:31 PM
AI's team help not belongs to launcher's team support, but to AI's script, I suppose.
Title: Re: StarCraft II Launcher
Post by: Bohrizan on March 19, 2010, 11:56:09 PM
I can confirm it now. The AI does not support its teammates. When attacking one opponent's base, instead of sending its troops to help its ally, the opposing AI's teammate sent its troops to my ally's base to attack. (And sometimes it would just do nothing at all) Now, if it is using that as a strategy to hopefully draw myself or my ally's troops to my ally's base, it didn't work. I had to send my own troops to defend my ally's base, as my ally continued to attack. The same thing goes for myself and my own ally. When my base is under attack, he does either nothing, or launches an attack on one of the opponent's bases.

A couple of times my troops were battling with both opponent's troops in the middle of the map, and my ally ran his own troops around the fight and just attacked one of the bases.

I tested this two times each on 3 different maps: Lost Temple, Kulas Ravine, and Shakura's Plateau.
Title: Re: StarCraft II Launcher
Post by: ranger101 on March 20, 2010, 09:16:25 AM
Does team setting may change map file or ai script?
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 20, 2010, 12:42:50 PM
Which settings and with which map/AI?
Title: Re: StarCraft II Launcher
Post by: Buzzard on March 21, 2010, 11:15:46 AM
I hope this tool gets reply support and location option for where you want to start on a map.
Title: Re: StarCraft II Launcher
Post by: ranger101 on March 24, 2010, 01:52:19 AM
it's done, forget it~
Title: Re: StarCraft II Launcher
Post by: MadSheep on March 24, 2010, 10:03:42 AM
Mods Starcrack v7.0 for StarCraft II Launcher

http://www.multiupload.com/CXSCFL4IV7 (http://www.multiupload.com/CXSCFL4IV7)
http://www.mediafire.com/?in5j4znommt (http://www.mediafire.com/?in5j4znommt)

Prepared files, extract to your mods folder! Done!
Title: Re: StarCraft II Launcher
Post by: kblood on March 25, 2010, 02:10:27 AM
Nice :) This tool has it all now it seems. Well, except choosing start location, but that is not really a usual Blizzard option anyway from what I remember.
Title: Re: StarCraft II Launcher
Post by: Gc7 on March 25, 2010, 08:26:02 AM
I like this Launcher at most. It uses triggerlibs and the designer made it pretty user friendly, so we (stupid ones) don't have to replace a lot of weird stuff, which we barely understand.

Title: Re: StarCraft II Launcher
Post by: henyojess on March 27, 2010, 11:34:17 PM
Thank you zoxc for this launcher.
I was wondering I could take a look at the source code or if you could open source it?
I'd like to try and understand the inner workings. I'd also like to add the option for players to set their map location.
Thanks anyways.
Title: Re: StarCraft II Launcher
Post by: Zoxc on March 27, 2010, 11:43:02 PM
It's already open source and the source is included in each release.
Title: Re: StarCraft II Launcher
Post by: henyojess on March 28, 2010, 04:59:25 AM
Thanks for the reply zoxc. It's in pascal right? Which IDE are you using? Or are you doing dev work on notepad? 
:D
Title: Re: StarCraft II Launcher
Post by: kolera on April 03, 2010, 05:33:40 AM
This is currently the launcher I have been using and it's really great. It's very simple and lightweight. If only the replays generated after each game using this launcher are made so that it can be viewable then that would really be fantastic!
Title: Re: StarCraft II Launcher
Post by: iLLu on April 04, 2010, 09:10:18 AM
The launcher's fantastic, but the Starcrack 7.0 cheats! I watched a replay back and it gets 10 free minerals every second.

You can beat it if you turtle up for a while, but it kind of sucks because I was hoping to practice cheese/rushes or some timed pushes. Pretty hard when the AI is sitting on thousands of minerals though.
Title: Re: StarCraft II Launcher
Post by: Nova on April 05, 2010, 09:45:02 PM
If you have a problem with an AI, go post in it's respective thread.
Title: Re: StarCraft II Launcher
Post by: Buzzard on April 07, 2010, 04:24:58 AM
Zoxc: are you done with this launcher?, seems like its dead
Title: Re: StarCraft II Launcher
Post by: Nova on April 11, 2010, 06:31:31 AM
Dead? I would say it's finished :P
Title: Re: StarCraft II Launcher
Post by: Smjert on April 11, 2010, 07:07:24 PM
Hello everyone, i don't totally understand how this launcher works.
First of all, this launcher comes with StarCrack AI in it, the mpq seems to be unpacked (this is necessary?).. my question is... the launcher in some way tells SC2 to use that AI?
What if i overwrite the files on the original Starcraft2 folder (as StarCrack readme says..)?
I'm trying to understand which files/folders has the priority since i'm also trying to change some units settings (like the construction time), but it seems that the launcher (or SC2?) is using the files that are in the original folder/Versions/LatestVersion (in this case 14803)... so only if i modify that mpqs i can see my change in game.
Or i can also paste some pieces of AbilData.xml in the Base.Sc2Data in LibertyMulti but then something weird happens (i tried to modify marine construction time, in game it goes ok but it creates 2 marines instead of one O.o).
Title: Re: StarCraft II Launcher
Post by: Artanis186 on April 11, 2010, 10:14:19 PM
Quote from: Smjert on April 11, 2010, 07:07:24 PMin game it goes ok but it creates 2 marines instead of one O.o).

