I was playing Zerg vs Terran and about 10 minutes into the game just as I was placing those anti-melee towers around the ramp the Terran AI comes in with a huge force of Siege Tanks, Vikings, Marauders, Marines, Hellions, and a ghost. Obviously I got owned. AI seems to have used all it's resources aswell as used a variety of units. I did not see it's base so I do not know if it was having the Starport problem. I also played a game of Terran vs Terran, in which case the AI was good at scouting and again amassed a force of about the same description in about 10 minutes.
I also played a protoss game in which the protoss was very stupid. Expanded once to the nearest area, built pylons all over the map (which weren't powering anything), only built stalkers, zealots, probes, and observers, had tons of starports (but no ships), and constantly retreated after a single unit was destroyed.
Things AI did right
- Scouted (used overlords and medivacs)
- Constructed t2 units
- Microed a bit, moved weak units to the back
- Would retreat when encountering a force of greater size to it. Its 6 marines ran after seeing my 4 marine bunker.
Things AI did wrong
- Protoss. Period
- No t3 units
- I did not see any unit upgrades
- occasionally retreated when it could clearly obliterate me
- freaked out when it saw a loaded bunker when playing as protoss
- did not expand much
- as protoss after the large army was destroyed it did not build another
- STARPORTS, EVERYWHERE
is much better than previous AIs. Mid game is good. End game needs lots of work, needs more expansion, and needs to know when to stop building starports. Also rework protoss.
I also played a protoss game in which the protoss was very stupid. Expanded once to the nearest area, built pylons all over the map (which weren't powering anything), only built stalkers, zealots, probes, and observers, had tons of starports (but no ships), and constantly retreated after a single unit was destroyed.
Things AI did right
- Scouted (used overlords and medivacs)
- Constructed t2 units
- Microed a bit, moved weak units to the back
- Would retreat when encountering a force of greater size to it. Its 6 marines ran after seeing my 4 marine bunker.
Things AI did wrong
- Protoss. Period
- No t3 units
- I did not see any unit upgrades
- occasionally retreated when it could clearly obliterate me
- freaked out when it saw a loaded bunker when playing as protoss
- did not expand much
- as protoss after the large army was destroyed it did not build another
- STARPORTS, EVERYWHERE
is much better than previous AIs. Mid game is good. End game needs lots of work, needs more expansion, and needs to know when to stop building starports. Also rework protoss.