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Messages - Blackcode

#76
SC2 Tools / Re: Starlauncher v0.3 source code
March 08, 2010, 12:54:37 PM
NICE DONE...
even it's an ugly way i must admit was the First way into that... gj..
We could need your help into StarCrack community.

server: irc.rizon.net
chanels: #sc2c, #sc2.ai, #sc2.map, #sc2.dev.single

ask me Blackcode- or basttmp or usmc23 for invite in...
#77
AI Development / Re: Map Disassembling
March 07, 2010, 06:44:16 PM
updated info on first post until i can upload on wiki
#78
Quote from: gzxaaa on March 07, 2010, 12:50:34 PM
YOU'RE THE GOD! You just spend 2 days and single-handedly achieved starcraft 2 beta single player mode + AI enabled mode + race selection enabled + observer enabled + team selection enabled with a 65KB program, which the whole Myst+Lazytown+Starcrack teams take such a long time with so many GUIs/Plugins/Packs to achieve (and only part of them). GENIUS!

As a Chinese, I'm so proud of you. You're the REAL HERO!

You told me in the Chinese forum that you reverse engineered lazylauncher, but the race/ob/team selection functions are all your original work, completely independent from western cracking teams.

P.S. Make sure you guys use the original maps Blizzard provides. No AI maps/Lazylauncher needed. This launcher will take care of setting AIs and everything else. You can use it together with any AI mod (script) just as usual.


ok... ofc we belive him he did not got inspired from western Crack Teams (anyway why he released his launcher after and not first?) who were stupid enough to publish their results for public... let's do not enter in the disscusion of chinese not chinese bcs your on mined field there...
#79
Put your founds non this tread about team setting so i can upload later on wiki......
http://darkblizz.org/Forum2/ai-development/map-disassembling/msg7019/#msg7019
#81
AI Development / Re: Map Disassembling
March 07, 2010, 05:16:08 AM
Quote from: bassMD on March 06, 2010, 07:26:48 PM
Great news :)

I would really appreciate if you let us know what settings you changed in order to achieve that.

I've put the tutorial in the top...
#82
AI Development / Re: Map Disassembling
March 07, 2010, 04:47:04 AM
ok seeing that we already published our launcher we will update this on wiki too
#83
AI Development / Re: Map Disassembling
March 06, 2010, 03:43:37 PM
OK race/color selection done...

StarCrack team LAUNCHER AVAILABLE soon.

ty all for support
#84
AI Development / Re: Map Disassembling
March 05, 2010, 04:47:06 PM
Kernel the race selection is what we are trying to do on this forum and with some of the guys from the starcrack team... we do not have a working race selection for now... i hope soon i'll get a solution with basttmp and usmc23
#85
General Discussion / Re: Select your race!
March 05, 2010, 04:30:26 AM
bassMD the real link is http://darkblizz.org/Forum2/ai-development/map-disassembling/

I will start a new dev session this weekend on irc.. chann SC2.map

:D
#86
SC2 Tools / Re: Changing Race Colours?
March 05, 2010, 04:27:29 AM
it does not matter... helped them with my research on maps and now i got banned from AI dev.... anyway..... i wish them gl hf... a lot of good dev has abandone the cause bcs of him....

look at this post to see some of my founds

http://darkblizz.org/Forum2/ai-development/map-disassembling/
#87
AI Development / Re: Map Disassembling
March 05, 2010, 04:25:39 AM
already found that but did not had the time to fully investigate....
i'm more focused on the maipnfo file.... aready found a way to lock terran For AI mode and toss for NonAI..

0102000000FFFFFFFF00000000000000000000 XX 00 00 00

the XX bytes should take value 01
#88
SC2 Tools / Re: Changing Race Colours?
March 04, 2010, 05:22:42 PM
you can tnx to turdburgler for stoping the dev on race - color...
i was close on that but no more access to sc2.ai chan on irc and svn... GG
#89
AI Development / Re: Map Disassembling
March 01, 2010, 05:04:55 PM
i have shared everything i knewd about... now it's your turn...
I will not publish any project using infos here.. but I think all we know about we must do it public....
#90
AI Development / Re: Map Disassembling
February 28, 2010, 03:37:07 PM
 CONTROLLER = 500,
RULES = 1000,
IS_PREMADE_GAME = 1001,
PARTIES_PRIVATE = 2000,
PARTIES_PREMADE = 2001,
PARTIES_PREMADE_1V1 = 2002,
PARTIES_PREMADE_2V2 = 2003,
PARTIES_PREMADE_3V3 = 2004,
PARTIES_PREMADE_4V4 = 2005,
PARTIES_PREMADE_FFA = 2006,
PARTIES_PREMADE_5V5 = 2007,
PARTIES_PREMADE_6V6 = 2008,
PARTIES_PRIVATE_ONE = 2010,
PARTIES_PRIVATE_TWO = 2011,
PARTIES_PRIVATE_THREE = 2012,
PARTIES_PRIVATE_FOUR = 2013,
PARTIES_PRIVATE_FIVE = 2014,
PARTIES_PRIVATE_SIX = 2015,
PARTIES_PRIVATE_SEVEN = 2016,
PARTIES_PRIVATE_FFA = 2017,
PARTIES_PRIVATE_CUSTOM = 2018,
PARTIES_PRIVATE_EIGHT = 2019,
PARTIES_PRIVATE_NINE = 2020,
PARTIES_PRIVATE_TEN = 2021,
PARTIES_PRIVATE_ELEVEN = 2022,
GAME_SPEED = 3000,
RACE = 3001,
PARTY_COLOR = 3002,
HANDICAP = 3003,
AI_SKILL = 3004,
AI_RACE = 3005,
LOBBY_DELAY = 3006,
PARTICIPANT_ROLE = 3007,
WATCHER_TYPE = 3008,
GAME_MODE = 3009,
LOCKED_ALLIANCES = 3010,