This usually happens when you play on an AI map. Play on the original maps. The AI maps import races into the map, then the launcher does the same thing, making everything 2x.
Title: Re: StarCraft II Launcher
Post by: Smjert on April 12, 2010, 07:19:08 AM
With the original map pack which mpq it uses?
Because this is the main confusion... why the launcher has place for mpq mods?
Which mpqs you can modify? what is the priority? (i suppose that the launcher mpqs has the higher priority so every settings in the org installation folder are "overwrited").
And last but not least, why now it uses the settings i modified in Versions/Base14803 (that is a patch file... i thought that it was only used to modify the current mpq in the installation folder)?


PS: and if i mod a org mpq, how about the patching? it overwrites the changes so i have to put them again?


PS2: I solved my problems, i created a new Base folder (naming it Base0) in Versions folder, copied the files from the latest version and modified the patch file so now i have my marine construction time at 20 and no double marine problem ;).
Title: Re: StarCraft II Launcher
Post by: apriores on April 19, 2010, 10:37:48 AM
Hi Zoxc. I have one more little wish, if it can be easily done and you have time. I think if you'll run a map directly from Cache, you can then watch the replay without map error. Can you please make map folder browseable or, at least, a path line in .ini file where we can edit it with a specific one?
Thanks in advance.
Title: Re: StarCraft II Launcher
Post by: nyuGGuh on April 19, 2010, 01:57:57 PM
Hey Zoxc,

I keep getting this error when trying to launch a game:

Quote
Access violation at address 1001305A in module 'SFmpq.dll'. Read of address 00000147.

any ideas as how to fix this or what may be causing the problem/
Title: Re: StarCraft II Launcher
Post by: Zoxc on April 20, 2010, 07:41:26 PM
apriores: It's slightly more tricky than that.


nyuGGuh: Try to closing StarCraft II before starting another game.
Title: Re: StarCraft II Launcher
Post by: apriores on April 21, 2010, 05:20:02 AM
With LazzyLaunch, you just need to have AI installed on SC2 directory and then launch the map directly from Cache directory (any subfolder) and replays are working well. I think, if you're launching the map from Cache with your launcher set on No Mode (in case you're using the AI directly installed) is the same thing or, if you're launching the game with specific AI and then just copying the TriggerLibs&GameData in SC2 root folder (to give the replay the same AI), should working too without desynchronization. Though, I may miss something.
ET2010's launcher, is copying the map in Cache\Download and then is launching it from there  - the same principle. But I'm using your launcher. Its my first love :P and with Doix speed plugin is even more unique now. Watching replays is a less use for me, but I had some matches when I wished to review them.
Title: Re: StarCraft II Launcher
Post by: nyuGGuh on April 22, 2010, 08:11:47 PM
@Zocx:

yes, I've tried that with no avail. I still get the error.

Any other suggestions?
Title: Re: StarCraft II Launcher
Post by: gardenofaiur on April 22, 2010, 10:13:22 PM
any plans to make this work with the latest patch 9. We can now have custom maps with the introduction of the Starcraft 2 Editor
Title: Re: StarCraft II Launcher
Post by: sopen55 on April 23, 2010, 04:56:23 AM
.. yeah zoxc can you edit your launcher for patch 9? it still works for patch 8 but if you open it using patch 9 a pop up window opens and it says

NativeAPI

03880000 - Access violation at address 007AA63F in module NativeAPI.dll read of address 03527000

then another pop up comes out

Timer Natives

System Error. Code 87.
The parameter is incorrect.

then the game loads but you and your ai enemy will not respawn. plz update this launcher. its the best i use and it doesnt even need installation or anything >.<

edit: ow and if anyone who made the file Battle.net.gfx used to open the homepage is reading this plz update the file, it doesnt work anymore
Title: Re: StarCraft II Launcher
Post by: apriores on April 23, 2010, 05:47:01 AM
This errors are from NativAPI and Team plugins. You need to disable both. About AIs, it's not launcher's fault. They're not working anymore neither with directly install. In patch 9 we're stuck at the moment with default Blizz AI...
Title: Re: StarCraft II Launcher
Post by: sopen55 on April 23, 2010, 08:47:18 AM
wow youre right!! disabling the 2 plug ins will remove the error message. then the problem is about reconfiguring the ai scripts and the plug ins.. wah i cant wait playing patch 9!! i played a while ago with people and sometimes the ai are stronger than players!! ahaha and you dont really experience lag on ai.
Title: Re: StarCraft II Launcher
Post by: Zoxc on April 23, 2010, 03:47:12 PM
It works with patch 9 if you disable the Teams and NativeAPI plugins and turn on Free For All. However it will likely fail to parse the melee maps from patch 9 or maps created with the editor. It will likely take a little while until I can properly implement teams. You can probably expect better support for Blizzard's AI too.
Title: Re: StarCraft II Launcher
Post by: liuke on April 23, 2010, 04:52:06 PM
Quote from: Zoxc on April 23, 2010, 03:47:12 PM
It works with patch 9 if you disable the Teams and NativeAPI plugins and turn on Free For All. However it will likely fail to parse the melee maps from patch 9 or maps created with the editor. It will likely take a little while until I can properly implement teams. You can probably expect better support for Blizzard's AI too.

On my machine it is still not working - it can get into the game but no unit is displayed or controllable.  I tried what you said - disable the plugins and turn no Free For All but no luck.  What specific map did you use to test it?  I was using the official Lost Temple.  Thanks a lot.
Title: Re: StarCraft II Launcher
Post by: apriores on April 23, 2010, 05:21:03 PM
If you want to play current AIs, you must use previous version of game. Just set the launcher to play on build 14803 till will be out some new compatible AIs or, if you want to try patch 9, play it with No mod (Blizzard's default AI).

Edit:
You can play one of the newest maps: Incineration Zone, but you need to launching it with build 15097 (patch 9). The other maps are not working.
Title: Re: StarCraft II Launcher
Post by: sopen55 on April 23, 2010, 08:40:59 PM
... ah ok. thanks for the quick reply! i just wanted to try the new maps with strong ai enemies..  ;D
Title: Re: StarCraft II Launcher
Post by: jerrytouille on May 12, 2010, 07:27:51 PM
I have an "Access violation of "SFmpq.dll" error". Already run as Admin in windows 7. currently running patch 11. tried patch 9 and still same error :|
Title: Re: StarCraft II Launcher
Post by: SoulAce on June 12, 2010, 05:26:02 AM
I have some problems regarding the launcher... Every time i run i always get this error:


Native API:
00640000- Access violation at address 0064A63F in module 'NativeAPI.dll'. Read of address 03532000
Then i press OK... Another error pop-outs..


Timer Natives:
System Error. Code: 87.
The parameter is incorrect


Then i press OK again... Then another problem... There are no UNITS on the map...


I wish someone could answer me...



Title: Re: StarCraft II Launcher
Post by: sopen55 on June 12, 2010, 06:54:19 AM
wah... and i thought the launcher was updated...  :-[ are you by some chance using post patch 11 version of the game and is trying to play against 2 or more opponents and using green tea 0.4, starcrack 7.0, and other pre patch 11 ai??

you need to turn off the plug ins. on the launcher click Advanced and then select both of the plug ins and click Disable. then click Free For All. and update your ai. starcrack doesnt work for this launcher. try green tea, its very challenging.

at least for me that works for patch 16. not a troll here, there is patch 16 but not stated in the patch notes cause its a minor bug fix. thats what i know of that error.
Title: Re: StarCraft II Launcher
Post by: Skywalker on August 16, 2010, 04:21:22 AM
Hello people.
Can anyone help me with the problem?
Just downloaded  the launcher from first post.
Add 2 maps into Launcher's "Maps" folder.
Started launcher - pressed "Map" button and observed an empty screen.


I tried several maps - non of them appeared in list.
Can anyone help me with problem?
Title: Re: StarCraft II Launcher
Post by: apriores on August 16, 2010, 07:09:08 AM
This launcher was stopped from development log time ago. Try this launcher:
http://sc2.nibbits.com/assets/starcrack-allin1/ (http://sc2.nibbits.com/assets/starcrack-allin1/)
It should work with released version, like title says. I didn't try it because I have retail now, but in Phase 2 it was the only available launcher.
Title: Re: StarCraft II Launcher
Post by: Skywalker on August 16, 2010, 02:17:53 PM
Thanx.
Title: Re: StarCraft II Launcher
Post by: NiTRO106 on February 01, 2011, 04:00:51 AM
when i open the source code of this launcher, there is an error says that some .dcu and .res files are missing. im using delphi 7. do i need to upgrade to the latest version of delphi or is there really some files missing at its source code?
Title: Re: StarCraft II Launcher
Post by: cmdexe on February 04, 2011, 05:04:41 AM
You can see in bug meeseges name of files & try find thise file... If not faund thise file realy lost...

Maybe it's StormLib???
Title: Re: StarCraft II Launcher
Post by: NiTRO106 on February 04, 2011, 06:17:55 AM
@cmdexe

i search for those missing files but they dont really exist in the source code.
maybe the launcher is using sfmpq.dll than StormLib. i dont know more about it yet. haha.
Title: Re: StarCraft II Launcher
Post by: Xifor77 on May 27, 2011, 12:48:09 PM
i cant click on anything except exit what do i do? i already DL Shanghai Nights idk what to do help
Title: Re: StarCraft II Launcher
Post by: Kerrigan^^ on July 20, 2011, 05:28:32 AM
Thx for the launcher.  :)